- [NEW] Afegit menu per a redefinir els botons del gamepad
This commit is contained in:
@@ -7,6 +7,7 @@ namespace config
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bool musicEnabled = true;
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int soundMode = SOUND_ALL;
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uint8_t keys[6] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN};
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int8_t pad_btns[6] = {0, 1, 2, 3, 4, 5};
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void setMusic(const bool value)
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{
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@@ -55,4 +56,17 @@ namespace config
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{
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return keys[which];
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}
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void definePadBtn(const int which, const int btn)
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{
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static const char* nomtecles[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
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pad_btns[which] = btn;
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char tmp[5];
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file::setConfigValue(nomtecles[which], SDL_itoa(btn, tmp, 10));
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}
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const int getPadBtn(const int which)
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{
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return keys[which];
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}
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}
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@@ -24,4 +24,7 @@ namespace config
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void defineKey(const int which, const int key);
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const int getKey(const int which);
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void definePadBtn(const int which, const int btn);
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const int getPadBtn(const int which);
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}
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@@ -34,10 +34,10 @@ namespace modules
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return OPTION_EIXIR;
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}
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if (input::keyPressed(SDL_SCANCODE_DOWN) || input::keyPressed(config::getKey(KEY_DOWN)))
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selected_option = (selected_option+1)&3;
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selected_option++; if (selected_option==5) selected_option=0;
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if (input::keyPressed(SDL_SCANCODE_UP) || input::keyPressed(config::getKey(KEY_UP)))
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selected_option = (selected_option-1)&3;
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selected_option--; if (selected_option<0) selected_option=4;
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if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
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input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
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@@ -60,26 +60,37 @@ namespace modules
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case OPTION_JUGAR:
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draw::print2("fg JUGAR AL JOC", 11, 14, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de REDEFINIR TECLES", 11, 17, GREEN, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR AUDIO", 11, 19, GREEN, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR GAMEPAD", 11, 19, GREEN, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
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break;
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case OPTION_TECLES:
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draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg REDEFINIR TECLES", 11, 16, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de CONFIGURAR AUDIO", 11, 19, GREEN, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR GAMEPAD", 11, 19, GREEN, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
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break;
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case OPTION_GAMEPAD:
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draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg REDEFINIR GAMEPAD", 11, 18, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de CONFIGURAR AUDIO", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
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break;
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case OPTION_AUDIO:
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draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg CONFIGURAR AUDIO", 11, 18, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de EIXIR", 11, 21, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR GAMEPAD", 11, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg CONFIGURAR AUDIO", 11, 20, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de EIXIR", 11, 23, GREEN, FONT_ZOOM_NONE);
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break;
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case OPTION_EIXIR:
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draw::print2("de JUGAR AL JOC", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR TECLES", 11, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR AUDIO", 11, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg EIXIR", 11, 20, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de REDEFINIR GAMEPAD", 11, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR AUDIO", 11, 20, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg EIXIR", 11, 22, YELLOW, FONT_ZOOM_VERTICAL);
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break;
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};
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@@ -7,8 +7,9 @@ namespace modules
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#define OPTION_NONE -1
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#define OPTION_JUGAR 0
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#define OPTION_TECLES 1
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#define OPTION_AUDIO 2
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#define OPTION_EIXIR 3
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#define OPTION_GAMEPAD 2
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#define OPTION_AUDIO 3
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#define OPTION_EIXIR 4
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void init();
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int loop();
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85
source/m_menu_gamepad.cpp
Normal file
85
source/m_menu_gamepad.cpp
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@@ -0,0 +1,85 @@
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#include "m_menu_gamepad.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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namespace modules
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{
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namespace menu_gamepad
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{
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enum states { STATE_SELECTING, STATE_REDEFINING };
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int selected_option = MENU_GAMEPAD_AMUNT;
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states state = STATE_SELECTING;
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char name[6] = "PAD00";
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const char *getPadBtnName(const int8_t key)
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{
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name[3] = (key/10)+48;
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name[4] = (key%10)+48;
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return name;
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}
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void init()
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{
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selected_option = MENU_GAMEPAD_AMUNT;
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}
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int loop()
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{
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if (state == STATE_SELECTING)
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
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return MENU_GAMEPAD_TORNAR;
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}
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if (input::keyPressed(SDL_SCANCODE_DOWN) || input::keyPressed(config::getKey(KEY_DOWN)))
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{ selected_option++; if (selected_option>6) selected_option=0; }
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if (input::keyPressed(SDL_SCANCODE_UP) || input::keyPressed(config::getKey(KEY_UP)))
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{ selected_option--; if (selected_option<0) selected_option=6; }
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if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
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input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
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if (selected_option==MENU_GAMEPAD_TORNAR)
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return MENU_GAMEPAD_TORNAR;
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else
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state = STATE_REDEFINING;
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}
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} else {
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const int8_t btn = input::getPadBtnPressed();
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if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
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config::definePadBtn(selected_option, btn);
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state = STATE_SELECTING;
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}
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if (input::keyPressed(SDL_SCANCODE_ESCAPE)) state = STATE_SELECTING;
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}
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draw::cls(2);
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draw::color(1);
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draw::print2("REDEFINIR GAMEPAD", 12, 3, TEAL, FONT_ZOOM_VERTICAL);
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int pos = 10;
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static const char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
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for (int i=0; i<6; ++i)
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{
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const bool selected = (i==selected_option);
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draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
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draw::print2(textos[i], 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
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if (!selected || state == STATE_SELECTING) draw::print2(getPadBtnName(config::getPadBtn(i)), 23, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
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pos += selected?3:2;
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}
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const bool selected = (selected_option==MENU_GAMEPAD_TORNAR);
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draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
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draw::print2("TORNAR", 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::render();
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return MENU_GAMEPAD_NONE;
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}
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}
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}
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19
source/m_menu_gamepad.h
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19
source/m_menu_gamepad.h
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@@ -0,0 +1,19 @@
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#pragma once
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namespace modules
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{
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namespace menu_gamepad
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{
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#define MENU_GAMEPAD_NONE -1
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#define MENU_GAMEPAD_AMUNT 0
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#define MENU_GAMEPAD_AVALL 1
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#define MENU_GAMEPAD_ESQUERRA 2
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#define MENU_GAMEPAD_DRETA 3
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#define MENU_GAMEPAD_BOTAR 4
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#define MENU_GAMEPAD_AGAFAR 5
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#define MENU_GAMEPAD_TORNAR 6
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void init();
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int loop();
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}
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}
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@@ -50,8 +50,6 @@ namespace modules
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if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
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input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
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//if (selected_option==MENU_AUDIO_MUSICA) config::toggleMusic();
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//if (selected_option==MENU_AUDIO_SO) config::toggleSound();
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if (selected_option==MENU_TECLES_TORNAR)
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return MENU_TECLES_TORNAR;
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else
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@@ -18,6 +18,7 @@
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#include "m_gameover.h"
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#include "m_catslife.h"
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#include "m_menu_tecles.h"
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#include "m_menu_gamepad.h"
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#include "m_menu_audio.h"
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#include "m_editor_map.h"
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#include "m_editor_templates.h"
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@@ -32,12 +33,13 @@
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#define M_GAMEOVER 4
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#define M_CATSLIFE 5
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#define M_MENU_TECLES 6
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#define M_MENU_AUDIO 7
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#define M_EDITOR_MAP 8
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#define M_EDITOR_TEMPLATES 9
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#define M_EDITOR_COLORS 10
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#define M_EDITOR_BITMAP_FILE 11
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#define M_EDITOR_BITMAP 12
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#define M_MENU_GAMEPAD 7
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#define M_MENU_AUDIO 8
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#define M_EDITOR_MAP 9
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#define M_EDITOR_TEMPLATES 10
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#define M_EDITOR_COLORS 11
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#define M_EDITOR_BITMAP_FILE 12
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#define M_EDITOR_BITMAP 13
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int current_module = M_LOGO;
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@@ -69,6 +71,13 @@ void loadConfig()
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const int value = SDL_atoi( file::getConfigValue(nomtecles[i]).c_str() );
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if (value != 0) config::defineKey(i, value);
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}
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static const char* nombotons[6] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick"};
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for (int i=0; i<6; ++i)
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{
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const int value = SDL_atoi( file::getConfigValue(nombotons[i]).c_str() );
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if (value != 0) config::defineKey(i, value);
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}
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}
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void game::init()
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@@ -127,6 +136,7 @@ bool game::loop()
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if (option == OPTION_EIXIR) return false;
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if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
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if (option == OPTION_TECLES) { modules::menu_tecles::init(); current_module = M_MENU_TECLES; }
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if (option == OPTION_GAMEPAD) { modules::menu_gamepad::init(); current_module = M_MENU_GAMEPAD; }
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if (option == OPTION_AUDIO) { modules::menu_audio::init(); current_module = M_MENU_AUDIO; }
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}
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break;
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@@ -210,6 +220,11 @@ bool game::loop()
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modules::menu::init(); current_module = M_MENU;
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}
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break;
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case M_MENU_GAMEPAD:
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if (modules::menu_gamepad::loop() == MENU_GAMEPAD_TORNAR) {
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modules::menu::init(); current_module = M_MENU;
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}
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break;
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case M_MENU_AUDIO:
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if (modules::menu_audio::loop() == MENU_AUDIO_TORNAR) {
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modules::menu::init(); current_module = M_MENU;
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