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3 Commits

Author SHA1 Message Date
edd07509d0 - [NEW] Marcador millorat i funcionant 2026-03-23 13:02:38 +01:00
7090a6134f - [NEW] Quan li peguen, Morcus pega un botet cap enrere
- [NEW] Quan peguen a l'heroi, la momia i la rata peguen la volta
2026-03-23 12:17:05 +01:00
abb3e5e048 -[NEW] Retras aleatori per a les gotes
-[FIX] Arreglada representació gràfica de les gotes en l'editor
2026-03-23 11:51:56 +01:00
12 changed files with 107 additions and 27 deletions

11
data/gfx/score_font.fnt Normal file
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@@ -0,0 +1,11 @@
bitmap=gfx/score_font.gif
48: 0 0 8 8 0 # 0
49: 8 0 8 8 0 # 1
50: 16 0 8 8 0 # 2
51: 24 0 8 8 0 # 3
52: 32 0 8 8 0 # 4
53: 40 0 8 8 0 # 5
54: 48 0 8 8 0 # 6
55: 56 0 8 8 0 # 7
56: 64 0 8 8 0 # 8
57: 72 0 8 8 0 # 9

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@@ -206,16 +206,16 @@ animations = {
}, },
["gota_generador"] = { ["gota_generador"] = {
cycle = {1,2,3,4,5,6,7,8}, cycle = {1,2,3,4,5,6,7,8},
loop = false, loop = true,
frames = { frames = {
{ frame={x=48,y=0,w=8,h=8}, wait=50 },
{ frame={x=48,y=0,w=8,h=8}, wait=1 },
{ frame={x=0,y=0,w=8,h=8}, wait=2 }, { frame={x=0,y=0,w=8,h=8}, wait=2 },
{ frame={x=8,y=0,w=8,h=8}, wait=2 }, { frame={x=8,y=0,w=8,h=8}, wait=2 },
{ frame={x=16,y=0,w=8,h=8}, wait=2 }, { frame={x=16,y=0,w=8,h=8}, wait=2 },
{ frame={x=24,y=0,w=8,h=8}, wait=2 }, { frame={x=24,y=0,w=8,h=8}, wait=2 },
{ frame={x=32,y=0,w=8,h=8}, wait=2 }, { frame={x=32,y=0,w=8,h=8}, wait=2 },
{ frame={x=40,y=0,w=8,h=8}, wait=2 }, { frame={x=40,y=0,w=8,h=8}, wait=2 },
{ frame={x=48,y=0,w=8,h=8}, wait=50 },
{ frame={x=48,y=0,w=8,h=8}, wait=1 }
} }
}, },
["gota"] = { ["gota"] = {

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@@ -1,21 +1,16 @@
function ia.update_gota(spr) function ia.update_gota(spr)
if spr.timer > 0 then if spr.timer > 0 then
spr.invisible = true
spr.timer = spr.timer-1 spr.timer = spr.timer-1
if spr.timer == 1 then return
spr.animation_finished = nil
spr.current_frame = 1
spr.current_wait = 1
end
else else
spr.invisible = nil; spr.invisible = nil;
if spr.animation_finished then if spr.current_frame==2 then
local gota = templates.create("gota_caiguent", {pos={x=spr.pos.x, y=spr.pos.y}, flipped=spr.flipped}) local gota = templates.create("gota_caiguent", {pos={x=spr.pos.x, y=spr.pos.y}, flipped=spr.flipped})
table.insert(sprites.list, gota) table.insert(sprites.list, gota)
spr.animation_finished = nil --spr.animation_finished = nil
spr.current_frame = 1 --spr.current_frame = 1
spr.current_wait = 1 --spr.current_wait = 1
end end
end end
end end

View File

@@ -49,6 +49,33 @@ function ia.update_hero()
end end
end end
-- Si li han pegat...
if sprites.hero.has_been_hit then
if sprites.hero.flipped then
local tx, ty = (sprites.hero.pos.x+3)>>3, (sprites.hero.pos.y+16)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
if tx<rooms.pos.x then
game.change_room(-1,0)
else
sprites.hero.pos.x = sprites.hero.pos.x + 1
end
end
else
local tx, ty = (sprites.hero.pos.x+12)>>3, (sprites.hero.pos.y+16)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
if tx>rooms.pos.x+19 then
game.change_room(1,0)
else
sprites.hero.pos.x = sprites.hero.pos.x - 1
end
end
end
sprites.hero.has_been_hit = sprites.hero.has_been_hit - 1
if sprites.hero.has_been_hit == 0 then
sprites.hero.has_been_hit = nil;
end
end
-- si està en l'animació de disparar, no podem fer res i eixim ja -- si està en l'animació de disparar, no podem fer res i eixim ja
if sprites.hero.shooting then if sprites.hero.shooting then
-- A no ser que siga l'ultim frame, en tal cas tornem a estar de peu i au -- A no ser que siga l'ultim frame, en tal cas tornem a estar de peu i au
@@ -165,7 +192,7 @@ function ia.update_hero()
end end
end end
-- ESTIGA COM ESTIGA, SI POLSA ESQUERRA O DRETA... -- ESTIGA COM ESTIGA, SI POLSA ESQUERRA O DRETA...
if not sprites.hero.shooting then if not sprites.hero.shooting and not sprites.hero.has_been_hit then
if key.down(key.LEFT) or pad.down(pad.LEFT) then if key.down(key.LEFT) or pad.down(pad.LEFT) then
sprites.hero.flipped = true sprites.hero.flipped = true
anim = move_anim anim = move_anim
@@ -221,6 +248,10 @@ function ia.hero_hit(live)
elseif sprites.hero.lives < 4 then elseif sprites.hero.lives < 4 then
sprites.hero.state = templates.DYING sprites.hero.state = templates.DYING
sprites.hero.cooldown = 60 sprites.hero.cooldown = 60
sprites.hero.shooting = false
sprites.set_animation(sprites.hero, "hero_stand")
sprites.hero.jumping = 8
sprites.hero.has_been_hit = 16
end end
end end

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@@ -8,6 +8,7 @@ function ia.update_mummy(spr)
-- Si toca al heroi... -- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit() sprites.hero.hit()
spr.flipped = not spr.flipped
end end
end end

View File

@@ -7,6 +7,7 @@ function ia.update_rata(spr)
-- Si toca al heroi... -- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit() sprites.hero.hit()
spr.flipped = not spr.flipped
end end
end end

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@@ -1,26 +1,65 @@
score = { score = {
points = 0, points = 0,
color = 28, color = 21,
zoom = 1, ypos = 3,
surf = nil, surf = nil,
font = nil
} local me = score } local me = score
function me.init() function me.init()
me.points = 0 me.points = 0
me.surf = surf.load("gfx/sprites.gif") me.surf = surf.load("gfx/sprites.gif")
me.font = font.load("gfx/score_font.fnt")
end
local function draw_text()
font.current(me.font)
font.spacing(0)
local txt = string.format("%03d", me.points)
draw.text(txt,2,me.ypos-1,27)
draw.text(txt,3,me.ypos-1,27)
draw.text(txt,4,me.ypos-1,27)
draw.text(txt,2,me.ypos,27)
draw.text(txt,4,me.ypos,27)
draw.text(txt,2,me.ypos+1,27)
draw.text(txt,4,me.ypos+1,27)
draw.text(txt,2,me.ypos+2,27)
draw.text(txt,3,me.ypos+2,27)
draw.text(txt,4,me.ypos+2,27)
draw.text(txt,3,me.ypos+1,1)
draw.text(txt,3,me.ypos,me.color)
font.current(font.DEFAULT)
font.spacing(1)
surf.source(me.surf)
end
local function draw_key(sx,sy,dx,dy)
pal.subpal(1,26,27)
for y=-1,1 do
for x=-1,1 do
if x~=0 and y~=0 then draw.surf(sx,sy,16,8, dx+x,dy+y) end
end
end
pal.subpal()
draw.surf(sx,sy,16,8, dx,dy)
end end
function me.draw() function me.draw()
draw.rectf(0,0,160,8,1) view.origin(0,0)
draw.text(string.format("%03d", me.points),1,1,me.color) surf.target(0)
surf.source(me.surf) view.clip()
if sprites.hero.keys["verda"] then draw.surf(16,48,16,8, 32,-1) end
if sprites.hero.keys["groga"] then draw.surf(16,56,16,8, 32,-1) end draw_text()
if sprites.hero.keys["roja"] then draw.surf(32,48,16,8, 32,-1) end
if sprites.hero.keys["blava"] then draw.surf(32,56,16,8, 32,-1) end local y = 3
if sprites.hero.keys["verda"] then draw_key(16,48,140,y) y=y+8 end
if sprites.hero.keys["groga"] then draw_key(16,56,140,y) y=y+8 end
if sprites.hero.keys["roja"] then draw_key(32,48,140,y) y=y+8 end
if sprites.hero.keys["blava"] then draw_key(32,56,140,y) y=y+8 end
end end
function me.inc(value) function me.inc(value)
me.points = me.points + value me.points = me.points + value
tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 28 or 14 end) tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 21 or 14 end)
tweening.add(5, 3, 0.5, easing.easeOutElastic, function(val,progress,finished) me.ypos = math.floor(val) end)
end end

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@@ -205,7 +205,7 @@ function me.create(type, options)
animation = "gota_generador", animation = "gota_generador",
state = me.ALIVE, state = me.ALIVE,
enemy = true, enemy = true,
timer = 0, timer = math.random(0,100),
room = options.room, room = options.room,
ia = ia.update_gota ia = ia.update_gota
} }

View File

@@ -51,7 +51,6 @@ game = {
surf.target(0) surf.target(0)
view.clip() view.clip()
score.draw()
surf.target(game.back_buf) surf.target(game.back_buf)
-- Pintar el mapa i sprites -- Pintar el mapa i sprites
@@ -61,6 +60,8 @@ game = {
game.apply_water() game.apply_water()
game.apply_light() game.apply_light()
score.draw()
if key.press(key.ESCAPE) or key.press(key.F9) then if key.press(key.ESCAPE) or key.press(key.F9) then
rooms.reload() rooms.reload()
sprites.add_from_room(rooms.pos.x, rooms.pos.y) sprites.add_from_room(rooms.pos.x, rooms.pos.y)
@@ -87,7 +88,6 @@ game = {
surf.target(0) surf.target(0)
view.clip() view.clip()
score.draw()
surf.target(game.back_buf) surf.target(game.back_buf)
--view.clip() --view.clip()
@@ -102,6 +102,8 @@ game = {
game.apply_water() game.apply_water()
game.apply_light() game.apply_light()
score.draw()
game.chg_step = game.chg_step - 1 game.chg_step = game.chg_step - 1
if game.chg_step == 0 then if game.chg_step == 0 then
sprites.remove_out_of_room() sprites.remove_out_of_room()