- [FIX] Retocades les coordenades d'entrada de l'heroi
- [NEW] Amb CTRL+cursors es pot moure de 8 en 8 en l'editor - [DEL] Ja no es pot canviar d'actor amb ctrl+cursors en l'editor - [NEW] Ja estic fent les habitacions definitives. Ahi si que no vull spoilechar
This commit is contained in:
@@ -38,16 +38,6 @@ actor{
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movement: CW
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}
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actor{
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name: LAMPARA
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bmp: altres.gif
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bmp-rect: 128 0 20 41
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bmp-offset: -6 45
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pos: 1 41 0
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size: 6 6 16
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movement: CW
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}
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actor{
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name: LLIT
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bmp: altres.gif
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@@ -77,3 +67,95 @@ actor{
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size: 6 4 2
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movement: CW
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}
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actor{
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name: KALLAX-A
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: -8 31
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pos: 32 16 0
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: LAMPARA
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bmp: altres.gif
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bmp-rect: 128 0 20 41
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bmp-offset: -6 45
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pos: 1 41 0
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size: 6 6 16
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movement: CW
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}
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actor{
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name: KALLAX-A03
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: -8 31
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pos: 40 16 0
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: BOX
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bmp: caixes.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 46 40 0
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size: 8 8 8
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flags: PUSHABLE
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movement: CW
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}
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actor{
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name: BOX01
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bmp: caixes.gif
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bmp-rect: 0 0 32 32
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bmp-offset: 0 32
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pos: 56 40 0
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size: 8 8 8
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flags: PUSHABLE
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movement: CW
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}
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actor{
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name: KALLAX-A01
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bmp: altres.gif
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bmp-rect: 24 48 24 27
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bmp-offset: -8 31
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pos: 32 16 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: KALLAX-A02
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bmp: altres.gif
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bmp-rect: 48 48 24 27
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bmp-offset: -8 31
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pos: 40 16 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: BOX02
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bmp: caixes.gif
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bmp-rect: 0 0 32 32
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bmp-offset: 0 32
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pos: 52 40 8
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size: 8 8 8
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orient: YP
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flags: PUSHABLE ORIENTABLE
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movement: CW
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}
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@@ -11,7 +11,17 @@ exit-xn: 1
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exit-yn: 3
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actor{
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name: BOX02
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name: KALLAX-01
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bmp: altres.gif
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bmp-rect: 48 48 24 27
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bmp-offset: 0 31
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pos: 0 12 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: ARMARI-B1
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bmp: caixes.gif
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bmp-rect: 64 32 24 32
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bmp-offset: -8 36
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@@ -21,30 +31,7 @@ actor{
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}
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actor{
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name: KALLAX-A
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 12 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: ROOMBA01
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 8 24 0
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size: 8 8 2
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orient: YP
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flags: REACTIVE MOVING DEADLY
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: BOX
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name: ARMARI-A1
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bmp: caixes.gif
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bmp-rect: 64 32 24 32
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bmp-offset: -8 36
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@@ -54,7 +41,52 @@ actor{
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}
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actor{
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name: BOX02
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name: BOX01
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bmp: caixes.gif
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bmp-rect: 0 0 32 32
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bmp-offset: 0 32
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pos: 13 16 0
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size: 8 8 8
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flags: PUSHABLE
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movement: CW
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}
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actor{
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name: BOX
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bmp: caixes.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 14 24 0
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size: 8 8 8
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flags: PUSHABLE
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movement: CW
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}
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actor{
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name: ROOMBA-01
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 8 32 0
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size: 8 8 2
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orient: YP
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flags: REACTIVE MOVING DEADLY
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: KALLAX-02
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: 0 31
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pos: 0 12 8
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size: 4 12 8
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movement: CW
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}
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actor{
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name: ARMARI-B2
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bmp: caixes.gif
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bmp-rect: 96 32 24 32
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bmp-offset: -8 36
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@@ -64,7 +96,7 @@ actor{
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}
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actor{
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name: BOX01
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name: ARMARI-A2
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bmp: caixes.gif
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bmp-rect: 96 32 24 32
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bmp-offset: -8 36
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@@ -74,17 +106,7 @@ actor{
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}
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actor{
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name: KALLAX-A01
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 12 8
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size: 4 12 8
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movement: CW
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}
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actor{
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name: ROOMBA02
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name: PILOTA
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bmp: altres.gif
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bmp-rect: 0 108 22 22
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bmp-offset: -5 24
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@@ -115,6 +137,19 @@ actor{
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movement: CW
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}
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actor{
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name: ROOMBA-02
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 56 24 0
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||||
size: 8 8 2
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orient: YP
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||||
flags: REACTIVE MOVING DEADLY
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react-mask: XP XN YP YN ZP ZN
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movement: CCW
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}
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actor{
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name: BOOSTER
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bmp: objectes.gif
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@@ -127,15 +162,3 @@ actor{
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flags: ANIMATED SPECIAL
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movement: CW
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}
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actor{
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name: ROOMBA
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 56 24 0
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size: 8 8 2
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orient: YP
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flags: MOVING
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movement: CCW
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}
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@@ -1,5 +1,5 @@
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width: 2
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height: 3
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height: 2
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door-height-xn: 0
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door-height-yp: 0
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color: CYAN
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@@ -9,3 +9,135 @@ door-texture: 0
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under-door-texture: 0
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exit-xn: 4
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exit-yp: 2
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actor{
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name: BATMAN
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bmp: gat.gif
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bmp-rect: 0 0 24 28
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bmp-offset: -4 32
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pos: 8 8 0
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size: 8 8 8
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orient: YP
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anim-wait: 2
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flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
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react-mask: XP XN YP YN ZP ZN
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movement: Y
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}
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actor{
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name: MESITA
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bmp: caixes.gif
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bmp-rect: 160 96 32 32
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bmp-offset: 0 32
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pos: 24 8 0
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size: 8 8 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: BOX
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 24 32 0
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size: 8 8 8
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flags: PUSHABLE
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movement: CW
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}
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actor{
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name: ARMARI01
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bmp: caixes.gif
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bmp-rect: 64 32 32 32
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bmp-offset: 8 36
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||||
pos: 8 40 0
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||||
size: 8 4 8
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||||
orient: YP
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||||
flags: ORIENTABLE
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||||
movement: CW
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||||
}
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actor{
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||||
name: BOX01
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bmp: test.gif
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||||
bmp-rect: 32 0 32 32
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||||
bmp-offset: 0 32
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||||
pos: 19 40 0
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||||
size: 8 8 8
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||||
flags: PUSHABLE
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||||
movement: CW
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}
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actor{
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name: WC
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||||
bmp: altres.gif
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||||
bmp-rect: 105 0 21 33
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bmp-offset: -4 36
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pos: 40 8 0
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size: 8 8 6
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movement: CW
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}
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||||
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actor{
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name: ROBIN
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bmp: gat2.gif
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||||
bmp-rect: 0 0 24 28
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bmp-offset: -4 32
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||||
pos: 40 48 0
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size: 8 8 8
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||||
orient: XP
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||||
anim-wait: 2
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||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
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||||
react-mask: XP XN YP YN ZP ZN
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||||
movement: X
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||||
}
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actor{
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name: FINESTRA
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bmp: altres.gif
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||||
bmp-rect: 0 75 20 33
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bmp-offset: -10 38
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pos: 24 7 8
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size: 1 1 9
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||||
orient: YP
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||||
flags: ORIENTABLE
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||||
movement: CW
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||||
}
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||||
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actor{
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name: KALLAX-A
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bmp: altres.gif
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||||
bmp-rect: 0 48 24 27
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||||
bmp-offset: -8 31
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pos: 13 8 8
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size: 8 4 8
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||||
orient: YP
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||||
flags: ORIENTABLE
|
||||
movement: CW
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||||
}
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||||
|
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actor{
|
||||
name: KALLAX-A01
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||||
bmp: altres.gif
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||||
bmp-rect: 0 48 24 27
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||||
bmp-offset: -8 31
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||||
pos: 48 8 8
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||||
size: 8 4 8
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||||
orient: YP
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||||
flags: ORIENTABLE
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||||
movement: CW
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||||
}
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||||
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actor{
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||||
name: ARMARI02
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bmp: caixes.gif
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||||
bmp-rect: 96 32 32 32
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bmp-offset: 8 36
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||||
pos: 8 40 8
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||||
size: 8 4 8
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||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
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||||
}
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@@ -1,11 +1,86 @@
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width: 2
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height: 2
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width: 3
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height: 1
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||||
door-height-xp: 0
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||||
door-height-xn: 0
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||||
color: CYAN
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||||
floor-texture: 0
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||||
wall-texture: 0
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||||
door-texture: 0
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||||
under-door-texture: 0
|
||||
color: WHITE
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||||
floor-texture: 1
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||||
wall-texture: 6
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||||
door-texture: 6
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||||
under-door-texture: 6
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||||
exit-xp: 3
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||||
exit-xn: 5
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||||
|
||||
actor{
|
||||
name: ROOMBA
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||||
bmp: caixes.gif
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||||
bmp-rect: 160 0 32 32
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||||
bmp-offset: 0 34
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||||
pos: 8 16 0
|
||||
size: 8 8 2
|
||||
orient: YP
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: Y
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A
|
||||
bmp: altres.gif
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||||
bmp-rect: 0 48 24 27
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||||
bmp-offset: -8 31
|
||||
pos: 8 16 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 24 16 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A02
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 40 16 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 24 24 0
|
||||
size: 8 8 2
|
||||
orient: YP
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: Y
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 40 32 0
|
||||
size: 8 8 2
|
||||
orient: YP
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: Y
|
||||
}
|
||||
|
||||
@@ -8,15 +8,29 @@ door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 4
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 32 32 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CCW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT-NEGRE
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 8 8 0
|
||||
pos: 32 32 2
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 2
|
||||
flags: MOVING ANIMATED ORIENTABLE
|
||||
flags: PUSHABLE REACTIVE DEADLY GRAVITY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CCW
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: test.gif
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -260,9 +261,20 @@ actor{
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 56 24 0
|
||||
pos: 32 32 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: MOVING
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CCW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: WC
|
||||
bmp: altres.gif
|
||||
bmp-rect: 105 0 21 33
|
||||
bmp-offset: -4 36
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -1353,7 +1353,7 @@ namespace actor
|
||||
|
||||
void init(const bool complete)
|
||||
{
|
||||
actor::actor_t *hero = actor::create("HERO", {16,32,8}, {6,6,12}, "test.gif", {0,32,20,32}, {-6,38});
|
||||
actor::actor_t *hero = actor::create("HERO", {16,32,0}, {6,6,12}, "test.gif", {0,32,20,32}, {-6,38});
|
||||
hero->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
|
||||
actor::setDirty(hero, true);
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace modules
|
||||
}
|
||||
|
||||
actor::hero::init();
|
||||
room::load(1);
|
||||
room::load(0);
|
||||
}
|
||||
|
||||
void print(int x, int y, int num)
|
||||
@@ -241,17 +241,17 @@ namespace modules
|
||||
{
|
||||
actor::actor_t *selected = actor::getSelected();
|
||||
if (!selected) return;
|
||||
if ( input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL) ) return;
|
||||
const int adv = ( input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL) ) ? 8 : 1;
|
||||
|
||||
vec3_t min = room::getMin();
|
||||
vec3_t max = room::getMax();
|
||||
|
||||
if ( input::keyDown(SDL_SCANCODE_LEFT) && selected->pos.x>min.x ) { selected->pos.x--; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_RIGHT) && (selected->pos.x+selected->size.x)<max.x ) { selected->pos.x++; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_UP) && selected->pos.y>min.y ) { selected->pos.y--; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_DOWN) && (selected->pos.y+selected->size.y)<max.y ) { selected->pos.y++; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && selected->pos.z>min.z ) { selected->pos.z--; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ ) { selected->pos.z++; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_LEFT) && selected->pos.x>min.x ) { selected->pos.x-=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_RIGHT) && (selected->pos.x+selected->size.x)<max.x ) { selected->pos.x+=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_UP) && selected->pos.y>min.y ) { selected->pos.y-=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_DOWN) && (selected->pos.y+selected->size.y)<max.y ) { selected->pos.y+=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && selected->pos.z>min.z ) { selected->pos.z-=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ ) { selected->pos.z+=adv; actor::setDirty(selected); room::editor::modify(); }
|
||||
}
|
||||
|
||||
int loop()
|
||||
@@ -287,7 +287,7 @@ namespace modules
|
||||
}
|
||||
|
||||
actor::reorder();
|
||||
if (editor::isEditing()) editor_select_by_keyboard();
|
||||
//if (editor::isEditing()) editor_select_by_keyboard();
|
||||
|
||||
draw::resetViewport();
|
||||
draw::cls(2);
|
||||
|
||||
Reference in New Issue
Block a user