- [FIX] No se cridava a SDL_Init()

- [FIX] Ja funciona el gamepad
- [CHG] Canviat el format del temps en la pantalla de game over
- [CHG] Canvi en una habitació per a balancejar
This commit is contained in:
2024-10-02 20:40:10 +02:00
parent c92f2a13aa
commit 1f6956ad81
15 changed files with 85 additions and 48 deletions

View File

@@ -59,14 +59,14 @@ namespace config
void definePadBtn(const int which, const int btn)
{
static const char* nomtecles[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
static const char* nombotons[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
pad_btns[which] = btn;
char tmp[5];
file::setConfigValue(nomtecles[which], SDL_itoa(btn, tmp, 10));
file::setConfigValue(nombotons[which], SDL_itoa(btn, tmp, 10));
}
const int getPadBtn(const int which)
{
return keys[which];
return pad_btns[which];
}
}