- [NEW] Gota
BIN
data/gfx/gota.gif
Normal file
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After Width: | Height: | Size: 279 B |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -204,4 +204,32 @@ animations = {
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{ frame={x=27,y=0,w=9,h=8}, wait=2 }
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}
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},
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["gota_generador"] = {
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cycle = {1,2,3,4,5,6,7,8},
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loop = false,
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frames = {
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{ frame={x=0,y=0,w=8,h=8}, wait=2 },
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{ frame={x=8,y=0,w=8,h=8}, wait=2 },
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{ frame={x=16,y=0,w=8,h=8}, wait=2 },
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{ frame={x=24,y=0,w=8,h=8}, wait=2 },
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{ frame={x=32,y=0,w=8,h=8}, wait=2 },
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{ frame={x=40,y=0,w=8,h=8}, wait=2 },
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{ frame={x=48,y=0,w=8,h=8}, wait=50 },
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{ frame={x=48,y=0,w=8,h=8}, wait=1 }
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}
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},
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["gota"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=48,y=0,w=8,h=8}, wait=100 }
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}
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},
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["esguit"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=56,y=0,w=8,h=8}, wait=100 }
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}
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},
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}
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62
data/modules/ia/gota.lua
Normal file
@@ -0,0 +1,62 @@
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function ia.update_gota(spr)
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if spr.timer > 0 then
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spr.invisible = true
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spr.timer = spr.timer-1
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if spr.timer == 1 then
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spr.animation_finished = nil
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spr.current_frame = 1
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spr.current_wait = 1
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end
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else
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spr.invisible = nil;
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if spr.animation_finished then
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local gota = templates.create("gota_caiguent", {pos={x=spr.pos.x, y=spr.pos.y}, flipped=spr.flipped})
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table.insert(sprites.list, gota)
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spr.animation_finished = nil
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spr.current_frame = 1
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spr.current_wait = 1
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end
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end
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end
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function gota_esguita(spr)
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sprites.remove(spr)
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table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y=-math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("gota_esguit", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y=-math.random(3,5)}, flipped=spr.flipped}))
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end
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function ia.update_gota_caiguent(spr)
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local tx, ty = (spr.pos.x+4)>>3, (spr.pos.y+4)>>3
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if rooms.is_outside(tx,ty) then sprites.remove(spr) return end
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if map.tile(tx,ty) >= 16 then
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gota_esguita(spr)
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end
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if sprites.hero.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
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local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
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-- Si toca al heroi...
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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sprites.hero.hit()
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gota_esguita(spr)
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end
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end
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spr.pos.y = spr.pos.y + 1
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end
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function ia.update_gota_esguit(spr)
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local tx, ty = (spr.pos.x+4)>>3, (spr.pos.y+4)>>3
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if rooms.is_outside(tx,ty) then sprites.remove(spr) return end
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spr.dir.y = spr.dir.y + 1;
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spr.pos.y = spr.pos.y + spr.dir.y
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spr.pos.x = spr.pos.x + spr.dir.x
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end
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@@ -16,4 +16,5 @@ items = {
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{ name="sucubo 75", label="sucubo75", visual={x=0, y=64, w=16, h=16} },
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{ name="nemesio", label="nemesio", visual={x=16, y=80, w=16, h=16} },
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{ name="rata", label="rata", visual={x=80, y=48, w=9, h=8} },
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{ name="gota", label="gota", visual={x=80, y=56, w=8, h=8} },
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}
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@@ -192,6 +192,56 @@ function me.create(type, options)
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room = options.room,
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ia = ia.update_rata
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}
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elseif key == "gota" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=8,h=8 },
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bbo = { left=2, top=3, right=3, bottom=1 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/gota.gif"),
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animation = "gota_generador",
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state = me.ALIVE,
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enemy = true,
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timer = 0,
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room = options.room,
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ia = ia.update_gota
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}
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elseif key == "gota_caiguent" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=8,h=8 },
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bbo = { left=2, top=3, right=3, bottom=1 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/gota.gif"),
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animation = "gota",
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state = me.ALIVE,
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enemy = true,
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room = options.room,
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ia = ia.update_gota_caiguent
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}
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elseif key == "gota_esguit" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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dir = options.dir,
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size = { w=8,h=8 },
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bbo = { left=2, top=3, right=3, bottom=1 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/gota.gif"),
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animation = "esguit",
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state = me.ALIVE,
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enemy = true,
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room = options.room,
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ia = ia.update_gota_esguit
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}
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else
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error("Template not recognized")
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end
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