146 lines
3.8 KiB
Lua
146 lines
3.8 KiB
Lua
require "sprites"
|
|
|
|
LAYER_FOREGROUND = 1
|
|
LAYER_BACKGROUND = 2
|
|
LAYER_ITEMS = 4
|
|
LAYER_SPRITES = 8
|
|
LAYER_SHADOWS = 16
|
|
LAYER_ALL = 31
|
|
ROOM_FILE_EXT = ".gif"
|
|
|
|
rooms = {
|
|
surf_background = nil,
|
|
surf_foreground = nil,
|
|
surf_items = nil,
|
|
surf_original_items = nil,
|
|
visibility = LAYER_ALL,
|
|
pos = {x=0, y=4*13},
|
|
}
|
|
|
|
function rooms.current()
|
|
return (rooms.pos.x//20) + (rooms.pos.y//13) * 8
|
|
end
|
|
|
|
function rooms.convert(src)
|
|
local dst = surf.new(20*8,13*8)
|
|
surf.source(src)
|
|
surf.target(dst)
|
|
|
|
for ry=0,7 do
|
|
for rx=0,7 do
|
|
for ty=0,11 do
|
|
for tx=0,19 do
|
|
surf.pixel(rx*20+tx, ry*13+ty, surf.pixel(rx*20+tx, ry*12+ty))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return dst
|
|
end
|
|
|
|
function rooms.reload()
|
|
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
|
|
rooms.surf_background = surf.load("maps/rooms_background"..ROOM_FILE_EXT)
|
|
--rooms.surf_background = surf.new(20*8,13*8)
|
|
--rooms.surf_background = rooms.convert(surf.load("rooms_background"..ROOM_FILE_EXT))
|
|
|
|
if rooms.surf_foreground ~= nil then surf.free(rooms.surf_foreground) end
|
|
rooms.surf_foreground = surf.load("maps/rooms_foreground"..ROOM_FILE_EXT)
|
|
--rooms.surf_foreground = surf.new(20*8,12*8)
|
|
--rooms.surf_foreground = rooms.convert(surf.load("rooms_foreground"..ROOM_FILE_EXT))
|
|
|
|
if rooms.surf_items ~= nil then surf.free(rooms.surf_items) end
|
|
rooms.surf_items = surf.load("maps/rooms_items"..ROOM_FILE_EXT)
|
|
--rooms.surf_items = surf.new(20*8,12*8)
|
|
--rooms.surf_items = rooms.convert(surf.load("rooms_items"..ROOM_FILE_EXT))
|
|
end
|
|
|
|
function rooms.init()
|
|
rooms.pos.x, rooms.pos.y = 0,4*13
|
|
rooms.reload()
|
|
sprites.init()
|
|
end
|
|
|
|
function rooms.save()
|
|
local p = {}
|
|
for i=0,255 do p[i] = {r=i,g=i,b=i} end
|
|
surf.save(rooms.surf_background, "data/maps/rooms_background"..ROOM_FILE_EXT, p)
|
|
surf.save(rooms.surf_foreground, "data/maps/rooms_foreground"..ROOM_FILE_EXT, p)
|
|
surf.save(rooms.surf_items, "data/maps/rooms_items"..ROOM_FILE_EXT, p)
|
|
editor.modified = false
|
|
end
|
|
|
|
function rooms.is_outside(x, y)
|
|
return x < rooms.pos.x or y < rooms.pos.y or x > rooms.pos.x + 20 or y > rooms.pos.y + 13
|
|
end
|
|
|
|
function rooms.draw()
|
|
-- Retallem la pantalla a la zona de joc
|
|
--view.clip(0,8,160,96)
|
|
|
|
-- Movem la càmara a l'habitació on estem
|
|
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
|
|
|
|
-- Pintem el background
|
|
surf.source(surf_tiles)
|
|
map.surf(rooms.surf_background)
|
|
if rooms.is_visible(LAYER_BACKGROUND) then
|
|
map.draw()
|
|
else
|
|
draw.rectf(0,0,160,96,1)
|
|
end
|
|
|
|
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
|
|
view.origin(-rooms.pos.x*8+4,-rooms.pos.y*8+4)
|
|
|
|
-- Pintem el foreground de negre
|
|
map.surf(rooms.surf_foreground)
|
|
pal.subpal(0,32,1)
|
|
if rooms.is_visible(LAYER_FOREGROUND | LAYER_SHADOWS) then map.draw() end
|
|
|
|
-- Pintem els sprites de negre
|
|
if rooms.is_visible(LAYER_SPRITES | LAYER_SHADOWS) then
|
|
sprites.draw(true)
|
|
--draw.surf(0, 0, 16, 17, 20, 15, 16, 17)
|
|
end
|
|
|
|
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
|
|
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
|
|
pal.subpal()
|
|
|
|
-- Pintem el foreground
|
|
surf.source(surf_tiles)
|
|
map.surf(rooms.surf_foreground)
|
|
if rooms.is_visible(LAYER_FOREGROUND) then map.draw() end
|
|
|
|
-- Pintem els sprites
|
|
if rooms.is_visible(LAYER_SPRITES) then
|
|
sprites.draw()
|
|
--draw.surf(0, 0, 16, 17, 20, 15, 16, 17)
|
|
end
|
|
|
|
-- Pintem la rejilla
|
|
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
|
|
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
|
|
end
|
|
|
|
function rooms.is_visible(layer)
|
|
return (app.update==game.update) or (rooms.visibility & layer == layer)
|
|
end
|
|
|
|
function rooms.set_visibility(layer, visibility)
|
|
if visibility then
|
|
rooms.visibility = rooms.visibility | layer
|
|
else
|
|
rooms.visibility = rooms.visibility & ~layer
|
|
end
|
|
end
|
|
|
|
function rooms.toggle_visibility(layer)
|
|
if rooms.visibility & layer == layer then
|
|
rooms.visibility = rooms.visibility & ~layer
|
|
else
|
|
rooms.visibility = rooms.visibility | layer
|
|
end
|
|
end
|