16 Commits
v1.0 ... master

Author SHA1 Message Date
b31a578731 - [FIX] El missatge al pillar un skill era sempre el de les botes 2024-10-31 16:43:41 +01:00
6c30e6aeec - [NEW] Numero de versió en la pantalla inicial 2024-10-31 13:48:44 +01:00
dbac3eb3ee [FIX] [#7] Es pot botar damunt de les peces a arreplegar 2024-10-31 13:18:03 +01:00
3946ea749b - [FIX] [#6] En l'habitacio de baix la piscina, botant per damunt les bambolles es pot passar per damunt d'una porta
- [FIX] [#10] Avistat problema de enganzar-se en la porta YP de l'habitacio 58
2024-10-31 12:26:46 +01:00
0ab4ca06e3 - [FIX] [#2] Quan et donen una cat's life, ja no torna la música del joc
- [FIX] [#3] Quan entres a la habitació de la depuradora ...
- [FIX] [#4] ficar anbernics recopilades en el game over i altres pantalles de resum
- [FIX] [#5] que al acabar el joc la seuquencia acabe amb els stats, com el game over
2024-10-31 12:08:10 +01:00
a8892f4f8c - [FIX] Els enemics podien ser botats per damunt sense morir
- [FIX] Els precipicis podien ser evitats mantenint el bot pulsat.
2024-10-11 19:22:48 +02:00
4d1739d8e1 - [FIX] Quan te tocava una cat's life, petava el mame 2024-10-11 19:06:50 +02:00
59ec0542a1 - [NEW] Afegit icono al executable de Windows 2024-10-11 12:46:04 +02:00
2634cc1b2c - Neteja d'arxius inutils
- Afegits iconos
2024-10-11 12:23:08 +02:00
3132dc0157 - [CHG] Augmentada la duració del boost de invulnerabilitat
- [CHG] Afegits uns quants cafés estratègicament, i canviats alguns
2024-10-11 11:50:16 +02:00
9c10b6a372 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/thepool 2024-10-11 09:20:28 +02:00
31f63516ca - [CHG] Ara en Linux la configuració se guarda en " ~/.config/thepool/config.txt"
- [FIX] Solventada explosió en pantalla de gameover per un dangling pointer. Aplicades medides similars en catslife i ingame.
2024-10-11 09:20:24 +02:00
b5f4425672 - [FIX] Ja no es mostra el cursor mai (excepte si estas editant) 2024-10-10 20:38:12 +02:00
51eb933383 - [FIX] Arreglats els errors de la paleta de fósforo
- [CHG] Augmentades les probabilitats de una Cat's Life
- [NEW] Informació dels renderers al arrancar
- [FIX] Quan apareix un dialeg ja no es queda el só de caminar sonant de fondo
- [NEW] Quan apareix un dialeg i sona una fanfarria, la música se pausa
2024-10-10 20:14:18 +02:00
3f127b5444 - [FIX] En pantalla completa se veïa el cursor, ara ja no 2024-10-10 17:28:46 +02:00
2055ac523d - [FIX] El mode a pantalla completa ja manté proporcions senceres, amb barres negres pels costat quan fa falta
- [NEW] Amb F4 se fa toggle entre mode NORMAL, SCANLINES, FOSFORO i SCANLINES+FOSFORO
2024-10-10 16:10:09 +02:00
42 changed files with 507 additions and 1257 deletions

View File

@@ -3,7 +3,7 @@ source = source/*.cpp
windows:
@echo off
g++ $(source) icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
g++ $(source) bin/icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:

BIN
bin/icon.icns Normal file

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BIN
bin/icon.ico Normal file

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After

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BIN
bin/icon.png Normal file

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1
bin/icon.rc Normal file
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@@ -0,0 +1 @@
id ICON "icon.ico"

BIN
bin/icon.res Normal file

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BIN
data/fosforo.gif Normal file

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Width:  |  Height:  |  Size: 148 B

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@@ -9,6 +9,7 @@ end2.gif
floor.gif
font.gif
font2.gif
fosforo.gif
gat.gif
gat2.gif
intro1.gif

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@@ -1,57 +0,0 @@
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actor{
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actor{
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actor{
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}

View File

@@ -1,112 +0,0 @@
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actor{
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actor{
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actor{
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View File

@@ -1,24 +0,0 @@
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}

View File

@@ -1,67 +0,0 @@
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View File

@@ -1,250 +0,0 @@
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actor{
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View File

@@ -1,11 +0,0 @@
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View File

@@ -1,114 +0,0 @@
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View File

@@ -1,33 +0,0 @@
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View File

@@ -1,105 +0,0 @@
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View File

@@ -1,210 +0,0 @@
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actor{
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flags: ORIENTABLE
react-push: XP
movement: CW
}

View File

@@ -1,110 +0,0 @@
width: 0
height: 3
door-height-yp: 0
door-height-yn: 5
color: WHITE
floor-texture: 6
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-yn: 9
actor{
name: BOX01
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 0 12
size: 8 8 8
movement: CW
}
actor{
name: BOX
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 32 0 12
size: 8 8 8
movement: CW
}
actor{
name: BOX08
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 8 8
size: 8 8 8
movement: CW
}
actor{
name: BOX01
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 32 8 8
size: 8 8 8
movement: CW
}
actor{
name: BOX07
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 16 4
size: 8 8 8
movement: CW
}
actor{
name: BOX02
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 32 16 4
size: 8 8 8
movement: CW
}
actor{
name: BOX06
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 24 0
size: 8 8 8
movement: CW
}
actor{
name: BOX03
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 32 24 0
size: 8 8 8
movement: CW
}
actor{
name: BOX05
bmp: caixes.gif
bmp-rect: 32 32 32 24
bmp-offset: 0 24
pos: 24 32 0
size: 8 10 4
movement: CW
}
actor{
name: BOX04
bmp: caixes.gif
bmp-rect: 32 32 32 24
bmp-offset: 0 24
pos: 32 32 0
size: 8 10 4
movement: CW
}

View File

@@ -52,7 +52,7 @@ actor{
}
actor{
name: B-00-LIVE
name: B-00-JUMP
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22

View File

@@ -9,6 +9,19 @@ under-door-texture: 0
exit-yp: 15
editor-done: 1
actor{
name: B-05-GOD
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 40 40 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BOX-A-01
bmp: caixes.gif

View File

@@ -24,7 +24,7 @@ actor{
}
actor{
name: B-01-JUMP
name: B-01-RUN
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22

View File

@@ -12,11 +12,11 @@ exit-xn: 28
editor-done: 1
actor{
name: B-03-GOD
name: B-03-LIVE
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 48 -3 16
bmp-offset: -8 24
pos: 48 56 16
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
@@ -25,18 +25,7 @@ actor{
}
actor{
name: BOX-B
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 48 8 0
size: 8 8 8
flags: PUSHABLE
movement: CW
}
actor{
name: CADIRA
name: CADIRA-00
bmp: caixes.gif
bmp-rect: 64 96 20 32
bmp-offset: -7 38
@@ -47,12 +36,24 @@ actor{
movement: CW
}
actor{
name: CADIRA-01
bmp: caixes.gif
bmp-rect: 64 96 20 32
bmp-offset: -7 38
pos: 8 7 0
size: 6 5 8
orient: YP
flags: PUSHABLE
movement: CW
}
actor{
name: CUADRO-00
bmp: altres.gif
bmp-rect: 66 75 18 32
bmp-offset: 0 39
pos: 7 8 6
pos: 7 13 6
size: 1 1 9
orient: YP
movement: CW
@@ -63,7 +64,7 @@ actor{
bmp: altres.gif
bmp-rect: 102 75 18 32
bmp-offset: 0 39
pos: 7 48 6
pos: 7 43 6
size: 1 1 9
orient: YP
movement: CW
@@ -165,6 +166,26 @@ actor{
movement: CW
}
actor{
name: LAMPARA-00
bmp: altres.gif
bmp-rect: 128 0 20 41
bmp-offset: -6 45
pos: 48 56 0
size: 6 6 16
movement: CW
}
actor{
name: LAMPARA-01
bmp: altres.gif
bmp-rect: 128 0 20 41
bmp-offset: -6 45
pos: 8 56 0
size: 6 6 16
movement: CW
}
actor{
name: MESITA
bmp: caixes.gif
@@ -182,7 +203,7 @@ actor{
bmp-offset: -2 33
pos: 32 0 0
size: 8 7 6
flags: PUSHABLE
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
@@ -191,7 +212,7 @@ actor{
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 8 56 0
pos: 16 56 0
size: 8 8 2
orient: XN
flags: REACTIVE MOVING DEADLY
@@ -230,6 +251,6 @@ actor{
bmp-offset: -4 34
pos: 24 0 4
size: 8 6 8
flags: PUSHABLE
flags: PUSHABLE GRAVITY
movement: CW
}

View File

@@ -11,6 +11,19 @@ exit-xn: 33
exit-yn: 28
editor-done: 1
actor{
name: B-06-LIVE
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 24 32 12
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: PLATH-00
bmp: caixes.gif
@@ -227,3 +240,15 @@ actor{
orient: ZP
movement: Z
}
actor{
name: PLATH-18
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 24 32 8
size: 8 8 4
orient: ZP
flags: DISAPPEAR
movement: Z
}

View File

@@ -27,19 +27,6 @@ actor{
movement: CW
}
actor{
name: B-02-RUN
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 8 8 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BATMAN
bmp: batman.gif

View File

@@ -256,9 +256,9 @@ actor{
bmp: gat.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 16 16 0
pos: 16 24 0
size: 8 8 8
orient: XP
orient: YN
anim-wait: 1
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN
@@ -270,9 +270,9 @@ actor{
bmp: gat2.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 40 40 0
pos: 40 32 0
size: 8 8 8
orient: XN
orient: YP
anim-wait: 1
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN

View File

@@ -183,9 +183,9 @@ actor{
bmp: obrer.gif
bmp-rect: 0 0 24 32
bmp-offset: -4 37
pos: 8 24 0
pos: 24 24 0
size: 8 8 8
orient: XN
orient: XP
anim-wait: 1
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN
@@ -197,9 +197,9 @@ actor{
bmp: obrer.gif
bmp-rect: 0 0 24 32
bmp-offset: -4 37
pos: 48 48 0
pos: 40 48 0
size: 8 8 8
orient: XN
orient: XP
anim-wait: 1
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN

View File

@@ -20,6 +20,19 @@ actor{
movement: CW
}
actor{
name: B-04-LIVE
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 48 0 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BLOCMATA-00
bmp: altres.gif
@@ -61,6 +74,7 @@ actor{
bmp-offset: 0 32
pos: 0 49 6
size: 8 8 8
flags: PUSHABLE GRAVITY
movement: CW
}
@@ -72,7 +86,7 @@ actor{
pos: 8 40 0
size: 8 8 8
orient: YP
flags: ORIENTABLE
flags: PUSHABLE ORIENTABLE GRAVITY
movement: CW
}
@@ -83,6 +97,7 @@ actor{
bmp-offset: 0 32
pos: 8 32 8
size: 8 8 8
flags: PUSHABLE GRAVITY
movement: CW
}
@@ -117,6 +132,7 @@ actor{
bmp-offset: 0 32
pos: 31 2 0
size: 8 8 8
flags: PUSHABLE GRAVITY
movement: CW
}
@@ -128,7 +144,7 @@ actor{
pos: 54 0 8
size: 8 8 8
orient: YP
flags: ORIENTABLE
flags: PUSHABLE ORIENTABLE GRAVITY
movement: CW
}
@@ -149,6 +165,7 @@ actor{
bmp-offset: 0 32
pos: 10 32 0
size: 8 8 8
flags: PUSHABLE GRAVITY
movement: CW
}
@@ -167,8 +184,9 @@ actor{
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 40 0 0
pos: 40 1 0
size: 8 8 8
flags: PUSHABLE GRAVITY
movement: CW
}
@@ -180,7 +198,7 @@ actor{
pos: 46 3 10
size: 8 8 8
orient: YP
flags: ORIENTABLE
flags: PUSHABLE ORIENTABLE GRAVITY
movement: CW
}
@@ -256,3 +274,42 @@ actor{
flags: MOVING ANIMATED
movement: RANDV
}
actor{
name: EXPLOSION-03
bmp: caixes.gif
bmp-rect: 0 160 18 22
bmp-offset: -7 24
pos: 48 48 0
size: 8 8 4
orient: YN
anim-cycle: SEQ
flags: MOVING ANIMATED
movement: RANDV
}
actor{
name: EXPLOSION-04
bmp: caixes.gif
bmp-rect: 0 160 18 22
bmp-offset: -7 24
pos: 0 0 0
size: 8 8 4
orient: XP
anim-cycle: SEQ
flags: MOVING ANIMATED
movement: RANDV
}
actor{
name: EXPLOSION-05
bmp: caixes.gif
bmp-rect: 0 160 18 22
bmp-offset: -7 24
pos: 16 24 0
size: 8 8 4
orient: XN
anim-cycle: SEQ
flags: MOVING ANIMATED
movement: RANDV
}

View File

@@ -9,6 +9,19 @@ under-door-texture: 2
exit-xp: 62
editor-done: 1
actor{
name: B-02-GOD
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 56 16 20
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: P-ELBOW
bmp: objectes.gif
@@ -45,6 +58,29 @@ actor{
movement: Y
}
actor{
name: PLATH-02
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 56 16 16
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-04
bmp: altres.gif
bmp-rect: 160 48 32 32
bmp-offset: 0 32
pos: 32 8 16
size: 8 8 4
orient: XN
flags: MOVING
movement: X
}
actor{
name: TRANSPA-00
bmp: altres.gif

View File

@@ -643,6 +643,76 @@ namespace actor
}
}
uint8_t PickSpecial(actor_t *act, uint8_t result = 0)
{
if (act->name[0] == 'B')
{ // Es un booster
hero::collectBooster(&act->name[5], (act->name[2] - 48) * 10 + (act->name[3] - 48));
audio::playSound("snd_boost.wav", SOUND_BASIC);
}
else if (act->name[0] == 'S')
{ // Es un skill
hero::giveSkill(&act->name[2]);
audio::playSound("snd_boost.wav", SOUND_BASIC);
}
else if (act->name[0] == 'P')
{
if (hero::getSkills() & SKILL_BAG)
{ // Es una part
hero::pickPart(&act->name[2]);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
else
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
}
else if (act->name[0] == 'A')
{
hero::pickAnbernic(act->name);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
else if (act->name[0] == 'X')
{
if (hero::isCarryingPrologoObject()) {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
} else {
hero::pickPrologoObject(act->name[2]-48);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
}
else if (act->name[0] == 'Y')
{
const int which = act->name[2]-48;
if (hero::getPrologoObjectState(which)==PROLOGO_OBJECT_PICKED)
{
hero::leavePrologoObject(which);
audio::playSound("snd_pick.wav", SOUND_BASIC);
act->name[0] = 'Z';
room::cycleColor(1);
return result;
} else {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
}
else if (act->name[0] == 'Z')
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
else
{
SDL_assert(false);
}
act = actor::replaceWithTemplate(act, "EXPLOSION");
act->name[0] = '_';
room::cycleColor(1);
return PUSH_NONE;
}
uint8_t push(actor_t *source, actor_t *act, uint8_t push)
{
uint8_t result = 0;
@@ -672,72 +742,7 @@ namespace actor
{
if (act->flags & FLAG_SPECIAL)
{
if (act->name[0] == 'B')
{ // Es un booster
hero::collectBooster(&act->name[5], (act->name[2] - 48) * 10 + (act->name[3] - 48));
audio::playSound("snd_boost.wav", SOUND_BASIC);
}
else if (act->name[0] == 'S')
{ // Es un skill
hero::giveSkill(&act->name[2]);
audio::playSound("snd_boost.wav", SOUND_BASIC);
}
else if (act->name[0] == 'P')
{
if (hero::getSkills() & SKILL_BAG)
{ // Es una part
hero::pickPart(&act->name[2]);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
else
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
}
else if (act->name[0] == 'A')
{
hero::pickAnbernic(act->name);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
else if (act->name[0] == 'X')
{
if (hero::isCarryingPrologoObject()) {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
} else {
hero::pickPrologoObject(act->name[2]-48);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
}
else if (act->name[0] == 'Y')
{
const int which = act->name[2]-48;
if (hero::getPrologoObjectState(which)==PROLOGO_OBJECT_PICKED)
{
hero::leavePrologoObject(which);
audio::playSound("snd_pick.wav", SOUND_BASIC);
act->name[0] = 'Z';
room::cycleColor(1);
return result;
} else {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
}
else if (act->name[0] == 'Z')
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
else
{
SDL_assert(false);
}
act = actor::replaceWithTemplate(act, "EXPLOSION");
act->name[0] = '_';
room::cycleColor(1);
return PUSH_NONE;
return PickSpecial(act, result);
}
}
return result;
@@ -780,7 +785,11 @@ namespace actor
{
hero::useBoostRun();
act->orient = PUSH_XP;
if (((act->pos.x + act->size.x) < max.x && act->pos.y >= min.y && (act->pos.y + act->size.y) <= max.y) || ((room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32)))
if (
( ((act->pos.x + act->size.x) < max.x) && (act->pos.y >= min.y) && ((act->pos.y + act->size.y) <= max.y) )
||
( (room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32) )
)
{
moving = true;
// Si està en les vores d'una porta, espenta cap a centrar-lo
@@ -911,10 +920,23 @@ namespace actor
actor::actor_t *future_below = any_below_me(act);
// if ((input::keyDown(SDL_SCANCODE_SPACE) || input::keyDown(config::getKey(KEY_JUMP))) &&
if ((controller::down(KEY_JUMP)) && ((hero::getSkills() & SKILL_SHOES) || actor::hero::isPrologo())
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y && (act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x && act->react_mask == 0 && ((act->pos.z == 0 && room::getFloor() != 11) || (act->below || future_below)))
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y &&
(act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x &&
act->react_mask == 0 &&
( (act->pos.z == 0 && room::getFloor() != 11 && room::getExit(ZN)==-1) || (act->below || future_below) )
)
{
audio::pauseChannel(walk_channel);
audio::playSound("snd_jump.wav", SOUND_BASIC);
// [RZC 31/10/2024] Hack per a que al aterrar sobre els especials els pille
if (!act->below && future_below && future_below->flags & FLAG_SPECIAL)
{
act->push |= PickSpecial(future_below);
}
// [RZC 11/10/2024] Hack per a que al aterrar sobre els que maten, te maten
if (!act->below && future_below && future_below->flags & FLAG_DEADLY)
act->push |= PUSH_KILL;
// [RZC 01/10/2024] Hack per a que al aterrar sobre els que desapareixen puga botar sobre ells, i a més ells desapareguen
if (!act->below && future_below && future_below->flags & FLAG_DISAPPEAR)
actor::push(act, future_below, PUSH_ZN);
@@ -1261,7 +1283,7 @@ namespace actor
{
act->pos.x += vel;
actor::actor_t *other = actor::get_collision(act);
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || !(act->flags & FLAG_HERO))))
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || (act->pos.z != room::getDoor(XP) * 4) || !(act->flags & FLAG_HERO))))
{
if (other) {
uint8_t push_value = push(act, other, PUSH_XP);
@@ -1342,7 +1364,7 @@ namespace actor
{
act->pos.y += vel;
actor::actor_t *other = actor::get_collision(act);
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || !(act->flags & FLAG_HERO))))
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || (act->pos.z != room::getDoor(YP) * 4) || !(act->flags & FLAG_HERO))))
{
if (other) {
uint8_t push_value = push(act, other, PUSH_YP);
@@ -2077,6 +2099,7 @@ namespace actor
brilli = draw::getSurface("objectes.gif");
if ((config::getSoundMode() == SOUND_ALL))
{
if (walk_channel != -1) audio::stopChannel(walk_channel);
walk_channel = audio::playSound("snd_walk.wav", SOUND_ALL, -1);
audio::pauseChannel(walk_channel);
}
@@ -2164,7 +2187,7 @@ namespace actor
switch (getBoosterFromString(booster))
{
case BOOST_GOD:
boost_god = 99 * 2;
boost_god = 99 * 4;
break;
case BOOST_RUN:
boost_steps = 99 * 2;
@@ -2222,6 +2245,8 @@ namespace actor
const int getSkillFromString(char *skill)
{
if ( (strcmp(skill, "ALL")==0) || (strcmp(skill, "SKILLS")==0) ) return SKILL_SHOES | SKILL_GLOVES | SKILL_PANTS | SKILL_BAG;
static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
for (int i = 0; i < 4; ++i)
{
@@ -2259,10 +2284,10 @@ namespace actor
bool giveSkill(char *skill)
{
const int skill_number = getSkillFromString(skill);
if (skill_number==SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
else if (skill_number==SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
else if (skill_number==SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
else if (skill_number==SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
if (skill_number & SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
else if (skill_number & SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
else if (skill_number & SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
else if (skill_number & SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
return giveSkill(skill_number);
}
@@ -2289,6 +2314,8 @@ namespace actor
const int getPartFromString(char *part)
{
if ( (strcmp(part, "ALL")==0) || (strcmp(part, "PARTS")==0) ) return 0x3f;
static const char *partset_name[6] = {"FILTER", "PUMP", "TIMER", "SALT", "PIPE", "ELBOW"};
for (int i = 0; i < 6; ++i)
{
@@ -2435,13 +2462,13 @@ namespace actor
int partsCollected = 0;
bool roomVisited[MAX_ROOMS];
int livesLost = 0;
int catsLifeOdds = 5;
int catsLifeOdds = 2;
uint32_t start_time = 0;
void reset()
{
partsCollected = livesLost = 0;
catsLifeOdds = 5;
catsLifeOdds = 2;
for (int i = 0; i < MAX_ROOMS; ++i)
roomVisited[i] = false;
start_time = SDL_GetTicks();

View File

@@ -15,11 +15,15 @@ namespace draw
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
SDL_Rect dest_rect = {0, 0, 320, 240};
static int fullscreen_scale = 1;
static int screen_zoom = 1;
static bool screen_fullscreen = false;
static int screen_width = 320;
static int screen_height = 240;
std::string screen_title = "";
static int screen_mode = SCREEN_MODE_NORMAL;
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
surface *destination = nullptr; // Punter a la actual superficie de destí
@@ -89,8 +93,39 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_RendererInfo info;
const int num_render_drivers = SDL_GetNumRenderDrivers();
printf("Available renderers:\n");
for (int i=0; i<num_render_drivers; ++i)
{
SDL_GetRenderDriverInfo(i, &info);
printf(" - %i: %s\n", i, info.name);
}
SDL_GetRendererInfo(sdl_renderer, &info);
printf("\nRenderer: %s\n", info.name);
SDL_ShowCursor(false);
if (screen_fullscreen)
{
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, width, height);
//SDL_RenderSetLogicalSize(sdl_renderer, width, height);
// Creem la superficie "screen" i la establim com a superficie destinació
screen = createSurface(width, height);
@@ -152,8 +187,27 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_ShowCursor(false);
if (screen_fullscreen)
{
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
//SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
}
void setZoom(const int value)
@@ -203,6 +257,23 @@ namespace draw
return screen_zoom;
}
void toggleScreenMode()
{
screen_mode++;
if (screen_mode == SCREEN_MODE_NUM_MODES) screen_mode = 0;
//reinit();
}
void setScreenMode(const int value)
{
screen_mode = value;
}
const int getScreenMode()
{
return screen_mode;
}
// Crea una superficie i torna un punter a ella
surface *createSurface(const uint16_t w, const uint16_t h)
{
@@ -629,9 +700,35 @@ namespace draw
// Desbloquejem la textura
SDL_UnlockTexture(sdl_texture);
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
if (screen_fullscreen)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
SDL_RenderClear(sdl_renderer);
}
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect);
if (screen_mode & SCREEN_MODE_SCANLINES)
{
if (screen_zoom>=3 || screen_fullscreen)
{
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom;
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
for (int y=0; y<screen_height; ++y)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
}
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
for (int x=0; x<screen_width; ++x)
{
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
}
}
}
// I ho presentem
SDL_RenderPresent(sdl_renderer);
}

View File

@@ -13,6 +13,12 @@
#define FONT_ZOOM_HORIZONTAL 2
#define FONT_ZOOM_BOTH 3
#define SCREEN_MODE_NORMAL 0
#define SCREEN_MODE_SCANLINES 1
#define SCREEN_MODE_FOSFORO 2
#define SCREEN_MODE_SCANFOS 3
#define SCREEN_MODE_NUM_MODES 4
// Unitat per a la gestió dels recursos gràfics i dibuixat en pantalla
namespace draw
{
@@ -44,6 +50,10 @@ namespace draw
const bool getFullscreen();
const int getZoom();
void toggleScreenMode();
void setScreenMode(const int value);
const int getScreenMode();
/// @brief Crea una superficie i torna un punter a ella
/// @param w ample de la superficie
/// @param h alt de la superficie

View File

@@ -341,7 +341,19 @@ namespace file
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/." + foldername;
config_folder = std::string(homedir) + "/.config/" + foldername;
{
// Intenta crear ".config", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
#endif
struct stat st = {0};

View File

@@ -72,6 +72,7 @@ int main(int argc, char *argv[])
if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
{
current_ticks = SDL_GetTicks();
if (!game::loop()) game::should_exit = true;
input::updateKey(SDL_SCANCODE_UNKNOWN);
input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
@@ -79,7 +80,6 @@ int main(int argc, char *argv[])
input::updateWheel(0);
input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
current_ticks = SDL_GetTicks();
}
}

View File

@@ -16,13 +16,17 @@ namespace modules
void init()
{
audio::playMusic("mus_gameover.ogg", 0);
if (gat == nullptr) gat = actor::createFromTemplate("GAT-NEGRE");
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
gat = actor::createFromTemplate("GAT-BATMAN");
}
bool loop()
{
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
{
if (gat) actor::remove(gat);
gat = nullptr;
audio::playMusic("mus_ingame.ogg");
return false;
}

View File

@@ -21,6 +21,7 @@ namespace modules
void init(bool go_direct_to_credits)
{
audio::stopAllChannel();
stage = go_direct_to_credits ? 2 : 0;
time = SDL_GetTicks();
if (go_direct_to_credits) time += 5000;
@@ -55,7 +56,7 @@ namespace modules
const bool shouldGoToNext()
{
if (SDL_GetTicks()-time < 1000) return false;
return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
return ( (stage<16) && (SDL_GetTicks()-time > (stage==15?10000:5000)) ) ||
(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
}
@@ -147,13 +148,19 @@ namespace modules
draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
if (actor::hero::getNumAmbernicsCollected()>0)
{
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
}
break;

View File

@@ -296,6 +296,7 @@ namespace modules
if ( (controller::pressed(KEY_MENU)) || (controller::pressed(KEY_PICK)) || (controller::pressed(KEY_JUMP)) )
{
missatge[0] = 0;
audio::resumeMusic();
return;
}
draw::color(BLACK);
@@ -436,7 +437,7 @@ namespace modules
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostGod()/4, 2, 11, 27, col1, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
draw::stencil::enable();
@@ -989,6 +990,8 @@ namespace modules
void setMissatge(const char *text)
{
actor::pauseWalkSound();
audio::pauseMusic();
strcpy(missatge, text);
}

View File

@@ -19,7 +19,6 @@ namespace modules
{
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
if (heroi) actor::remove(heroi);
if (actor::hero::isPrologo()) {
heroi = actor::create("HERO", {16, 32, 0}, {6, 6, 8}, "gat.gif", {0, 0, 24, 28}, {-4, 32});
} else {
@@ -43,13 +42,18 @@ namespace modules
bool loop()
{
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) { return false; }
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
{
if (heroi) actor::remove(heroi);
heroi = nullptr;
return false;
}
draw::cls(2);
draw::color(1);
draw::swapcol(1, WHITE);
actor::update(heroi, false);
actor::drawAt(heroi, 150, 160);
actor::drawAt(heroi, 150, 176);
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
@@ -59,21 +63,27 @@ namespace modules
{
int num_objectes = 0;
for (int i=0;i<4;++i) if (actor::hero::getPrologoObjectState(i)==PROLOGO_OBJECT_LEFT) num_objectes++;
draw::print2(num_objectes, 2, 11, 12, TEAL, FONT_ZOOM_NONE);
draw::print2("OBJECTES DEJATS", 14, 12, GREEN, FONT_ZOOM_NONE);
draw::print2(num_objectes, 2, 8, 12, TEAL, FONT_ZOOM_NONE);
draw::print2("OBJECTES DEJATS", 13, 12, GREEN, FONT_ZOOM_NONE);
} else {
draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getNumPartsCollected(), 2, 8, 12, TEAL, FONT_ZOOM_NONE);
draw::print2("PARTS TROBADES", 13, 12, GREEN, FONT_ZOOM_NONE);
}
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
if (actor::hero::getNumAmbernicsCollected()>0)
{
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
}
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);

View File

@@ -76,9 +76,17 @@ namespace modules
}
}
void cleanup()
{
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
actor::remove(anbernic); anbernic=nullptr;
}
int loop()
{
if (controller::pressed(KEY_MENU)) {
if (controller::pressed(KEY_MENU))
{
cleanup();
return INGAME_CONTINUAR;
}
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
@@ -94,11 +102,7 @@ namespace modules
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_RETURN))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
if (selected_option==INGAME_EIXIR)
{
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
actor::remove(anbernic); anbernic=nullptr;
}
cleanup();
return selected_option;
}

View File

@@ -31,7 +31,7 @@ namespace modules
void init()
{
srand(SDL_GetTicks());
anys = draw::getSurface("25anys.gif");
anys = draw::getSurface("25anys.gif"); // getSurface() no crea res, així que no fa falta destruir ni fer res al eixir
num_pixels = 0;
draw::surface *surf = draw::getSurface("jailgames.gif");
for (int y=0; y<surf->h; ++y)

View File

@@ -24,7 +24,7 @@ namespace modules
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
selected_option = OPTION_JUGAR;
::game::setUpdateTicks(64);
draw::loadPalette("test.gif");
//draw::loadPalette("test.gif");
surf = draw::getSurface("test.gif");
draw::restorecol(2);
if (config::isProgoloDesbloquejat()) min_option=0;
@@ -120,6 +120,7 @@ namespace modules
//draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::print("v1.5b", 299, 233, WHITE, PAPER);
draw::render();
return OPTION_NONE;

View File

@@ -76,6 +76,15 @@ void loadConfig()
std::string txt_fullscreen = file::getConfigValue("fullscreen");
if (txt_fullscreen=="yes") fullscreen = true;
int screen_mode = SCREEN_MODE_NORMAL;
std::string txt_fosforo = file::getConfigValue("fosforo");
if (txt_fosforo=="yes") screen_mode |= SCREEN_MODE_FOSFORO;
std::string txt_scanlines = file::getConfigValue("scanlines");
if (txt_scanlines=="yes") screen_mode |= SCREEN_MODE_SCANLINES;
draw::setScreenMode(screen_mode);
static const char* nomtecles[6] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick"};
for (int i=0; i<6; ++i)
{
@@ -95,9 +104,10 @@ void game::init()
{
if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
if (editor::isDevMode())
if (editor::isDevMode()) {
draw::init("The Pool", 520, 240, zoom);
else {
SDL_ShowCursor(true);
} else {
loadConfig();
draw::init("The Pool", 320, 240, zoom, fullscreen);
console::init();
@@ -112,7 +122,11 @@ void game::init()
audio::loadSound("snd_boost.wav");
}
draw::loadPalette("test.gif");
if (draw::getScreenMode()&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
if (editor::isDevMode()) {
current_module = M_GAME;
@@ -139,6 +153,19 @@ bool game::loop()
fullscreen = draw::getFullscreen();
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F4)) {
draw::toggleScreenMode();
const int mode = draw::getScreenMode();
if (mode&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
file::setConfigValue("fosforo", mode&SCREEN_MODE_FOSFORO?"yes":"no");
file::setConfigValue("scanlines", mode&SCREEN_MODE_SCANLINES?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F12)) {
draw::reloadAll();