- [NEW] El mono
- [NEW] Noves animacions de detallets - [NEW] Més particles i eye candy - [FIX] Si es ficava un item/enemic en la fila de baix del tot no es guardaba - [FIX] Quan se disaparaba cap a la dreta amb el final de la pantalla o una pared en la esquena, la bala no eixia - [WIP] Treballant en el marcador
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After Width: | Height: | Size: 338 B |
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Before Width: | Height: | Size: 841 B After Width: | Height: | Size: 841 B |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
@@ -1,10 +1,11 @@
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|||||||
|
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||||||
animations = {
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animations = {
|
||||||
["hero_stand"] = {
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["hero_stand"] = {
|
||||||
cycle = {1},
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cycle = {1,2},
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||||||
loop = false,
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loop = true,
|
||||||
frames = {
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frames = {
|
||||||
{ frame={x=0,y=0,w=16,h=17}, wait=4 },
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{ frame={x=0,y=0,w=16,h=17}, wait=100 },
|
||||||
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{ frame={x=120,y=0,w=16,h=17}, wait=4 },
|
||||||
}
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}
|
||||||
},
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},
|
||||||
["hero_jump"] = {
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["hero_jump"] = {
|
||||||
@@ -276,4 +277,20 @@ animations = {
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|||||||
{ frame={x=116,y=13,w=4,h=4}, wait=1 }
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{ frame={x=116,y=13,w=4,h=4}, wait=1 }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["mono_wait"] = {
|
||||||
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cycle = {1,1,2,1,2,1,1,2,1,3},
|
||||||
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loop = true,
|
||||||
|
frames = {
|
||||||
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{ frame={x=0 ,y=0,w=16,h=16}, wait=40 },
|
||||||
|
{ frame={x=16,y=0,w=16,h=16}, wait=4 },
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||||||
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{ frame={x=32,y=0,w=16,h=16}, wait=80 }
|
||||||
|
}
|
||||||
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},
|
||||||
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["invisible"] = {
|
||||||
|
cycle = {1},
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||||||
|
loop = false,
|
||||||
|
frames = {
|
||||||
|
{ frame={x=89 ,y=48,w=7,h=7}, wait=1 }
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,7 @@ function ia.update_berserk(spr)
|
|||||||
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
||||||
sprites.hero.hit()
|
sprites.hero.hit()
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -20,6 +21,7 @@ function ia.update_berserk(spr)
|
|||||||
spr.pos.x = spr.pos.x - advance
|
spr.pos.x = spr.pos.x - advance
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
||||||
@@ -27,6 +29,7 @@ function ia.update_berserk(spr)
|
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spr.pos.x = spr.pos.x + advance
|
spr.pos.x = spr.pos.x + advance
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -16,6 +16,9 @@ function ia.update_bullet(spr)
|
|||||||
v.state = templates.DYING
|
v.state = templates.DYING
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
local dir = 0.1
|
||||||
|
if spr.flipped then dir = -dir end
|
||||||
|
sprites.dust_ex(spr, {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-0.1,y=-1.2}, flipped=not spr.flipped})
|
||||||
sprites.remove(spr)
|
sprites.remove(spr)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -35,6 +38,9 @@ function ia.update_bullet(spr)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function bullet_ricochet(spr)
|
function bullet_ricochet(spr)
|
||||||
|
local dir = 0.1
|
||||||
|
if spr.flipped then dir = -dir end
|
||||||
|
sprites.dust_ex(spr, {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-0.1,y=-1.2}, flipped=not spr.flipped})
|
||||||
sprites.remove(spr)
|
sprites.remove(spr)
|
||||||
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
|
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
|
||||||
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
|
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ function ia.update_dimoni(spr)
|
|||||||
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
||||||
sprites.hero.hit()
|
sprites.hero.hit()
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -18,6 +19,7 @@ function ia.update_dimoni(spr)
|
|||||||
spr.pos.x = spr.pos.x - 1
|
spr.pos.x = spr.pos.x - 1
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
||||||
@@ -25,6 +27,7 @@ function ia.update_dimoni(spr)
|
|||||||
spr.pos.x = spr.pos.x + 1
|
spr.pos.x = spr.pos.x + 1
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -19,6 +19,9 @@ function ia.update_gota(spr)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function gota_esguita(spr)
|
function gota_esguita(spr)
|
||||||
|
local dir = 0.1
|
||||||
|
if spr.flipped then dir = -dir end
|
||||||
|
sprites.dust_ex(spr, {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-0.1,y=-1.2}, flipped=not spr.flipped})
|
||||||
sprites.remove(spr)
|
sprites.remove(spr)
|
||||||
table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
|
table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
|
||||||
table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
|
table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
|
||||||
|
|||||||
@@ -92,6 +92,10 @@ function ia.update_hero()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local on_the_floor = false
|
||||||
|
local was_falling = sprites.hero.falling
|
||||||
|
sprites.hero.falling = false
|
||||||
|
|
||||||
-- SI ESTÀ BOTANT...
|
-- SI ESTÀ BOTANT...
|
||||||
if sprites.hero.jumping > 0 then
|
if sprites.hero.jumping > 0 then
|
||||||
anim = "hero_jump"
|
anim = "hero_jump"
|
||||||
@@ -156,9 +160,11 @@ function ia.update_hero()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
sprites.hero.pos.y = sprites.hero.pos.y + 2
|
sprites.hero.pos.y = sprites.hero.pos.y + 2
|
||||||
|
sprites.hero.falling = true
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- SI NO ESTÀ CAIGUENT...
|
-- SI NO ESTÀ CAIGUENT...
|
||||||
|
on_the_floor = true
|
||||||
if tile_under_me1==84 then
|
if tile_under_me1==84 then
|
||||||
map.tile(tx1,ty+2,68)
|
map.tile(tx1,ty+2,68)
|
||||||
local broken_tile = templates.create("brick", {pos={x=sprites.tile_to_pixel(tx1), y=sprites.tile_to_pixel(ty+2)}, flipped=sprites.hero.flipped})
|
local broken_tile = templates.create("brick", {pos={x=sprites.tile_to_pixel(tx1), y=sprites.tile_to_pixel(ty+2)}, flipped=sprites.hero.flipped})
|
||||||
@@ -169,7 +175,7 @@ function ia.update_hero()
|
|||||||
local broken_tile = templates.create("brick", {pos={x=sprites.tile_to_pixel(tx2), y=sprites.tile_to_pixel(ty+2)}, flipped=sprites.hero.flipped})
|
local broken_tile = templates.create("brick", {pos={x=sprites.tile_to_pixel(tx2), y=sprites.tile_to_pixel(ty+2)}, flipped=sprites.hero.flipped})
|
||||||
table.insert(sprites.list, broken_tile)
|
table.insert(sprites.list, broken_tile)
|
||||||
end
|
end
|
||||||
if tile_under_me1>=16 or tile_under_me1>=16 then
|
if tile_under_me1>=16 or tile_under_me2>=16 then
|
||||||
sprites.hero.pos.y = sprites.tile_to_pixel(ty)-1
|
sprites.hero.pos.y = sprites.tile_to_pixel(ty)-1
|
||||||
end
|
end
|
||||||
anim = "hero_stand"
|
anim = "hero_stand"
|
||||||
@@ -188,16 +194,19 @@ function ia.update_hero()
|
|||||||
-- SI POLSA BOTAR...
|
-- SI POLSA BOTAR...
|
||||||
if ( key.down(key.X) or pad.down(pad.A) ) and sprites.hero.jump_throttle == 0 then
|
if ( key.down(key.X) or pad.down(pad.A) ) and sprites.hero.jump_throttle == 0 then
|
||||||
sprites.hero.jumping = 17
|
sprites.hero.jumping = 17
|
||||||
table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+6, y=sprites.hero.pos.y+16}, dir={x=-0.7,y=-0.3}, flipped=sprites.hero.flipped}))
|
sprites.dust(sprites.hero)
|
||||||
table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+8, y=sprites.hero.pos.y+15}, dir={x=-0.5,y=-0.1}, flipped=sprites.hero.flipped}))
|
---table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+6, y=sprites.hero.pos.y+16}, dir={x=-0.9,y=-0.5}, flipped=sprites.hero.flipped}))
|
||||||
table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+10, y=sprites.hero.pos.y+16}, dir={x=0.7,y=-0.3}, flipped=sprites.hero.flipped}))
|
---table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+8, y=sprites.hero.pos.y+17}, dir={x=-0.5,y=-0.7}, flipped=sprites.hero.flipped}))
|
||||||
table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+12, y=sprites.hero.pos.y+15}, dir={x=0.5,y=-0.1}, flipped=sprites.hero.flipped}))
|
---table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+10, y=sprites.hero.pos.y+16}, dir={x=0.9,y=-0.5}, flipped=sprites.hero.flipped}))
|
||||||
|
---table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+12, y=sprites.hero.pos.y+17}, dir={x=0.5,y=-0.7}, flipped=sprites.hero.flipped}))
|
||||||
|
|
||||||
-- SI POLSA DISPAR...
|
-- SI POLSA DISPAR...
|
||||||
elseif (sprites.hero.gun_cooldown==0) and (key.down(key.Z) or pad.down(pad.B)) then
|
elseif (sprites.hero.gun_cooldown==0) and (key.down(key.Z) or pad.down(pad.B)) then
|
||||||
sprites.hero.shooting = true
|
sprites.hero.shooting = true
|
||||||
sprites.hero.gun_cooldown = 20
|
sprites.hero.gun_cooldown = 20
|
||||||
local bullet = templates.create("bullet", {pos={x=sprites.hero.pos.x, y=sprites.hero.pos.y+7}, flipped=sprites.hero.flipped})
|
local start_x = sprites.hero.pos.x
|
||||||
|
if not sprites.hero.flipped then start_x = start_x + 16 end
|
||||||
|
local bullet = templates.create("bullet", {pos={x=start_x, y=sprites.hero.pos.y+7}, flipped=sprites.hero.flipped})
|
||||||
table.insert(sprites.list, bullet)
|
table.insert(sprites.list, bullet)
|
||||||
anim = "hero_shoot"
|
anim = "hero_shoot"
|
||||||
end
|
end
|
||||||
@@ -206,9 +215,15 @@ function ia.update_hero()
|
|||||||
end
|
end
|
||||||
-- ESTIGA COM ESTIGA, SI POLSA ESQUERRA O DRETA...
|
-- ESTIGA COM ESTIGA, SI POLSA ESQUERRA O DRETA...
|
||||||
if not sprites.hero.shooting and not sprites.hero.has_been_hit then
|
if not sprites.hero.shooting and not sprites.hero.has_been_hit then
|
||||||
|
local was_flipped = sprites.hero.flipped
|
||||||
|
local was_standing = sprites.hero.animation == "hero_stand"
|
||||||
if key.down(key.LEFT) or pad.down(pad.LEFT) then
|
if key.down(key.LEFT) or pad.down(pad.LEFT) then
|
||||||
sprites.hero.flipped = true
|
sprites.hero.flipped = true
|
||||||
|
if on_the_floor and (was_standing or not was_flipped) then sprites.dust(sprites.hero) end
|
||||||
anim = move_anim
|
anim = move_anim
|
||||||
|
--if on_the_floor and sprites.hero.current_wait == 1 and (sprites.hero.current_frame == 1 or sprites.hero.current_frame == 3) then
|
||||||
|
-- table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+10, y=sprites.hero.pos.y+16}, dir={x=0.1,y=-0.7}, flipped=sprites.hero.flipped}))
|
||||||
|
--end
|
||||||
local tx, ty = sprites.get_tile(sprites.hero.pos.x+3), sprites.get_tile(sprites.hero.pos.y+16)
|
local tx, ty = sprites.get_tile(sprites.hero.pos.x+3), sprites.get_tile(sprites.hero.pos.y+16)
|
||||||
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
|
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
|
||||||
if tx<rooms.pos.x then
|
if tx<rooms.pos.x then
|
||||||
@@ -219,7 +234,11 @@ function ia.update_hero()
|
|||||||
end
|
end
|
||||||
elseif key.down(key.RIGHT) or pad.down(pad.RIGHT) then
|
elseif key.down(key.RIGHT) or pad.down(pad.RIGHT) then
|
||||||
sprites.hero.flipped = false
|
sprites.hero.flipped = false
|
||||||
|
if on_the_floor and (was_standing or was_flipped) then sprites.dust(sprites.hero) end
|
||||||
anim = move_anim
|
anim = move_anim
|
||||||
|
--if on_the_floor and sprites.hero.current_wait == 1 and (sprites.hero.current_frame == 1 or sprites.hero.current_frame == 3) then
|
||||||
|
-- table.insert(sprites.list, templates.create("polseta", {pos={x=sprites.hero.pos.x+4, y=sprites.hero.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=sprites.hero.flipped}))
|
||||||
|
--end
|
||||||
local tx, ty = sprites.get_tile(sprites.hero.pos.x+12), sprites.get_tile(sprites.hero.pos.y+16)
|
local tx, ty = sprites.get_tile(sprites.hero.pos.x+12), sprites.get_tile(sprites.hero.pos.y+16)
|
||||||
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
|
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
|
||||||
if tx>rooms.pos.x+19 then
|
if tx>rooms.pos.x+19 then
|
||||||
@@ -230,6 +249,14 @@ function ia.update_hero()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if (was_falling and not sprites.hero.falling) then
|
||||||
|
sprites.hero.flipped = not sprites.hero.flipped
|
||||||
|
sprites.dust(sprites.hero)
|
||||||
|
sprites.hero.flipped = not sprites.hero.flipped
|
||||||
|
sprites.dust(sprites.hero)
|
||||||
|
end
|
||||||
|
|
||||||
sprites.set_animation(sprites.hero, anim)
|
sprites.set_animation(sprites.hero, anim)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ function ia.update_mummy(spr)
|
|||||||
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
|
||||||
sprites.hero.hit()
|
sprites.hero.hit()
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -18,6 +19,7 @@ function ia.update_mummy(spr)
|
|||||||
spr.pos.x = spr.pos.x - 1
|
spr.pos.x = spr.pos.x - 1
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
local tx, ty = sprites.get_tile(spr.pos.x+12), sprites.get_tile(spr.pos.y+15)
|
||||||
@@ -25,6 +27,7 @@ function ia.update_mummy(spr)
|
|||||||
spr.pos.x = spr.pos.x + 1
|
spr.pos.x = spr.pos.x + 1
|
||||||
else
|
else
|
||||||
spr.flipped = not spr.flipped
|
spr.flipped = not spr.flipped
|
||||||
|
sprites.dust(spr)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif spr.state == templates.DYING then
|
elseif spr.state == templates.DYING then
|
||||||
|
|||||||
@@ -0,0 +1,4 @@
|
|||||||
|
|
||||||
|
function ia.do_nothing(spr)
|
||||||
|
-- este actor no fa res
|
||||||
|
end
|
||||||
@@ -8,9 +8,15 @@ function ia.update_porta(spr)
|
|||||||
sprites.hero.keys[spr.color] = nil
|
sprites.hero.keys[spr.color] = nil
|
||||||
sprites.set_animation(spr, "porta_obrint")
|
sprites.set_animation(spr, "porta_obrint")
|
||||||
spr.state = templates.DYING
|
spr.state = templates.DYING
|
||||||
|
spr.last_frame=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif spr.state == templates.DYING then
|
elseif spr.state == templates.DYING then
|
||||||
|
if spr.current_frame ~= spr.last_frame then
|
||||||
|
spr.last_frame = spr.current_frame
|
||||||
|
sprites.dust_ex(spr, {pos={x=spr.pos.x+1, y=spr.pos.y+16-spr.last_frame}, dir={x=math.random()-0.5,y=0.9}, flipped=spr.flipped})
|
||||||
|
end
|
||||||
|
|
||||||
if spr.current_frame == 15 then
|
if spr.current_frame == 15 then
|
||||||
local tx, ty = sprites.get_tile(spr.pos.x), sprites.get_tile(spr.pos.y)
|
local tx, ty = sprites.get_tile(spr.pos.x), sprites.get_tile(spr.pos.y)
|
||||||
map.surf(rooms.surf_items)
|
map.surf(rooms.surf_items)
|
||||||
|
|||||||
@@ -21,4 +21,6 @@ items = {
|
|||||||
{ name="abad", label="abad", visual={x=16, y=0, w=16, h=16} },
|
{ name="abad", label="abad", visual={x=16, y=0, w=16, h=16} },
|
||||||
{ name="dimoni", label="dimoni", visual={x=32, y=0, w=16, h=17} },
|
{ name="dimoni", label="dimoni", visual={x=32, y=0, w=16, h=17} },
|
||||||
{ name="ratpenat", label="ratpenat", visual={x=16, y=64, w=8, h=8} },
|
{ name="ratpenat", label="ratpenat", visual={x=16, y=64, w=8, h=8} },
|
||||||
|
{ name="mono", label="mono", visual={x=0, y=80, w=16, h=16} },
|
||||||
|
{ name="llum", label="llum", visual={x=89, y=48, w=7, h=7} },
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
score = {
|
score = {
|
||||||
points = 0,
|
points = 0,
|
||||||
color = 28,
|
color = 27,
|
||||||
ypos = 3,
|
ypos = 3,
|
||||||
surf = nil,
|
surf = nil,
|
||||||
font = nil
|
font = nil
|
||||||
@@ -14,21 +14,24 @@ function me.init(reinit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function draw_text()
|
local function draw_text()
|
||||||
font.current(me.font)
|
|
||||||
font.spacing(0)
|
|
||||||
local txt = string.format("%03d", me.points)
|
local txt = string.format("%03d", me.points)
|
||||||
-- draw.text(txt,2,me.ypos-1,27)
|
draw.text(txt,10,me.ypos,me.color)
|
||||||
-- draw.text(txt,3,me.ypos-1,27)
|
|
||||||
-- draw.text(txt,4,me.ypos-1,27)
|
-- font.current(me.font)
|
||||||
-- draw.text(txt,2,me.ypos,27)
|
-- font.spacing(0)
|
||||||
-- draw.text(txt,4,me.ypos,27)
|
-- draw.text(txt,2,me.ypos+2,1)
|
||||||
-- draw.text(txt,2,me.ypos+1,27)
|
-- draw.text(txt,3,me.ypos+2,1)
|
||||||
-- draw.text(txt,4,me.ypos+1,27)
|
-- draw.text(txt,4,me.ypos+2,1)
|
||||||
-- draw.text(txt,2,me.ypos+2,27)
|
-- draw.text(txt,2,me.ypos-1,26)
|
||||||
-- draw.text(txt,3,me.ypos+2,27)
|
-- draw.text(txt,3,me.ypos-1,26)
|
||||||
-- draw.text(txt,4,me.ypos+2,27)
|
-- draw.text(txt,4,me.ypos-1,26)
|
||||||
draw.text(txt,3,me.ypos+1,1)
|
-- draw.text(txt,2,me.ypos,26)
|
||||||
draw.text(txt,3,me.ypos,me.color)
|
-- draw.text(txt,4,me.ypos,26)
|
||||||
|
-- draw.text(txt,2,me.ypos+1,26)
|
||||||
|
-- draw.text(txt,4,me.ypos+1,26)
|
||||||
|
---- draw.text(txt,3,me.ypos+1,1)
|
||||||
|
-- draw.text(txt,3,me.ypos,me.color)
|
||||||
|
|
||||||
font.current(font.DEFAULT)
|
font.current(font.DEFAULT)
|
||||||
font.spacing(1)
|
font.spacing(1)
|
||||||
surf.source(me.surf)
|
surf.source(me.surf)
|
||||||
@@ -46,6 +49,9 @@ local function draw_key(sx,sy,dx,dy)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function me.draw()
|
function me.draw()
|
||||||
|
local paleta = palfade.get()
|
||||||
|
palfade.restore()
|
||||||
|
|
||||||
if sprites.hero.state == templates.DEAD then
|
if sprites.hero.state == templates.DEAD then
|
||||||
if me.ypos > -100 then me.ypos=me.ypos-1 end
|
if me.ypos > -100 then me.ypos=me.ypos-1 end
|
||||||
end
|
end
|
||||||
@@ -54,16 +60,19 @@ function me.draw()
|
|||||||
surf.clip()
|
surf.clip()
|
||||||
|
|
||||||
draw_text()
|
draw_text()
|
||||||
|
draw.surf(0,40,8,8, 1,1)
|
||||||
|
|
||||||
local y = score.ypos
|
local y = score.ypos
|
||||||
if sprites.hero.keys["verda"] then draw_key(16,48,140,y) y=y+8 end
|
if sprites.hero.keys["verda"] then draw_key(16,48,140,y) y=y+8 end
|
||||||
if sprites.hero.keys["groga"] then draw_key(16,56,140,y) y=y+8 end
|
if sprites.hero.keys["groga"] then draw_key(16,56,140,y) y=y+8 end
|
||||||
if sprites.hero.keys["roja"] then draw_key(32,48,140,y) y=y+8 end
|
if sprites.hero.keys["roja"] then draw_key(32,48,140,y) y=y+8 end
|
||||||
if sprites.hero.keys["blava"] then draw_key(32,56,140,y) y=y+8 end
|
if sprites.hero.keys["blava"] then draw_key(32,56,140,y) y=y+8 end
|
||||||
|
|
||||||
|
palfade.set(paleta)
|
||||||
end
|
end
|
||||||
|
|
||||||
function me.inc(value)
|
function me.inc(value)
|
||||||
me.points = me.points + value
|
me.points = me.points + value
|
||||||
tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 28 or 14 end)
|
tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 27 or 14 end)
|
||||||
tweening.add(5, 3, 0.5, easing.easeOutElastic, function(val,progress,finished) me.ypos = math.floor(val) end)
|
tweening.add(5, 3, 0.5, easing.easeOutElastic, function(val,progress,finished) me.ypos = math.floor(val) end)
|
||||||
end
|
end
|
||||||
@@ -43,7 +43,7 @@ end
|
|||||||
function sprites.add_from_room(rx,ry)
|
function sprites.add_from_room(rx,ry)
|
||||||
sprites.list = {}
|
sprites.list = {}
|
||||||
map.surf(rooms.surf_items)
|
map.surf(rooms.surf_items)
|
||||||
for y = ry, ry+11 do
|
for y = ry, ry+12 do
|
||||||
for x = rx, rx+19 do
|
for x = rx, rx+19 do
|
||||||
if map.tile(x,y) ~= 0 then
|
if map.tile(x,y) ~= 0 then
|
||||||
local room = (rx//20) + (ry//12) * 8
|
local room = (rx//20) + (ry//12) * 8
|
||||||
@@ -260,3 +260,15 @@ function sprites.draw_sprite_selected(sprite)
|
|||||||
draw.mode(draw.NORMAL)
|
draw.mode(draw.NORMAL)
|
||||||
draw.surf(sx, sy, w, h, x, y, w, h, f)
|
draw.surf(sx, sy, w, h, x, y, w, h, f)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function sprites.dust(spr)
|
||||||
|
if spr.flipped then
|
||||||
|
table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+10, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
|
||||||
|
else
|
||||||
|
table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+4, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function sprites.dust_ex(spr, options)
|
||||||
|
table.insert(sprites.list, templates.create("polseta", options))
|
||||||
|
end
|
||||||
@@ -345,6 +345,43 @@ function me.create(type, options)
|
|||||||
room = options.room,
|
room = options.room,
|
||||||
ia = ia.update_polseta
|
ia = ia.update_polseta
|
||||||
}
|
}
|
||||||
|
elseif key == "mono" then
|
||||||
|
sprite = {
|
||||||
|
type = key,
|
||||||
|
pos = options.pos,--{ x=100, y=4*12*8+71 },
|
||||||
|
size = { w=16,h=16 },
|
||||||
|
bbo = { left=0, top=0, right=0, bottom=0 },
|
||||||
|
current_frame = 1,
|
||||||
|
current_wait = 1,
|
||||||
|
flipped = options.flipped,
|
||||||
|
surf = surf.load("gfx/mono.gif"),
|
||||||
|
animation = "mono_wait",
|
||||||
|
state = me.ALIVE,
|
||||||
|
enemy = true,
|
||||||
|
bulletproof = true,
|
||||||
|
room = options.room,
|
||||||
|
ia = ia.do_nothing
|
||||||
|
}
|
||||||
|
elseif key == "llum" then
|
||||||
|
sprite = {
|
||||||
|
type = key,
|
||||||
|
pos = options.pos,--{ x=100, y=4*12*8+71 },
|
||||||
|
size = { w=7,h=7 },
|
||||||
|
bbo = { left=0, top=0, right=0, bottom=0 },
|
||||||
|
current_frame = 1,
|
||||||
|
current_wait = 1,
|
||||||
|
flipped = options.flipped,
|
||||||
|
surf = surf.load("gfx/sprites.gif"),
|
||||||
|
animation = "invisible",
|
||||||
|
state = me.ALIVE,
|
||||||
|
enemy = true,
|
||||||
|
bulletproof = true,
|
||||||
|
room = options.room,
|
||||||
|
light = 40,
|
||||||
|
light_ox = 4,
|
||||||
|
light_oy = 4,
|
||||||
|
ia = ia.do_nothing
|
||||||
|
}
|
||||||
else
|
else
|
||||||
error("Template not recognized")
|
error("Template not recognized")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -59,3 +59,16 @@ end
|
|||||||
function me.restore()
|
function me.restore()
|
||||||
pal.set(me.original)
|
pal.set(me.original)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function me.get()
|
||||||
|
paleta = {}
|
||||||
|
for i=1,32 do
|
||||||
|
paleta[i] = {}
|
||||||
|
paleta[i].r, paleta[i].g, paleta[i].b = pal.color(i-1)
|
||||||
|
end
|
||||||
|
return paleta
|
||||||
|
end
|
||||||
|
|
||||||
|
function me.set(paleta)
|
||||||
|
pal.set(paleta)
|
||||||
|
end
|
||||||