Files
pepe/jsound.h

31 lines
502 B
C

#pragma once
#include <SDL2/SDL_mixer.h>
typedef Mix_Chunk JS_Sound;
bool JS_Init();
void JS_LoadMusic(const char *musicFilename);
void JS_SetMusicVolume(int volume);
void JS_PlayMusic(int loops);
void JS_PauseMusic();
void JS_FadeOutMusic();
bool JS_MusicPlaying();
const char* JS_GetMusicName();
JS_Sound *JS_LoadSound(char *soundFilename);
void JS_SetSoundVolume(JS_Sound *sound, int volume);
void JS_PlaySound(JS_Sound *sound);
void JS_FreeSound(JS_Sound *sound);
void JS_Finalize();