-[FIX] Hard to catch memory bug has been valgrinded out!
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@@ -337,7 +337,7 @@ bool game::loop()
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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draw::setViewport(420, 2, 100, 240);
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draw::setViewport(420, 2, 100, 238);
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 0, 96, 100);
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@@ -369,7 +369,7 @@ bool game::loop()
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act = actor::getSelected();
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if (act)
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{
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draw::setViewport(420, 90, 100, 240);
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draw::setViewport(420, 90, 100, 150);
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btn_txt("NAME:", 2, 0, act->name);
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if (btn_opt2("BMP:", 2, 10, act->bmp, gifs)) {
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