- Continue amb el menu del actor
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@@ -197,6 +197,23 @@ bool game::loop()
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btn_small(369, 70, act->bmp_rect.y, 0, 512);
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btn_small(386, 70, act->bmp_rect.w, 0, 512);
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btn_small(403, 70, act->bmp_rect.h, 0, 512);
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draw::print("OFFSET:", 330, 88, 15, 0);
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btn_small(386, 85, act->bmp_offset.x, 0, 512);
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btn_small(403, 85, act->bmp_offset.y, 0, 512);
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draw::print("POS:", 330, 108, 15, 0);
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btn_small(369, 105, act->pos.x, 0, 512);
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btn_small(386, 105, act->pos.y, 0, 512);
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btn_small(403, 105, act->pos.z, 0, 512);
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draw::print("SIZE:", 330, 123, 15, 0);
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btn_small(369, 120, act->size.x, 0, 512);
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btn_small(386, 120, act->size.y, 0, 512);
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btn_small(403, 120, act->size.z, 0, 512);
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//btn_txt("ORIENT:", 330, 135, "NONE");
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break;
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}
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case 2:
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