-[NEW] Rata acabada
BIN
data/gfx/rata.gif
Normal file
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After Width: | Height: | Size: 187 B |
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Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -194,4 +194,14 @@ animations = {
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{ frame={x=0,y=0,w=16,h=16}, wait=100 }
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}
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},
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["rata"] = {
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cycle = {1,2,3,4,2},
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loop = true,
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frames = {
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{ frame={x=0,y=0,w=9,h=8}, wait=2 },
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{ frame={x=9,y=0,w=9,h=8}, wait=2 },
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{ frame={x=18,y=0,w=9,h=8}, wait=2 },
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{ frame={x=27,y=0,w=9,h=8}, wait=2 }
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}
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},
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}
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28
data/modules/ia/rata.lua
Normal file
@@ -0,0 +1,28 @@
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function ia.update_rata(spr)
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map.surf(rooms.surf_foreground)
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if sprites.hero.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
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local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
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-- Si toca al heroi...
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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sprites.hero.hit()
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end
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end
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if spr.flipped then
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local tx, ty = (spr.pos.x-1)>>3, (spr.pos.y+7)>>3
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if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
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spr.pos.x = spr.pos.x - 1
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else
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spr.flipped = not spr.flipped
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end
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else
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local tx, ty = (spr.pos.x+9)>>3, (spr.pos.y+7)>>3
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if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
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spr.pos.x = spr.pos.x + 1
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else
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spr.flipped = not spr.flipped
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end
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end
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end
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@@ -15,4 +15,5 @@ items = {
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{ name="sucubo 50", label="sucubo50", visual={x=0, y=64, w=16, h=16} },
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{ name="sucubo 75", label="sucubo75", visual={x=0, y=64, w=16, h=16} },
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{ name="nemesio", label="nemesio", visual={x=16, y=80, w=16, h=16} },
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{ name="rata", label="rata", visual={x=80, y=48, w=9, h=8} },
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}
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@@ -176,6 +176,22 @@ function me.create(type, options)
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room = options.room,
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ia = ia.update_nemesio
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}
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elseif key == "rata" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=9,h=8 },
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bbo = { left=0, top=5, right=0, bottom=0 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/rata.gif"),
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animation = "rata",
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state = me.ALIVE,
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enemy = true,
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room = options.room,
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ia = ia.update_rata
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}
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else
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error("Template not recognized")
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end
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