53 lines
1.8 KiB
Lua
53 lines
1.8 KiB
Lua
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function ia.update_sucubo(spr)
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map.surf(rooms.surf_foreground)
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if spr.state == templates.ALIVE then
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spr.timer = spr.timer + 1
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if spr.timer==100 then
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sprites.set_animation(spr, "sucubo_fire")
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elseif spr.timer > 100 then
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if spr.current_frame == 2 then
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spr.timer = 0
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local palo = templates.create("palo", {pos={x=spr.pos.x, y=spr.pos.y}, flipped=spr.flipped})
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table.insert(sprites.list, palo)
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end
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end
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if spr.animation_finished then
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spr.animation_finished = nil
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sprites.set_animation(spr, "sucubo_stand")
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end
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if sprites.hero.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
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local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
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-- Si toca al heroi...
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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sprites.hero.hit()
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end
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end
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elseif spr.state == templates.DYING then
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if spr.animation ~= "mummy_dying" then
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sprites.set_animation(spr, "mummy_dying")
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spr.surf = surf.load("gfx/mummy.gif")
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else
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if spr.current_frame == 8 then
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sprites.set_animation(spr, "mummy_dead")
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spr.state = templates.DEAD
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end
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end
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elseif spr.state == templates.DEAD then
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if spr.current_wait == 1 then
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sprites.set_animation(spr, "mummy_undying")
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spr.state = templates.RESURRECTING
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end
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elseif spr.state == templates.RESURRECTING then
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if spr.current_frame == 13 then
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sprites.set_animation(spr, "sucubo_stand")
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spr.surf = surf.load("gfx/sucubo.gif")
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spr.state = templates.ALIVE
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end
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end
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end
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