- [NEW] Nova debug info: flags
- [NEW] Só de caminar i botar funcionant - [NEW] Só de enemics rebotant - [NEW] Menus amb só (MOC MOC!) - [FIX] El so de caminar ja no continua durant el menu ingame
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@@ -32,7 +32,6 @@ namespace actor
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bool floating_editing = false;
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int walk_channel = -1;
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int falling_sound = -1;
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void resetTag()
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{
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@@ -858,9 +857,6 @@ namespace actor
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{
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act->react_mask = 0; // desactivem la guarda (react_mask=0)
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act->flags |= FLAG_GRAVITY; // i reactivem el flag de gravetat
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if (falling_sound!=-1) { audio::stopChannel(falling_sound); falling_sound = -1; }
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falling_sound = audio::playSound("snd_fall.wav", SOUND_ALL, -1);
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}
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}
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@@ -868,7 +864,7 @@ namespace actor
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if (moving)
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{
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act->flags |= FLAG_ANIMATED;
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if (act->react_mask==0 && !(act->flags&FLAG_GRAVITY)) audio::resumeChannel(walk_channel);
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if (act->react_mask==0 && ( (act->below) || (act->pos.z==0) )) audio::resumeChannel(walk_channel);
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}
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else
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{
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@@ -886,6 +882,7 @@ namespace actor
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void changeMoving(actor_t *act)
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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switch (act->movement)
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{
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case MOV_X:
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@@ -1260,8 +1257,6 @@ namespace actor
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// Si estic sobre el piso, no faig res
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if (act->pos.z == 0)
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{
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if (act->flags&FLAG_HERO && falling_sound!=-1) { audio::stopChannel(falling_sound); falling_sound = -1; }
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if ((act->flags & FLAG_MOVING) && (act->movement == MOV_Z))
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changeMoving(act);
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act->push &= ~PUSH_ZN;
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@@ -1302,7 +1297,6 @@ namespace actor
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// Si sí que hi ha...
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if (below)
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{
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if (act->flags&FLAG_HERO && falling_sound!=-1) { audio::stopChannel(falling_sound); falling_sound = -1; }
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// ...el asociem...
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act->below = below;
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below->above = act;
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@@ -1496,6 +1490,13 @@ namespace actor
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draw::swapcol(1, room::getColor(0)); // Tornem al color per defecte
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}
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}
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if ((act->flags & FLAG_HERO) && debug::isEnabled(DEBUG_ACTOR_FLAGS))
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{
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char tmp[100];
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draw::print(SDL_itoa(act->flags, tmp, 2), 1, 1, LIGHT + WHITE, BLACK);
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draw::swapcol(1, room::getColor(0)); // Tornem al color per defecte
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}
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if (draw_all && act->next)
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draw(act->next);
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}
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@@ -1671,6 +1672,11 @@ namespace actor
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{
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return floating_editing;
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}
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void pauseWalkSound()
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{
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audio::pauseChannel(walk_channel);
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}
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namespace templates
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{
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std::vector<actor_t> templates;
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@@ -179,6 +179,8 @@ namespace actor
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const bool getFloatingEditing();
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void pauseWalkSound();
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namespace templates
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{
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void load();
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@@ -264,7 +264,7 @@ namespace console
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strcpy(msg, "ERROR: Nothing to show.");
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} else {
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strcpy(msg, "Ok.");
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const int value = getIndexFromString(tokens[1], {"NOTHING", "ACTOR-POS"});
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const int value = getIndexFromString(tokens[1], {"NOTHING", "POS", "FLAGS"});
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if (value==-1)
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strcpy(msg, "ERROR: Cannot show that.");
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else
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@@ -276,7 +276,7 @@ namespace console
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strcpy(msg, "ERROR: Nothing to hide.");
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} else {
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strcpy(msg, "Ok.");
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const int value = getIndexFromString(tokens[1], {"NOTHING", "ACTOR-POS"});
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const int value = getIndexFromString(tokens[1], {"NOTHING", "POS", "FLAGS"});
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if (value==-1)
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strcpy(msg, "ERROR: Cannot hide that.");
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else
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@@ -309,10 +309,10 @@ namespace console
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strcpy(msg, "Exits the game.");
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break;
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case CMD_SHOW:
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strcpy(msg, "NOTHING ACTOR-POS");
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strcpy(msg, "NOTHING POS FLAGS");
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break;
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case CMD_HIDE:
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strcpy(msg, "NOTHING ACTOR-POS");
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strcpy(msg, "NOTHING POS FLAGS");
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break;
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}
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@@ -2,7 +2,7 @@
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namespace debug
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{
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bool debug_info[2] {false, false};
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bool debug_info[3] {false, false, false};
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void enable(int info_type)
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{
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@@ -3,6 +3,7 @@
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namespace debug
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{
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#define DEBUG_ACTOR_POS 1
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#define DEBUG_ACTOR_FLAGS 2
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void enable(int info_type);
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void disable(int info_type);
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@@ -298,6 +298,8 @@ namespace modules
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console::toggle();
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} else {
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if (room::editor::isModified()) room::editor::save();
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actor::pauseWalkSound();
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return GAME_MENU;
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}
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}
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@@ -3,6 +3,7 @@
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#include "jinput.h"
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#include "controller.h"
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#include "jdraw.h"
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#include "jaudio.h"
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#include "actor.h"
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#include "room.h"
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#include "config.h"
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@@ -18,6 +19,7 @@ namespace modules
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void init()
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{
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selected_option = INGAME_CONTINUAR;
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surf = draw::getSurface("objectes.gif");
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@@ -71,10 +73,18 @@ namespace modules
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return INGAME_CONTINUAR;
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}
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if (controller::pressed(KEY_DOWN))
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{
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selected_option = (selected_option+1)&1;
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audio::playSound("snd_push.wav", SOUND_BASIC);
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}
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if (controller::pressed(KEY_UP))
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{
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selected_option = (selected_option-1)&1;
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
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audio::playSound("snd_push.wav", SOUND_BASIC);
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}
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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return selected_option;
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}
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@@ -33,15 +33,19 @@ namespace modules
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}
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if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option++; if (selected_option==5) selected_option=0;
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}
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if (controller::pressed(KEY_UP) || input::keyPressed(SDL_SCANCODE_UP))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option--; if (selected_option<0) selected_option=4;
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}
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE) ) {
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE) )
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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return selected_option;
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}
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@@ -1,6 +1,7 @@
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#include "m_menu_gamepad.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "jaudio.h"
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#include "controller.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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@@ -35,12 +36,20 @@ namespace modules
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return MENU_GAMEPAD_TORNAR;
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}
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if (controller::pressed(KEY_DOWN))
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{ selected_option++; if (selected_option>6) selected_option=0; }
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option++; if (selected_option>6) selected_option=0;
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}
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if (controller::pressed(KEY_UP))
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{ selected_option--; if (selected_option<0) selected_option=6; }
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option--; if (selected_option<0) selected_option=6;
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}
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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if (selected_option==MENU_GAMEPAD_TORNAR)
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return MENU_GAMEPAD_TORNAR;
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else
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@@ -1,6 +1,7 @@
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#include "m_menu_tecles.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "jaudio.h"
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#include "controller.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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@@ -44,12 +45,20 @@ namespace modules
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return MENU_TECLES_TORNAR;
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}
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if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
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{ selected_option++; if (selected_option>6) selected_option=0; }
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option++; if (selected_option>6) selected_option=0;
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}
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if (controller::pressed(KEY_UP) || input::keyPressed(SDL_SCANCODE_UP))
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{ selected_option--; if (selected_option<0) selected_option=6; }
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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selected_option--; if (selected_option<0) selected_option=6;
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}
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE)) {
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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if (selected_option==MENU_TECLES_TORNAR)
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return MENU_TECLES_TORNAR;
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else
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