Repaired paths to SDL & SDL_mixer
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2
jdraw8.h
2
jdraw8.h
@@ -1,5 +1,5 @@
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#pragma once
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#pragma once
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#include "SDL.h"
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#include <SDL2/SDL.h>
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struct Color {
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struct Color {
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Uint8 r;
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Uint8 r;
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@@ -1,5 +1,5 @@
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#include "jfile.h"
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#include "jfile.h"
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#include "SDL.h"
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#include <SDL2/SDL.h>
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#include <fstream>
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#include <fstream>
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#pragma pack(push,1)
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#pragma pack(push,1)
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2
jgame.h
2
jgame.h
@@ -1,5 +1,5 @@
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#pragma once
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#pragma once
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#include "SDL.h"
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#include <SDL2/SDL.h>
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void JG_Init();
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void JG_Init();
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2
jinput.h
2
jinput.h
@@ -1,5 +1,5 @@
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#pragma once
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#pragma once
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#include "SDL.h"
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#include <SDL2/SDL.h>
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void JI_DisableKeyboard(Uint32 time);
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void JI_DisableKeyboard(Uint32 time);
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@@ -17,6 +17,6 @@ private:
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void FadeIn();
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void FadeIn();
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void FadeOut();
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void FadeOut();
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void ShowText(int x, int y, int color, int speed, char* text1, char* text2 = nullptr, char* text3 = nullptr);
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void ShowText(int x, int y, int color, int speed, const char* text1, const char* text2 = nullptr, const char* text3 = nullptr);
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void Wait(int time);
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void Wait(int time);
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};
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};
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