30 lines
991 B
Lua
30 lines
991 B
Lua
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function ia.update_rata(spr)
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map.surf(rooms.surf_foreground)
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if sprites.hero.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
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local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
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-- Si toca al heroi...
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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sprites.hero.hit()
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spr.flipped = not spr.flipped
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end
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end
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if spr.flipped then
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local tx, ty = (spr.pos.x-1)>>3, (spr.pos.y+7)>>3
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if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
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spr.pos.x = spr.pos.x - 1
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else
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spr.flipped = not spr.flipped
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end
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else
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local tx, ty = (spr.pos.x+9)>>3, (spr.pos.y+7)>>3
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if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
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spr.pos.x = spr.pos.x + 1
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else
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spr.flipped = not spr.flipped
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end
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end
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end
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