- testing jgame
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3
.gitignore
vendored
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3
.gitignore
vendored
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*.exe
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*.dll
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vscode/*
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BIN
data/test.gif
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BIN
data/test.gif
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After Width: | Height: | Size: 641 B |
@@ -204,7 +204,7 @@ namespace draw
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}
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// Pinta un troç de la superficie "source" en la superficie "destination".
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void draw(const int dx, const int dy, const int w, const int h, const int sx, const int sy, const int flip = DRAW_FLIP_NONE)
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void draw(const int dx, const int dy, const int w, const int h, const int sx, const int sy, const int flip)
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{
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// Si no hi ha superficie d'oritge especificada, no fem res, o petarà el mame
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if (source == nullptr)
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20
source/jgame.cpp
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20
source/jgame.cpp
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#include "jgame.h"
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#include "jdraw.h"
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#include <SDL2/SDL.h>
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int main(int argc, char *argv[])
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{
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game::init();
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bool should_exit=false;
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SDL_Event e;
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while (!should_exit)
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{
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while(SDL_PollEvent(&e))
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{
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if (e.type==SDL_QUIT) { should_exit = true; break; }
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}
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if (!game::loop()) should_exit = true;
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}
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return 0;
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}
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10
source/jgame.h
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10
source/jgame.h
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#pragma once
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namespace game
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{
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void init();
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bool loop();
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}
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@@ -1,7 +1,27 @@
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#include "jfile.h"
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#include "jgame.h"
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#include "jdraw.h"
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int main(int argc, char *argv[])
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{
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draw::surface *surf;
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void game::init()
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{
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draw::init("The Pool", 320, 240, 3);
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surf = draw::loadSurface("test.gif");
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draw::setSource(surf);
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draw::loadPalette("test.gif");
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}
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bool game::loop()
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{
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draw::cls(0);
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for (int y=0;y<8;++y)
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{
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for (int x=0;x<8;++x)
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{
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draw::draw(148+x*12-y*12,80+x*6+y*6,24,11,0,13);
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}
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}
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draw::render();
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return true;
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}
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