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shaders/std.vertex
2024-06-27 12:21:49 +02:00

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varying vec4 v_color;
varying vec2 v_texCoord;
void main()
{
// gl_Position = vec4(gl_Vertex.x-1.0, gl_Vertex.y-1.0, 0.0, 1.0);
// v_color = gl_Color;
v_texCoord = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
v_color = gl_Color;
// v_texCoord = vec2(gl_MultiTexCoord0);
}