- [NEW] Afegit menu per a redefinir els botons del gamepad

This commit is contained in:
2024-10-02 13:43:32 +02:00
parent 54667d3ebc
commit c92f2a13aa
8 changed files with 166 additions and 20 deletions

View File

@@ -7,6 +7,7 @@ namespace config
bool musicEnabled = true;
int soundMode = SOUND_ALL;
uint8_t keys[6] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN};
int8_t pad_btns[6] = {0, 1, 2, 3, 4, 5};
void setMusic(const bool value)
{
@@ -55,4 +56,17 @@ namespace config
{
return keys[which];
}
void definePadBtn(const int which, const int btn)
{
static const char* nomtecles[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
pad_btns[which] = btn;
char tmp[5];
file::setConfigValue(nomtecles[which], SDL_itoa(btn, tmp, 10));
}
const int getPadBtn(const int which)
{
return keys[which];
}
}

View File

@@ -24,4 +24,7 @@ namespace config
void defineKey(const int which, const int key);
const int getKey(const int which);
void definePadBtn(const int which, const int btn);
const int getPadBtn(const int which);
}

View File

@@ -34,10 +34,10 @@ namespace modules
return OPTION_EIXIR;
}
if (input::keyPressed(SDL_SCANCODE_DOWN) || input::keyPressed(config::getKey(KEY_DOWN)))
selected_option = (selected_option+1)&3;
selected_option++; if (selected_option==5) selected_option=0;
if (input::keyPressed(SDL_SCANCODE_UP) || input::keyPressed(config::getKey(KEY_UP)))
selected_option = (selected_option-1)&3;
selected_option--; if (selected_option<0) selected_option=4;
if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
@@ -60,26 +60,37 @@ namespace modules
case OPTION_JUGAR:
draw::print2("fg JUGAR AL JOC", 11, 14, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de REDEFINIR TECLES", 11, 17, GREEN, FONT_ZOOM_NONE);
draw::print2("de CONFIGURAR AUDIO", 11, 19, GREEN, FONT_ZOOM_NONE);
draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR GAMEPAD", 11, 19, GREEN, FONT_ZOOM_NONE);
draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
break;
case OPTION_TECLES:
draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("fg REDEFINIR TECLES", 11, 16, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de CONFIGURAR AUDIO", 11, 19, GREEN, FONT_ZOOM_NONE);
draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR GAMEPAD", 11, 19, GREEN, FONT_ZOOM_NONE);
draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
break;
case OPTION_GAMEPAD:
draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
draw::print2("fg REDEFINIR GAMEPAD", 11, 18, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
break;
case OPTION_AUDIO:
draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
draw::print2("fg CONFIGURAR AUDIO", 11, 18, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR GAMEPAD", 11, 18, GREEN, FONT_ZOOM_NONE);
draw::print2("fg CONFIGURAR AUDIO", 11, 20, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
break;
case OPTION_EIXIR:
draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
draw::print2("de CONFIGURAR AUDIO", 11, 18, GREEN, FONT_ZOOM_NONE);
draw::print2("fg EIXIR", 11, 20, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de REDEFINIR GAMEPAD", 11, 18, GREEN, FONT_ZOOM_NONE);
draw::print2("de CONFIGURAR AUDIO", 11, 20, GREEN, FONT_ZOOM_NONE);
draw::print2("fg EIXIR", 11, 22, YELLOW, FONT_ZOOM_VERTICAL);
break;
};

View File

@@ -7,8 +7,9 @@ namespace modules
#define OPTION_NONE -1
#define OPTION_JUGAR 0
#define OPTION_TECLES 1
#define OPTION_AUDIO 2
#define OPTION_EIXIR 3
#define OPTION_GAMEPAD 2
#define OPTION_AUDIO 3
#define OPTION_EIXIR 4
void init();
int loop();

85
source/m_menu_gamepad.cpp Normal file
View File

@@ -0,0 +1,85 @@
#include "m_menu_gamepad.h"
#include "jdraw.h"
#include "jinput.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace menu_gamepad
{
enum states { STATE_SELECTING, STATE_REDEFINING };
int selected_option = MENU_GAMEPAD_AMUNT;
states state = STATE_SELECTING;
char name[6] = "PAD00";
const char *getPadBtnName(const int8_t key)
{
name[3] = (key/10)+48;
name[4] = (key%10)+48;
return name;
}
void init()
{
selected_option = MENU_GAMEPAD_AMUNT;
}
int loop()
{
if (state == STATE_SELECTING)
{
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
return MENU_GAMEPAD_TORNAR;
}
if (input::keyPressed(SDL_SCANCODE_DOWN) || input::keyPressed(config::getKey(KEY_DOWN)))
{ selected_option++; if (selected_option>6) selected_option=0; }
if (input::keyPressed(SDL_SCANCODE_UP) || input::keyPressed(config::getKey(KEY_UP)))
{ selected_option--; if (selected_option<0) selected_option=6; }
if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
if (selected_option==MENU_GAMEPAD_TORNAR)
return MENU_GAMEPAD_TORNAR;
else
state = STATE_REDEFINING;
}
} else {
const int8_t btn = input::getPadBtnPressed();
if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
config::definePadBtn(selected_option, btn);
state = STATE_SELECTING;
}
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) state = STATE_SELECTING;
}
draw::cls(2);
draw::color(1);
draw::print2("REDEFINIR GAMEPAD", 12, 3, TEAL, FONT_ZOOM_VERTICAL);
int pos = 10;
static const char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
for (int i=0; i<6; ++i)
{
const bool selected = (i==selected_option);
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2(textos[i], 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
if (!selected || state == STATE_SELECTING) draw::print2(getPadBtnName(config::getPadBtn(i)), 23, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
pos += selected?3:2;
}
const bool selected = (selected_option==MENU_GAMEPAD_TORNAR);
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2("TORNAR", 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return MENU_GAMEPAD_NONE;
}
}
}

19
source/m_menu_gamepad.h Normal file
View File

@@ -0,0 +1,19 @@
#pragma once
namespace modules
{
namespace menu_gamepad
{
#define MENU_GAMEPAD_NONE -1
#define MENU_GAMEPAD_AMUNT 0
#define MENU_GAMEPAD_AVALL 1
#define MENU_GAMEPAD_ESQUERRA 2
#define MENU_GAMEPAD_DRETA 3
#define MENU_GAMEPAD_BOTAR 4
#define MENU_GAMEPAD_AGAFAR 5
#define MENU_GAMEPAD_TORNAR 6
void init();
int loop();
}
}

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@@ -50,8 +50,6 @@ namespace modules
if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
//if (selected_option==MENU_AUDIO_MUSICA) config::toggleMusic();
//if (selected_option==MENU_AUDIO_SO) config::toggleSound();
if (selected_option==MENU_TECLES_TORNAR)
return MENU_TECLES_TORNAR;
else

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@@ -18,6 +18,7 @@
#include "m_gameover.h"
#include "m_catslife.h"
#include "m_menu_tecles.h"
#include "m_menu_gamepad.h"
#include "m_menu_audio.h"
#include "m_editor_map.h"
#include "m_editor_templates.h"
@@ -32,12 +33,13 @@
#define M_GAMEOVER 4
#define M_CATSLIFE 5
#define M_MENU_TECLES 6
#define M_MENU_AUDIO 7
#define M_EDITOR_MAP 8
#define M_EDITOR_TEMPLATES 9
#define M_EDITOR_COLORS 10
#define M_EDITOR_BITMAP_FILE 11
#define M_EDITOR_BITMAP 12
#define M_MENU_GAMEPAD 7
#define M_MENU_AUDIO 8
#define M_EDITOR_MAP 9
#define M_EDITOR_TEMPLATES 10
#define M_EDITOR_COLORS 11
#define M_EDITOR_BITMAP_FILE 12
#define M_EDITOR_BITMAP 13
int current_module = M_LOGO;
@@ -69,6 +71,13 @@ void loadConfig()
const int value = SDL_atoi( file::getConfigValue(nomtecles[i]).c_str() );
if (value != 0) config::defineKey(i, value);
}
static const char* nombotons[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
for (int i=0; i<6; ++i)
{
const int value = SDL_atoi( file::getConfigValue(nombotons[i]).c_str() );
if (value != 0) config::defineKey(i, value);
}
}
void game::init()
@@ -127,6 +136,7 @@ bool game::loop()
if (option == OPTION_EIXIR) return false;
if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
if (option == OPTION_TECLES) { modules::menu_tecles::init(); current_module = M_MENU_TECLES; }
if (option == OPTION_GAMEPAD) { modules::menu_gamepad::init(); current_module = M_MENU_GAMEPAD; }
if (option == OPTION_AUDIO) { modules::menu_audio::init(); current_module = M_MENU_AUDIO; }
}
break;
@@ -210,6 +220,11 @@ bool game::loop()
modules::menu::init(); current_module = M_MENU;
}
break;
case M_MENU_GAMEPAD:
if (modules::menu_gamepad::loop() == MENU_GAMEPAD_TORNAR) {
modules::menu::init(); current_module = M_MENU;
}
break;
case M_MENU_AUDIO:
if (modules::menu_audio::loop() == MENU_AUDIO_TORNAR) {
modules::menu::init(); current_module = M_MENU;