3 Commits

Author SHA1 Message Date
2d563a7907 - [FIX] Arreglats els modes fullscreen de consola y kiosk
- [NEW] En kiosk mode se fica en pantalla completa i no deixa canviar-ho
- [FIX] Quan està en pantalla completa, F1 i F2 no cambien el zoom (quan isques estarà com estava abans d'entrar a fullscreen)
2026-03-08 20:06:48 +01:00
942ce2a6ff VERSIÓ 1.7
- [FIX] Si estem en consola de text, ignora zoom i fullscreen i dimensiona tot correcta en base a la resolució nativa del monitor.
2026-03-08 14:08:54 +01:00
e92498fd16 VERSIÓ 1.6
- [FIX] La música ja torna a sonar
2026-03-04 09:25:52 +01:00
7 changed files with 91 additions and 31 deletions

View File

@@ -1,6 +1,7 @@
#include "config.h" #include "config.h"
#include "jfile.h" #include "jfile.h"
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include "jdraw.h"
namespace config namespace config
{ {
@@ -88,6 +89,7 @@ namespace config
{ {
kiosk_mode = value; kiosk_mode = value;
file::setConfigValue("kiosk", kiosk_mode ? "yes" : "no"); file::setConfigValue("kiosk", kiosk_mode ? "yes" : "no");
draw::reinit();
} }
const bool getKioskMode() const bool getKioskMode()

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@@ -14,12 +14,18 @@ namespace audio
JA_Sound_t *chunk; JA_Sound_t *chunk;
}; };
struct music_cache_t
{
std::string name;
JA_Music_t *chunk;
};
//char *music_buffer = nullptr; //char *music_buffer = nullptr;
//JA_Music_t *music = nullptr; //JA_Music_t *music = nullptr;
std::vector<sound_cache_t> sounds; std::vector<sound_cache_t> sounds;
std::vector<sound_cache_t> songs; std::vector<music_cache_t> songs;
std::string musica_actual = ""; std::string musica_actual = "";
int musica = -1; //int musica = -1;
// Inicialitza el sistema de só // Inicialitza el sistema de só
void init() void init()
@@ -33,7 +39,7 @@ namespace audio
void quit() void quit()
{ {
//if (music) JA_DeleteMusic(music); //if (music) JA_DeleteMusic(music);
for (auto sound : songs) JA_DeleteSound(sound.chunk); for (auto music : songs) JA_DeleteMusic(music.chunk);
songs.clear(); songs.clear();
for (auto sound : sounds) JA_DeleteSound(sound.chunk); // Mix_FreeChunk(sound.chunk); for (auto sound : sounds) JA_DeleteSound(sound.chunk); // Mix_FreeChunk(sound.chunk);
sounds.clear(); sounds.clear();
@@ -44,12 +50,12 @@ namespace audio
{ {
int size; int size;
char *buffer = file::getFileBuffer(filename, size); char *buffer = file::getFileBuffer(filename, size);
auto chunk = JA_LoadSound((uint8_t *)buffer, size); auto chunk = JA_LoadMusic((uint8_t *)buffer, size);
free(buffer); free(buffer);
//auto chunk = Mix_LoadWAV_RW(SDL_RWFromMem(buffer, size), 1); //auto chunk = Mix_LoadWAV_RW(SDL_RWFromMem(buffer, size), 1);
//if (!chunk) printf("ERROR: %s\n", SDL_GetError()); //if (!chunk) printf("ERROR: %s\n", SDL_GetError());
sound_cache_t sound = { filename, chunk }; music_cache_t sound = { filename, chunk };
songs.push_back(sound); songs.push_back(sound);
} }
@@ -66,12 +72,15 @@ namespace audio
//free(buffer); //free(buffer);
//JA_PlayMusic(music, loop); //JA_PlayMusic(music, loop);
//int song_index = 0;
for (auto song : songs) for (auto song : songs)
{ {
if (song.name == filename) { if (song.name == filename) {
musica = JA_PlaySound(song.chunk, loop); JA_PlayMusic(song.chunk, loop);
//musica = song_index;
musica_actual = filename; musica_actual = filename;
return; return;
//song_index++;
} }
} }
} }
@@ -79,24 +88,24 @@ namespace audio
// Pausa la música que està sonant ara // Pausa la música que està sonant ara
void pauseMusic() void pauseMusic()
{ {
//JA_PauseMusic(); //Mix_PauseMusic(); JA_PauseMusic(); //Mix_PauseMusic();
if (musica != -1) JA_PauseChannel(musica); //if (musica != -1) JA_PauseChannel(musica);
} }
// Continua la música pausada // Continua la música pausada
void resumeMusic() void resumeMusic()
{ {
if (!config::isMusicEnabled()) return; if (!config::isMusicEnabled()) return;
//JA_ResumeMusic(); //Mix_ResumeMusic(); JA_ResumeMusic(); //Mix_ResumeMusic();
if (musica != -1) JA_ResumeChannel(musica); //if (musica != -1) JA_ResumeChannel(musica);
} }
// Para la música que estava sonant // Para la música que estava sonant
void stopMusic() void stopMusic()
{ {
//JA_StopMusic(); //Mix_HaltMusic(); JA_StopMusic(); //Mix_HaltMusic();
if (musica != -1) JA_StopChannel(musica); //if (musica != -1) JA_StopChannel(musica);
musica = -1; //musica = -1;
musica_actual = ""; musica_actual = "";
} }

View File

@@ -2,6 +2,7 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include "gif.h" #include "gif.h"
#include "jfile.h" #include "jfile.h"
#include "config.h"
#include <vector> #include <vector>
namespace draw namespace draw
@@ -24,6 +25,7 @@ namespace draw
static int screen_height = 240; static int screen_height = 240;
std::string screen_title = ""; std::string screen_title = "";
static int screen_mode = SCREEN_MODE_NORMAL; static int screen_mode = SCREEN_MODE_NORMAL;
static bool any_fullscreen = false;
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
surface *destination = nullptr; // Punter a la actual superficie de destí surface *destination = nullptr; // Punter a la actual superficie de destí
@@ -43,6 +45,8 @@ namespace draw
surface* managed[50]; surface* managed[50];
int num_managed = 0; int num_managed = 0;
bool console = false;
namespace stencil namespace stencil
{ {
static bool enabled = false; static bool enabled = false;
@@ -87,20 +91,44 @@ namespace draw
screen_height = height; screen_height = height;
// [TODO] Incloure gestió de pantalla completa // [TODO] Incloure gestió de pantalla completa
const char *driver = SDL_GetCurrentVideoDriver();
if (!driver) {
// No video driver at all → likely a text console with no graphics
printf("No video driver, probably running in a text console.\n");
console = true;
} else {
printf("Video driver: %s\n", driver);
if (strcmp(driver, "x11") == 0) {
printf("Running under X11.\n");
} else if (strcmp(driver, "wayland") == 0) {
printf("Running under Wayland.\n");
} else if (strcmp(driver, "kmsdrm") == 0) {
printf("Running on a text console using KMS/DRM.\n");
console = true;
}
}
if (console) {
SDL_DisplayID display = SDL_GetPrimaryDisplay();
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(display);
if (mode) {
printf("Native resolution: %dx%d @ %d Hz\n", mode->w, mode->h, mode->refresh_rate);
}
screen_fullscreen = true;
sdl_window = SDL_CreateWindow(screen_title.c_str(), mode->w, mode->h, SDL_WINDOW_FULLSCREEN);
} else {
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
}
// Inicialització de les estructures de SDL // Inicialització de les estructures de SDL
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr); sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST); SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST);
const int num_render_drivers = SDL_GetNumRenderDrivers(); const int num_render_drivers = SDL_GetNumRenderDrivers();
printf("Available renderers:\n"); printf("Available renderers:\n");
for (int i=0; i<num_render_drivers; ++i) for (int i=0; i<num_render_drivers; ++i) printf(" - %i: %s\n", i, SDL_GetRenderDriver(i));
{
printf(" - %i: %s\n", i, SDL_GetRenderDriver(i));
}
printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer)); printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer));
SDL_HideCursor(); SDL_HideCursor();
@@ -181,16 +209,25 @@ namespace draw
SDL_DestroyTexture(sdl_texture); SDL_DestroyTexture(sdl_texture);
SDL_DestroyRenderer(sdl_renderer); SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window); SDL_DestroyWindow(sdl_window);
any_fullscreen = screen_fullscreen || config::getKioskMode() || console;
const int zoom = screen_fullscreen ? 1 : screen_zoom; const int zoom = any_fullscreen ? 1 : screen_zoom;
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
if (any_fullscreen) {
SDL_DisplayID display = SDL_GetPrimaryDisplay();
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(display);
sdl_window = SDL_CreateWindow(screen_title.c_str(), mode->w, mode->h, SDL_WINDOW_FULLSCREEN);
} else {
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, 0);
}
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr); sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST); SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST);
SDL_HideCursor(); SDL_HideCursor();
if (screen_fullscreen) if (any_fullscreen)
{ {
int w, h; int w, h;
SDL_GetWindowSize(sdl_window, &w, &h); SDL_GetWindowSize(sdl_window, &w, &h);
@@ -213,6 +250,7 @@ namespace draw
void setZoom(const int value) void setZoom(const int value)
{ {
if (screen_fullscreen || config::getKioskMode() || console) return;
if (value < 1) return; if (value < 1) return;
const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window)); const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window));
@@ -225,22 +263,26 @@ namespace draw
void incZoom() void incZoom()
{ {
if (screen_fullscreen || config::getKioskMode() || console) return;
setZoom(screen_zoom+1); setZoom(screen_zoom+1);
} }
void decZoom() void decZoom()
{ {
if (screen_fullscreen || config::getKioskMode() || console) return;
setZoom(screen_zoom-1); setZoom(screen_zoom-1);
} }
void toggleFullscreen() void toggleFullscreen()
{ {
if (config::getKioskMode() || console) return;
screen_fullscreen = !screen_fullscreen; screen_fullscreen = !screen_fullscreen;
reinit(); reinit();
} }
void setFullscreen(const bool value) void setFullscreen(const bool value)
{ {
if (config::getKioskMode() || console) return;
if (screen_fullscreen == value) return; if (screen_fullscreen == value) return;
screen_fullscreen = value; screen_fullscreen = value;
reinit(); reinit();
@@ -723,7 +765,7 @@ bool SaveIndexedAsBMP(const char *filename,
// Desbloquejem la textura // Desbloquejem la textura
SDL_UnlockTexture(sdl_texture); SDL_UnlockTexture(sdl_texture);
if (screen_fullscreen) if (any_fullscreen)
{ {
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
SDL_RenderClear(sdl_renderer); SDL_RenderClear(sdl_renderer);
@@ -734,9 +776,10 @@ bool SaveIndexedAsBMP(const char *filename,
if (screen_mode & SCREEN_MODE_SCANLINES) if (screen_mode & SCREEN_MODE_SCANLINES)
{ {
if (screen_zoom>=3 || screen_fullscreen)
if (screen_zoom>=3 || any_fullscreen)
{ {
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom; int zoom = any_fullscreen ? fullscreen_scale : screen_zoom;
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
for (int y=0; y<screen_height; ++y) for (int y=0; y<screen_height; ++y)
{ {

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@@ -38,7 +38,8 @@ namespace draw
/// @param height es el alt de la finestra "virtual" /// @param height es el alt de la finestra "virtual"
/// @param zoom es com de grans son els pixels. /// @param zoom es com de grans son els pixels.
void init(const std::string &titol, const uint16_t width, const uint16_t height, const int zoom, const bool fullscreen=false); void init(const std::string &titol, const uint16_t width, const uint16_t height, const int zoom, const bool fullscreen=false);
void reinit();
/// @brief Finalització del sistema (tancar coses de SDL, superficies fixes, etc...) /// @brief Finalització del sistema (tancar coses de SDL, superficies fixes, etc...)
void quit(); void quit();

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@@ -7,6 +7,8 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include "jaudio.h" #include "jaudio.h"
#include "actor.h" #include "actor.h"
#include "versio.h"
namespace modules namespace modules
{ {
namespace menu namespace menu
@@ -122,7 +124,7 @@ namespace modules
//draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE); //draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE); draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::print("v1.5b", 299, 233, WHITE, PAPER); draw::print(VERSIO, 299, 233, WHITE, PAPER);
draw::render(); draw::render();
return OPTION_NONE; return OPTION_NONE;

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@@ -116,14 +116,14 @@ void game::init()
draw::init("The Pool", 320, 240, zoom, fullscreen); draw::init("The Pool", 320, 240, zoom, fullscreen);
console::init(); console::init();
printf("Carregant mus_menu.ogg..."); printf("Carregant mus_menu.ogg...\n");
audio::loadMusic("mus_menu.ogg"); audio::loadMusic("mus_menu.ogg");
printf("Carregant mus_ingame.ogg..."); printf("Carregant mus_ingame.ogg...\n");
audio::loadMusic("mus_ingame.ogg"); audio::loadMusic("mus_ingame.ogg");
printf("Carregant mus_gameover.ogg..."); printf("Carregant mus_gameover.ogg...\n");
audio::loadMusic("mus_gameover.ogg"); audio::loadMusic("mus_gameover.ogg");
printf("Carregant arxius de só..."); printf("Carregant arxius de só...\n");
audio::loadSound("snd_logo.wav"); audio::loadSound("snd_logo.wav");
audio::loadSound("snd_walk.wav"); audio::loadSound("snd_walk.wav");
audio::loadSound("snd_push.wav"); audio::loadSound("snd_push.wav");

3
source/versio.h Normal file
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@@ -0,0 +1,3 @@
#pragma once
#define VERSIO "v1.7"