- [FIX] Les portes frontals no tenien l'altura adequada
- [FIX] El piso de les portes frontals no es calculaba correctament - [CHG] Ara RAND també canvia de direcció després de un temps random - [FIX] Al crear un nou actor el editor no se ficava en mode SECTION_ACTOR - [NEW] Al pulsar on no hi ha actors ara se fica en mode SECTION_ROOM - [FIX] Quan estem en mode SECTION_ROOM no s'ha de vore un actor seleccionat - Més habitacions. Zona 3 acabada, començant zona 4
This commit is contained in:
BIN
data/altres.gif
BIN
data/altres.gif
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|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.2 KiB |
@@ -47,7 +47,7 @@ actor{
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bmp: altres.gif
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@@ -57,7 +57,7 @@ actor{
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bmp: altres.gif
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@@ -7,6 +7,7 @@ floor-texture: 0
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exit-xn: 27
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actor{
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@@ -16,6 +16,18 @@ actor{
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@@ -23,7 +35,52 @@ actor{
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}
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actor{
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actor{
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actor{
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bmp: caixes.gif
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bmp-offset: 0 32
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@@ -33,6 +90,18 @@ actor{
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movement: CW
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}
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actor{
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name: BOX-C-01
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bmp: caixes.gif
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actor{
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||||
bmp: altres.gif
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||||
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@@ -196,6 +196,20 @@ actor{
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movement: CW
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actor{
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actor{
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||||
name: REIXA-Y
|
||||
bmp: altres.gif
|
||||
|
||||
220
data/rooms/27.txt
Normal file
220
data/rooms/27.txt
Normal file
@@ -0,0 +1,220 @@
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||||
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||||
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||||
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actor{
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bmp: caixes.gif
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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flags: ORIENTABLE
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|
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|
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actor{
|
||||
name: MESITA
|
||||
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|
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|
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pos: 24 0 0
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}
|
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|
||||
actor{
|
||||
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|
||||
bmp: caixes.gif
|
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bmp-rect: 96 0 32 32
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|
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actor{
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|
||||
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|
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actor{
|
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name: TAULA-A
|
||||
bmp: caixes.gif
|
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|
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|
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actor{
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|
||||
bmp: caixes.gif
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||||
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||||
}
|
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|
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actor{
|
||||
name: TV
|
||||
bmp: caixes.gif
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||||
bmp-rect: 32 64 32 32
|
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pos: 24 0 4
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|
||||
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||||
movement: CW
|
||||
}
|
||||
281
data/rooms/28.txt
Normal file
281
data/rooms/28.txt
Normal file
@@ -0,0 +1,281 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-xp: 0
|
||||
door-height-yp: 0
|
||||
door-height-yn: 0
|
||||
color: GREEN
|
||||
floor-texture: 10
|
||||
wall-texture: 3
|
||||
door-texture: 1
|
||||
under-door-texture: 3
|
||||
exit-xp: 27
|
||||
exit-yp: 35
|
||||
exit-yn: 29
|
||||
|
||||
actor{
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
react-mask: XP XN YP YN ZP ZN
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||||
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||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-01
|
||||
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|
||||
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||||
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||||
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||||
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||||
react-mask: XP XN YP YN ZP ZN
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movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
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|
||||
bmp: altres.gif
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||||
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|
||||
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||||
react-mask: XP XN YP YN ZP ZN
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|
||||
}
|
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|
||||
actor{
|
||||
name: BLOCMATA-03
|
||||
bmp: altres.gif
|
||||
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||||
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||||
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|
||||
actor{
|
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
|
||||
actor{
|
||||
name: BLOCMATA-05
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||||
bmp: altres.gif
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|
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bmp-offset: 0 27
|
||||
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react-mask: XP XN YP YN ZP ZN
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||||
movement: CW
|
||||
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|
||||
|
||||
actor{
|
||||
name: BLOCMATA-06
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 133 32 27
|
||||
bmp-offset: 0 27
|
||||
pos: 16 8 0
|
||||
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flags: REACTIVE DEADLY
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react-mask: XP XN YP YN ZP ZN
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||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-07
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 133 32 27
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||||
bmp-offset: 0 27
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||||
pos: 8 8 0
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||||
react-mask: XP XN YP YN ZP ZN
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||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-08
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 133 32 27
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||||
bmp-offset: 0 27
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pos: 8 16 0
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||||
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||||
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||||
react-mask: XP XN YP YN ZP ZN
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||||
movement: CW
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}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-09
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 133 32 27
|
||||
bmp-offset: 0 27
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||||
pos: 8 40 0
|
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||||
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||||
react-mask: XP XN YP YN ZP ZN
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||||
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||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-10
|
||||
bmp: altres.gif
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bmp-offset: 0 27
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||||
react-mask: XP XN YP YN ZP ZN
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||||
movement: CW
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}
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actor{
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||||
name: BLOCMATA-11
|
||||
bmp: altres.gif
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||||
bmp-rect: 0 133 32 27
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||||
bmp-offset: 0 27
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pos: 16 48 0
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react-mask: XP XN YP YN ZP ZN
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actor{
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||||
bmp: altres.gif
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bmp-offset: 0 27
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pos: 24 24 0
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||||
react-mask: XP XN YP YN ZP ZN
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movement: CW
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||||
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||||
actor{
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name: BLOCMATA-13
|
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bmp: altres.gif
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bmp-offset: 0 27
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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actor{
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|
||||
bmp: altres.gif
|
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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|
||||
|
||||
actor{
|
||||
name: BLOCMATA-15
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 133 32 27
|
||||
bmp-offset: 0 27
|
||||
pos: 24 32 0
|
||||
size: 8 8 6
|
||||
flags: REACTIVE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BUBBLE-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 20 75 28 26
|
||||
bmp-offset: -2 28
|
||||
pos: 8 8 6
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
flags: PUSHABLE MOVING INERTIA
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BUBBLE-01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 20 75 28 26
|
||||
bmp-offset: -2 28
|
||||
pos: 8 48 31
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
flags: PUSHABLE MOVING INERTIA
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BUBBLE-02
|
||||
bmp: altres.gif
|
||||
bmp-rect: 20 75 28 26
|
||||
bmp-offset: -2 28
|
||||
pos: 48 48 23
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
flags: PUSHABLE MOVING INERTIA
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BUBBLE-03
|
||||
bmp: altres.gif
|
||||
bmp-rect: 20 75 28 26
|
||||
bmp-offset: -2 28
|
||||
pos: 48 8 15
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
flags: PUSHABLE MOVING INERTIA
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT-BATMAN
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 0 24 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: RAND
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT-ROBIN
|
||||
bmp: gat2.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 32 16 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: RAND
|
||||
}
|
||||
13
data/rooms/29.txt
Normal file
13
data/rooms/29.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
width: 0
|
||||
height: 3
|
||||
door-height-xn: 0
|
||||
door-height-yp: 0
|
||||
door-height-yn: 0
|
||||
color: WHITE
|
||||
floor-texture: 4
|
||||
wall-texture: 2
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xn: 31
|
||||
exit-yp: 28
|
||||
exit-yn: 30
|
||||
257
data/rooms/30.txt
Normal file
257
data/rooms/30.txt
Normal file
@@ -0,0 +1,257 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-yp: 1
|
||||
color: CYAN
|
||||
floor-texture: 11
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yp: 29
|
||||
|
||||
actor{
|
||||
name: PLATF-02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 8 16
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATF-04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 8 0
|
||||
size: 8 8 8
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 56 16
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-00
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 16 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-00
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 56 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 56 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 24 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 32 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 40 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 48 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-06
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 56 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 0 56 4
|
||||
size: 8 8 2
|
||||
orient: YN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: Y
|
||||
}
|
||||
|
||||
actor{
|
||||
name: S-BAG
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 145 41 20 25
|
||||
bmp-offset: -5 27
|
||||
pos: 0 56 20
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 48 0
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 26 6
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-02
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 26 0
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-03
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 4 0
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-04
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 4 6
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-05
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 4 12
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-06
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 4 0
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-06
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 4 16
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-07
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 160 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 4 8
|
||||
size: 8 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TV
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 64 32 32
|
||||
bmp-offset: -4 34
|
||||
pos: 0 13 24
|
||||
size: 8 6 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
11
data/rooms/31.txt
Normal file
11
data/rooms/31.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yp: 0
|
||||
color: PURPLE
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 29
|
||||
exit-yp: 32
|
||||
11
data/rooms/32.txt
Normal file
11
data/rooms/32.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-yp: 0
|
||||
door-height-yn: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yp: 33
|
||||
exit-yn: 31
|
||||
13
data/rooms/33.txt
Normal file
13
data/rooms/33.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yp: 0
|
||||
door-height-yn: 0
|
||||
color: WHITE
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 35
|
||||
exit-yp: 34
|
||||
exit-yn: 32
|
||||
9
data/rooms/34.txt
Normal file
9
data/rooms/34.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-yn: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yn: 33
|
||||
11
data/rooms/35.txt
Normal file
11
data/rooms/35.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xn: 0
|
||||
door-height-yn: 0
|
||||
color: YELLOW
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xn: 33
|
||||
exit-yn: 28
|
||||
@@ -467,7 +467,7 @@ category{
|
||||
bmp: obrer.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 37
|
||||
pos: 48 0 4
|
||||
pos: 56 16 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
anim-wait: 1
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "debug.h"
|
||||
#include "config.h"
|
||||
#include <vector>
|
||||
#include "m_game.h"
|
||||
|
||||
namespace actor
|
||||
{
|
||||
@@ -756,6 +757,7 @@ namespace actor
|
||||
}
|
||||
break;
|
||||
case MOV_RAND:
|
||||
act->react_push = (rand()%32)+8; // [RZC 26/09/2024] Hack usant react_push en el moviment RAND per a contar la distancia abans de canviar de direcció
|
||||
switch (rand()%4)
|
||||
{
|
||||
case 0: act->mov_push=PUSH_YP; break;
|
||||
@@ -817,6 +819,14 @@ namespace actor
|
||||
return;
|
||||
}
|
||||
|
||||
// [RZC 26/09/2024] Hack usant react_push en el moviment RAND per a contar la distancia abans de canviar de direcció
|
||||
if (act->movement==MOV_RAND)
|
||||
{
|
||||
act->react_push--;
|
||||
if (act->react_push==0) changeMoving(act);
|
||||
}
|
||||
|
||||
|
||||
// [RZC 26/09/2024] Hack usant react_push en les bambolles de café per al dz del moviment de anar pegant botets
|
||||
if (act->movement==MOV_RANDJ)
|
||||
{
|
||||
@@ -1170,7 +1180,7 @@ namespace actor
|
||||
|
||||
draw::pushSource();
|
||||
draw::setSource(act->surface);
|
||||
if (editor::isEditing() && (act==selected)) draw::swapcol(1, room::getColor(1)); // Si està seleccionat, que canvie de color
|
||||
if (editor::isEditing() && (act==selected) && modules::game::getSection()==modules::game::SECTION_ACTOR) draw::swapcol(1, room::getColor(1)); // Si està seleccionat, que canvie de color
|
||||
draw::stencil::set(act->tag);
|
||||
draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x+ao, act->bmp_rect.y+oo, flip);
|
||||
draw::swapcol(1, room::getColor(0)); // Tornem al color per defecte
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <vector>
|
||||
#include "room.h"
|
||||
#include "jutil.h"
|
||||
#include "m_game.h"
|
||||
|
||||
#define EDITING_NORMAL 0
|
||||
#define EDITING_CATEGORY_NAME 1
|
||||
@@ -146,7 +147,7 @@ namespace modules
|
||||
actor::select(new_act);
|
||||
actor::setFloatingEditing(true);
|
||||
room::editor::modify();
|
||||
|
||||
modules::game::setSection(modules::game::SECTION_ACTOR);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace modules
|
||||
{
|
||||
namespace game
|
||||
{
|
||||
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
|
||||
|
||||
std::vector<std::string> gifs;
|
||||
int treeview_scroll = 0;
|
||||
|
||||
@@ -275,6 +273,16 @@ namespace modules
|
||||
}
|
||||
}
|
||||
|
||||
void setSection(int value)
|
||||
{
|
||||
section = value;
|
||||
}
|
||||
|
||||
const int getSection()
|
||||
{
|
||||
return section;
|
||||
}
|
||||
|
||||
int loop()
|
||||
{
|
||||
int return_value = GAME_NONE;
|
||||
@@ -362,6 +370,10 @@ namespace modules
|
||||
actor::select(actor::findByTag(val));
|
||||
section = SECTION_ACTOR;
|
||||
}
|
||||
else if (input::mouseX()>=0 && input::mouseX()<320 && input::mouseY()>=0 && input::mouseY()<240)
|
||||
{
|
||||
section = SECTION_ROOM;
|
||||
}
|
||||
}
|
||||
|
||||
// Si estem jugant, o estem en el editor pero NO en mode edició, pinta els marcadors
|
||||
|
||||
@@ -16,9 +16,14 @@ namespace modules
|
||||
#define GAME_EDITOR_BITMAP_POS 6
|
||||
#define GAME_EDITOR_BITMAP_SIZE 7
|
||||
|
||||
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
|
||||
|
||||
void init();
|
||||
int loop();
|
||||
|
||||
void setSection(int value);
|
||||
const int getSection();
|
||||
|
||||
std::vector<std::string> getGifs();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,30 +88,36 @@ namespace room
|
||||
|
||||
if (doors & DOOR_YP)
|
||||
{
|
||||
uint8_t actual_floor = door_height[2]>0?0:floor_type*32;
|
||||
actor::actor_t *act = actor::create("DOOR_YP1", {24,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[2]*8});
|
||||
const int floor_row_tiles = int(floor_surf->w/32);
|
||||
const uint8_t actual_floor = door_height[2]>0?0:floor_type;
|
||||
int floor_x = (actual_floor%floor_row_tiles)*32;
|
||||
int floor_y = int(actual_floor/floor_row_tiles)*16;
|
||||
actor::actor_t *act = actor::create("DOOR_YP1", {24,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {floor_x,floor_y+1,32,15}, {0,15+door_height[2]*8});
|
||||
act->flags = FLAG_NOEDITOR;
|
||||
actor::setDirty(act, true);
|
||||
act = actor::create("DOOR_YP2", {32,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[2]*8});
|
||||
act = actor::create("DOOR_YP2", {32,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {floor_x,floor_y+1,32,15}, {0,15+door_height[2]*8});
|
||||
act->flags = FLAG_NOEDITOR;
|
||||
actor::setDirty(act, true);
|
||||
|
||||
act = actor::create("DOOR_YP", {20,(tmax.y+1)*8,1+door_height[2]*4}, {5,4,1}, "doors.gif", {(doors_type%6)*40,(doors_type/6)*59,16,48}, {-16,49});
|
||||
act = actor::create("DOOR_YP", {20,(tmax.y+1)*8,1+door_height[2]*4}, {5,4,24}, "doors.gif", {(doors_type%6)*40,(doors_type/6)*59,16,48}, {-16,49});
|
||||
act->flags = FLAG_NOEDITOR;
|
||||
actor::setDirty(act, true);
|
||||
}
|
||||
|
||||
if (doors & DOOR_XP)
|
||||
{
|
||||
uint8_t actual_floor = door_height[0]>0?0:floor_type*32;
|
||||
actor::actor_t *act = actor::create("DOOR_XP1", {(tmax.x+1)*8,24,0}, {8,8,(door_height[0])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[0]*8});
|
||||
const int floor_row_tiles = int(floor_surf->w/32);
|
||||
const uint8_t actual_floor = door_height[0]>0?0:floor_type;
|
||||
int floor_x = (actual_floor%floor_row_tiles)*32;
|
||||
int floor_y = int(actual_floor/floor_row_tiles)*16;
|
||||
actor::actor_t *act = actor::create("DOOR_XP1", {(tmax.x+1)*8,24,0}, {8,8,(door_height[0])*4}, "floor.gif", {floor_x,floor_y+1,32,15}, {0,15+door_height[0]*8});
|
||||
act->flags = FLAG_NOEDITOR;
|
||||
actor::setDirty(act, true);
|
||||
act = actor::create("DOOR_XP2", {(tmax.x+1)*8,32,0}, {8,8,(door_height[0])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[0]*8});
|
||||
act = actor::create("DOOR_XP2", {(tmax.x+1)*8,32,0}, {8,8,(door_height[0])*4}, "floor.gif", {floor_x,floor_y+1,32,15}, {0,15+door_height[0]*8});
|
||||
act->flags = FLAG_NOEDITOR;
|
||||
actor::setDirty(act, true);
|
||||
|
||||
act = actor::create("DOOR_XP", {(tmax.x+1)*8,20,1+door_height[0]*4}, {8,8,1}, "doors.gif", {(doors_type%6)*40,(doors_type/6)*59,16,48}, {0,49});
|
||||
act = actor::create("DOOR_XP", {(tmax.x+1)*8,20,1+door_height[0]*4}, {8,8,24}, "doors.gif", {(doors_type%6)*40,(doors_type/6)*59,16,48}, {0,49});
|
||||
act->flags = FLAG_NOEDITOR | FLAG_ORIENTABLE;
|
||||
act->orient = PUSH_YP;
|
||||
actor::setDirty(act, true);
|
||||
|
||||
Reference in New Issue
Block a user