- [FIX] glViewport() s'ha de fixar quan estem treballant contra la pantalla, al final

- [FIX] invertida la textura en l'eix Y
This commit is contained in:
2024-06-27 12:21:49 +02:00
parent 0efbe28bd6
commit 6afca2f2a6
3 changed files with 16 additions and 9 deletions

View File

@@ -3,7 +3,11 @@ varying vec2 v_texCoord;
void main()
{
// gl_Position = vec4(gl_Vertex.x-1.0, gl_Vertex.y-1.0, 0.0, 1.0);
// v_color = gl_Color;
v_texCoord = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
v_color = gl_Color;
v_texCoord = vec2(gl_MultiTexCoord0);
// v_texCoord = vec2(gl_MultiTexCoord0);
}