- Comencem a treballar en els skills
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -380,10 +380,19 @@ bool game::loop()
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 28, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE);
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draw::setSource(draw::getSurface("objectes.gif"));
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draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? WHITE : BLUE);
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draw::draw(276,166, 28, 22, 162, 0);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? WHITE : BLUE);
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draw::draw(250,183, 18, 23, 167, 22);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? WHITE : BLUE);
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draw::draw(222,200, 21, 22, 165, 45);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? WHITE : BLUE);
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draw::draw(279,200, 20, 25, 145, 41);
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/*
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/*
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print(0,0,input::mouseX());
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print(0,0,input::mouseX());
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print(0,20,input::mouseY());
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print(0,20,input::mouseY());
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