- testing jgame

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JailDoctor committed 2023-02-28 19:09:25 +01:00
1 parent 08f4160503
commit 07d4e03930
6 files changed
+57 -4

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*.exe
*.dll
vscode/*
BIN
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Width:  |  Height:  |  Size: 641 B

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@@ -204,7 +204,7 @@ namespace draw
}
// Pinta un troç de la superficie "source" en la superficie "destination".
void draw(const int dx, const int dy, const int w, const int h, const int sx, const int sy, const int flip = DRAW_FLIP_NONE)
void draw(const int dx, const int dy, const int w, const int h, const int sx, const int sy, const int flip)
{
// Si no hi ha superficie d'oritge especificada, no fem res, o petarà el mame
if (source == nullptr)
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#include "jgame.h"
#include "jdraw.h"
#include <SDL2/SDL.h>
int main(int argc, char *argv[])
{
game::init();
bool should_exit=false;
SDL_Event e;
while (!should_exit)
{
while(SDL_PollEvent(&e))
{
if (e.type==SDL_QUIT) { should_exit = true; break; }
}
if (!game::loop()) should_exit = true;
}
return 0;
}
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#pragma once
namespace game
{
void init();
bool loop();
}
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@@ -1,7 +1,27 @@
#include "jfile.h"
#include "jgame.h"
#include "jdraw.h"
int main(int argc, char *argv[])
draw::surface *surf;
void game::init()
{
draw::init("The Pool", 320, 240, 3);
surf = draw::loadSurface("test.gif");
draw::setSource(surf);
draw::loadPalette("test.gif");
}
bool game::loop()
{
draw::cls(0);
for (int y=0;y<8;++y)
{
for (int x=0;x<8;++x)
{
draw::draw(148+x*12-y*12,80+x*6+y*6,24,11,0,13);
}
}
draw::render();
return true;
}