Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b31a578731 | |||
| 6c30e6aeec | |||
| dbac3eb3ee | |||
| 3946ea749b | |||
| 0ab4ca06e3 | |||
| a8892f4f8c | |||
| 4d1739d8e1 | |||
| 59ec0542a1 | |||
| 2634cc1b2c | |||
| 3132dc0157 | |||
| 9c10b6a372 | |||
| 31f63516ca | |||
| b5f4425672 | |||
| 51eb933383 | |||
| 3f127b5444 | |||
| 2055ac523d |
2
Makefile
2
Makefile
@@ -3,7 +3,7 @@ source = source/*.cpp
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
|
||||
g++ $(source) bin/icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
|
||||
|
||||
windows_debug:
|
||||
|
||||
BIN
bin/icon.icns
Normal file
BIN
bin/icon.icns
Normal file
Binary file not shown.
BIN
bin/icon.ico
Normal file
BIN
bin/icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
bin/icon.png
Normal file
BIN
bin/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
1
bin/icon.rc
Normal file
1
bin/icon.rc
Normal file
@@ -0,0 +1 @@
|
||||
id ICON "icon.ico"
|
||||
BIN
bin/icon.res
Normal file
BIN
bin/icon.res
Normal file
Binary file not shown.
BIN
data/fosforo.gif
Normal file
BIN
data/fosforo.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 148 B |
@@ -9,6 +9,7 @@ end2.gif
|
||||
floor.gif
|
||||
font.gif
|
||||
font2.gif
|
||||
fosforo.gif
|
||||
gat.gif
|
||||
gat2.gif
|
||||
intro1.gif
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
width: 2
|
||||
height: 1
|
||||
door-height-xp: 1
|
||||
door-height-xn: 1
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 2
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 5
|
||||
exit-xn: 1
|
||||
exit-zn: 2
|
||||
|
||||
actor{
|
||||
name: PLATFORM02
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 16 20 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM00
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 8 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM01
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 16 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM04
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 40 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM03
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 48 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yp: 0
|
||||
color: CYAN
|
||||
floor-texture: 9
|
||||
wall-texture: 3
|
||||
door-texture: 1
|
||||
under-door-texture: 0
|
||||
exit-xp: 0
|
||||
exit-yp: 3
|
||||
|
||||
actor{
|
||||
name: ARMARI01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 32 24 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 8 0
|
||||
size: 8 4 5
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULETA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 8 0
|
||||
size: 8 8 5
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: S-SHOES
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 162 0 28 22
|
||||
bmp-offset: -3 24
|
||||
pos: 48 8 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULA01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 24 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULA02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ARMARI02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 32 24 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 8 8
|
||||
size: 8 4 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TV
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 7 5
|
||||
size: 8 5 8
|
||||
orient: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NES
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 16 0
|
||||
size: 8 8 6
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 40 32 0
|
||||
size: 8 8 4
|
||||
orient: YP
|
||||
flags: MOVING DEADLY
|
||||
movement: Y
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
width: 2
|
||||
height: 1
|
||||
door-height-xn: 4
|
||||
door-height-yp: 0
|
||||
color: PURPLE
|
||||
floor-texture: 1
|
||||
wall-texture: 2
|
||||
door-texture: 0
|
||||
under-door-texture: 2
|
||||
exit-xn: 3
|
||||
exit-yp: 4
|
||||
exit-zp: 0
|
||||
|
||||
actor{
|
||||
name: G-FILTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 16 0
|
||||
size: 8 8 8
|
||||
anim-wait: 4
|
||||
flags: PUSHABLE ANIMATED GRAVITY SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
width: 1
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yn: 4
|
||||
color: PURPLE
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 2
|
||||
exit-yn: 1
|
||||
|
||||
actor{
|
||||
name: CONVEYOR
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 144 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 48 0
|
||||
size: 8 8 4
|
||||
anim-cycle: MIN
|
||||
flags: REACTIVE ANIMATED
|
||||
react-mask: ZN
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 75 20 33
|
||||
bmp-offset: 0 39
|
||||
pos: 15 23 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 75 20 33
|
||||
bmp-offset: 0 39
|
||||
pos: 15 31 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: test.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 27 31 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: test.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 27 29 8
|
||||
size: 8 8 8
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,250 +0,0 @@
|
||||
width: 2
|
||||
height: 3
|
||||
door-height-yp: 2
|
||||
door-height-yn: 2
|
||||
color: GREEN
|
||||
floor-texture: 1
|
||||
wall-texture: 5
|
||||
door-texture: 4
|
||||
under-door-texture: 0
|
||||
exit-yn: 2
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX20
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 16 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX11
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX12
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX13
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 40 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX14
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 48 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX21
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX15
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX16
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX17
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX22
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX06
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX07
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 16 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX08
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX09
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX10
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 40 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX19
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 48 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX18
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX23
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-xn: 0
|
||||
color: YELLOW
|
||||
floor-texture: 8
|
||||
wall-texture: 8
|
||||
door-texture: 5
|
||||
under-door-texture: 0
|
||||
exit-xp: 6
|
||||
exit-xn: 0
|
||||
@@ -1,114 +0,0 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-xn: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xn: 5
|
||||
exit-zp: 7
|
||||
|
||||
actor{
|
||||
name: SOFA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 0 48 40
|
||||
bmp-offset: 0 32
|
||||
pos: 0 0 0
|
||||
size: 16 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LLIT
|
||||
bmp: altres.gif
|
||||
bmp-rect: 48 0 57 47
|
||||
bmp-offset: 12 33
|
||||
pos: 16 0 0
|
||||
size: 16 16 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LIFT
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 56 0 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: MOVING
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B4-02
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 0 40 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B8-00
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 0 48 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: YONKI
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 168 64 19 32
|
||||
bmp-offset: -7 37
|
||||
pos: 18 56 0
|
||||
size: 6 6 12
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 1
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BARREL
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 64 18 32
|
||||
bmp-offset: -7 37
|
||||
pos: 25 57 0
|
||||
size: 6 6 12
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 1
|
||||
flags: PUSHABLE ANIMATED GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NEVERA1
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NEVERA2
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-xp: 0
|
||||
door-height-xn: 0
|
||||
color: PURPLE
|
||||
floor-texture: 0
|
||||
wall-texture: 14
|
||||
door-texture: 2
|
||||
under-door-texture: 0
|
||||
exit-xn: 8
|
||||
exit-zn: 6
|
||||
|
||||
actor{
|
||||
name: LIFT
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 56 0 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: MOVING
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 48 76 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 0 9 6
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 11
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 7
|
||||
|
||||
actor{
|
||||
name: P-ELBOW
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 32 22 32
|
||||
bmp-offset: -2 35
|
||||
pos: 8 16 0
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-PIPE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 64 16 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 24 0
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-SALT
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 66 32 20 32
|
||||
bmp-offset: -7 35
|
||||
pos: 8 32 0
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 38
|
||||
pos: 32 32 0
|
||||
size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-FILTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 24 8
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-PUMP
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 48 64 22 32
|
||||
bmp-offset: -5 35
|
||||
pos: 8 32 11
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 38
|
||||
pos: 32 32 5
|
||||
size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-TIMER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 72 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 40 8
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,210 +0,0 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-yp: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yp: 10
|
||||
|
||||
actor{
|
||||
name: KALLAX-A03
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 16 0
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 32 0
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A02
|
||||
bmp: altres.gif
|
||||
bmp-rect: 48 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 16 8
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 24 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 32 8
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A04
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 8 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A05
|
||||
bmp: altres.gif
|
||||
bmp-rect: 96 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 8 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ARCADE
|
||||
bmp: altres.gif
|
||||
bmp-rect: 160 0 30 48
|
||||
bmp-offset: 0 48
|
||||
pos: 16 0 0
|
||||
size: 8 8 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A07
|
||||
bmp: altres.gif
|
||||
bmp-rect: 96 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 24 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A08
|
||||
bmp: altres.gif
|
||||
bmp-rect: 24 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 32 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A06
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 24 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A09
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 32 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULETA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
size: 8 8 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 42
|
||||
bmp-offset: -5 46
|
||||
pos: 40 0 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT
|
||||
bmp: gat2.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -5 30
|
||||
pos: 40 32 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: PUSHABLE MOVING ANIMATED ORIENTABLE INERTIA
|
||||
movement: X
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 24 8
|
||||
size: 8 8 2
|
||||
flags: PUSHABLE
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 8
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
width: 0
|
||||
height: 3
|
||||
door-height-yp: 0
|
||||
door-height-yn: 5
|
||||
color: WHITE
|
||||
floor-texture: 6
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yn: 9
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 0 12
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 0 12
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX08
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 8 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 8 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX07
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 16 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 16 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX06
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 24 32 0
|
||||
size: 8 10 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 32 32 0
|
||||
size: 8 10 4
|
||||
movement: CW
|
||||
}
|
||||
@@ -52,7 +52,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-00-LIVE
|
||||
name: B-00-JUMP
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
|
||||
@@ -9,6 +9,19 @@ under-door-texture: 0
|
||||
exit-yp: 15
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-05-GOD
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 40 40 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX-A-01
|
||||
bmp: caixes.gif
|
||||
|
||||
@@ -24,7 +24,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-01-JUMP
|
||||
name: B-01-RUN
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
|
||||
@@ -12,11 +12,11 @@ exit-xn: 28
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-03-GOD
|
||||
name: B-03-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 48 -3 16
|
||||
bmp-offset: -8 24
|
||||
pos: 48 56 16
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
@@ -25,18 +25,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX-B
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 8 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CADIRA
|
||||
name: CADIRA-00
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 96 20 32
|
||||
bmp-offset: -7 38
|
||||
@@ -47,12 +36,24 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CADIRA-01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 96 20 32
|
||||
bmp-offset: -7 38
|
||||
pos: 8 7 0
|
||||
size: 6 5 8
|
||||
orient: YP
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CUADRO-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 66 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 7 8 6
|
||||
pos: 7 13 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
movement: CW
|
||||
@@ -63,7 +64,7 @@ actor{
|
||||
bmp: altres.gif
|
||||
bmp-rect: 102 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 7 48 6
|
||||
pos: 7 43 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
movement: CW
|
||||
@@ -165,6 +166,26 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 48 56 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA-01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 8 56 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: MESITA
|
||||
bmp: caixes.gif
|
||||
@@ -182,7 +203,7 @@ actor{
|
||||
bmp-offset: -2 33
|
||||
pos: 32 0 0
|
||||
size: 8 7 6
|
||||
flags: PUSHABLE
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -191,7 +212,7 @@ actor{
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 8 56 0
|
||||
pos: 16 56 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
@@ -230,6 +251,6 @@ actor{
|
||||
bmp-offset: -4 34
|
||||
pos: 24 0 4
|
||||
size: 8 6 8
|
||||
flags: PUSHABLE
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -11,6 +11,19 @@ exit-xn: 33
|
||||
exit-yn: 28
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-06-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 24 32 12
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-00
|
||||
bmp: caixes.gif
|
||||
@@ -227,3 +240,15 @@ actor{
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-18
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 32 8
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: DISAPPEAR
|
||||
movement: Z
|
||||
}
|
||||
|
||||
@@ -27,19 +27,6 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-02-RUN
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 8 8 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BATMAN
|
||||
bmp: batman.gif
|
||||
|
||||
@@ -256,9 +256,9 @@ actor{
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 16 16 0
|
||||
pos: 16 24 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
orient: YN
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
@@ -270,9 +270,9 @@ actor{
|
||||
bmp: gat2.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 40 40 0
|
||||
pos: 40 32 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: YP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
|
||||
@@ -183,9 +183,9 @@ actor{
|
||||
bmp: obrer.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 37
|
||||
pos: 8 24 0
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
@@ -197,9 +197,9 @@ actor{
|
||||
bmp: obrer.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 37
|
||||
pos: 48 48 0
|
||||
pos: 40 48 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
|
||||
@@ -20,6 +20,19 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-04-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 48 0 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-00
|
||||
bmp: altres.gif
|
||||
@@ -61,6 +74,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 0 49 6
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -72,7 +86,7 @@ actor{
|
||||
pos: 8 40 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -83,6 +97,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 8
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -117,6 +132,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 31 2 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -128,7 +144,7 @@ actor{
|
||||
pos: 54 0 8
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -149,6 +165,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 10 32 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -167,8 +184,9 @@ actor{
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
pos: 40 1 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -180,7 +198,7 @@ actor{
|
||||
pos: 46 3 10
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -256,3 +274,42 @@ actor{
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 48 48 0
|
||||
size: 8 8 4
|
||||
orient: YN
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 0 0 0
|
||||
size: 8 8 4
|
||||
orient: XP
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 16 24 0
|
||||
size: 8 8 4
|
||||
orient: XN
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
@@ -9,6 +9,19 @@ under-door-texture: 2
|
||||
exit-xp: 62
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-02-GOD
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 56 16 20
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-ELBOW
|
||||
bmp: objectes.gif
|
||||
@@ -45,6 +58,29 @@ actor{
|
||||
movement: Y
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 56 16 16
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-04
|
||||
bmp: altres.gif
|
||||
bmp-rect: 160 48 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 8 16
|
||||
size: 8 8 4
|
||||
orient: XN
|
||||
flags: MOVING
|
||||
movement: X
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-00
|
||||
bmp: altres.gif
|
||||
|
||||
105
source/actor.cpp
105
source/actor.cpp
@@ -643,34 +643,7 @@ namespace actor
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t push(actor_t *source, actor_t *act, uint8_t push)
|
||||
{
|
||||
uint8_t result = 0;
|
||||
if ((act->flags & FLAG_PUSHABLE) && (!(source->flags & FLAG_HERO) || (hero::getSkills() & SKILL_GLOVES) || (push == PUSH_ZN)))
|
||||
act->push |= push;
|
||||
if ((act->flags & FLAG_REACTIVE) && (act->react_mask & push))
|
||||
{
|
||||
if (act->flags & FLAG_DEADLY)
|
||||
source->push |= PUSH_KILL;
|
||||
else
|
||||
result = act->react_push;
|
||||
}
|
||||
if ((source->flags & FLAG_HERO) && (act->flags & FLAG_DISAPPEAR))
|
||||
{
|
||||
audio::playSound("snd_disappear.wav", SOUND_BASIC);
|
||||
act = actor::replaceWithTemplate(act, "EXPLOSION");
|
||||
act->name[0] = '_';
|
||||
return PUSH_NONE;
|
||||
}
|
||||
|
||||
if (source->flags & FLAG_DEADLY)
|
||||
{
|
||||
act->push |= PUSH_KILL;
|
||||
}
|
||||
|
||||
if (source->flags & FLAG_HERO)
|
||||
{
|
||||
if (act->flags & FLAG_SPECIAL)
|
||||
uint8_t PickSpecial(actor_t *act, uint8_t result = 0)
|
||||
{
|
||||
if (act->name[0] == 'B')
|
||||
{ // Es un booster
|
||||
@@ -739,6 +712,38 @@ namespace actor
|
||||
room::cycleColor(1);
|
||||
return PUSH_NONE;
|
||||
}
|
||||
|
||||
uint8_t push(actor_t *source, actor_t *act, uint8_t push)
|
||||
{
|
||||
uint8_t result = 0;
|
||||
if ((act->flags & FLAG_PUSHABLE) && (!(source->flags & FLAG_HERO) || (hero::getSkills() & SKILL_GLOVES) || (push == PUSH_ZN)))
|
||||
act->push |= push;
|
||||
if ((act->flags & FLAG_REACTIVE) && (act->react_mask & push))
|
||||
{
|
||||
if (act->flags & FLAG_DEADLY)
|
||||
source->push |= PUSH_KILL;
|
||||
else
|
||||
result = act->react_push;
|
||||
}
|
||||
if ((source->flags & FLAG_HERO) && (act->flags & FLAG_DISAPPEAR))
|
||||
{
|
||||
audio::playSound("snd_disappear.wav", SOUND_BASIC);
|
||||
act = actor::replaceWithTemplate(act, "EXPLOSION");
|
||||
act->name[0] = '_';
|
||||
return PUSH_NONE;
|
||||
}
|
||||
|
||||
if (source->flags & FLAG_DEADLY)
|
||||
{
|
||||
act->push |= PUSH_KILL;
|
||||
}
|
||||
|
||||
if (source->flags & FLAG_HERO)
|
||||
{
|
||||
if (act->flags & FLAG_SPECIAL)
|
||||
{
|
||||
return PickSpecial(act, result);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -780,7 +785,11 @@ namespace actor
|
||||
{
|
||||
hero::useBoostRun();
|
||||
act->orient = PUSH_XP;
|
||||
if (((act->pos.x + act->size.x) < max.x && act->pos.y >= min.y && (act->pos.y + act->size.y) <= max.y) || ((room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32)))
|
||||
if (
|
||||
( ((act->pos.x + act->size.x) < max.x) && (act->pos.y >= min.y) && ((act->pos.y + act->size.y) <= max.y) )
|
||||
||
|
||||
( (room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32) )
|
||||
)
|
||||
{
|
||||
moving = true;
|
||||
// Si està en les vores d'una porta, espenta cap a centrar-lo
|
||||
@@ -911,10 +920,23 @@ namespace actor
|
||||
actor::actor_t *future_below = any_below_me(act);
|
||||
// if ((input::keyDown(SDL_SCANCODE_SPACE) || input::keyDown(config::getKey(KEY_JUMP))) &&
|
||||
if ((controller::down(KEY_JUMP)) && ((hero::getSkills() & SKILL_SHOES) || actor::hero::isPrologo())
|
||||
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y && (act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x && act->react_mask == 0 && ((act->pos.z == 0 && room::getFloor() != 11) || (act->below || future_below)))
|
||||
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y &&
|
||||
(act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x &&
|
||||
act->react_mask == 0 &&
|
||||
( (act->pos.z == 0 && room::getFloor() != 11 && room::getExit(ZN)==-1) || (act->below || future_below) )
|
||||
)
|
||||
{
|
||||
audio::pauseChannel(walk_channel);
|
||||
audio::playSound("snd_jump.wav", SOUND_BASIC);
|
||||
// [RZC 31/10/2024] Hack per a que al aterrar sobre els especials els pille
|
||||
if (!act->below && future_below && future_below->flags & FLAG_SPECIAL)
|
||||
{
|
||||
act->push |= PickSpecial(future_below);
|
||||
}
|
||||
// [RZC 11/10/2024] Hack per a que al aterrar sobre els que maten, te maten
|
||||
if (!act->below && future_below && future_below->flags & FLAG_DEADLY)
|
||||
act->push |= PUSH_KILL;
|
||||
|
||||
// [RZC 01/10/2024] Hack per a que al aterrar sobre els que desapareixen puga botar sobre ells, i a més ells desapareguen
|
||||
if (!act->below && future_below && future_below->flags & FLAG_DISAPPEAR)
|
||||
actor::push(act, future_below, PUSH_ZN);
|
||||
@@ -1261,7 +1283,7 @@ namespace actor
|
||||
{
|
||||
act->pos.x += vel;
|
||||
actor::actor_t *other = actor::get_collision(act);
|
||||
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || !(act->flags & FLAG_HERO))))
|
||||
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || (act->pos.z != room::getDoor(XP) * 4) || !(act->flags & FLAG_HERO))))
|
||||
{
|
||||
if (other) {
|
||||
uint8_t push_value = push(act, other, PUSH_XP);
|
||||
@@ -1342,7 +1364,7 @@ namespace actor
|
||||
{
|
||||
act->pos.y += vel;
|
||||
actor::actor_t *other = actor::get_collision(act);
|
||||
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || !(act->flags & FLAG_HERO))))
|
||||
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || (act->pos.z != room::getDoor(YP) * 4) || !(act->flags & FLAG_HERO))))
|
||||
{
|
||||
if (other) {
|
||||
uint8_t push_value = push(act, other, PUSH_YP);
|
||||
@@ -2077,6 +2099,7 @@ namespace actor
|
||||
brilli = draw::getSurface("objectes.gif");
|
||||
if ((config::getSoundMode() == SOUND_ALL))
|
||||
{
|
||||
if (walk_channel != -1) audio::stopChannel(walk_channel);
|
||||
walk_channel = audio::playSound("snd_walk.wav", SOUND_ALL, -1);
|
||||
audio::pauseChannel(walk_channel);
|
||||
}
|
||||
@@ -2164,7 +2187,7 @@ namespace actor
|
||||
switch (getBoosterFromString(booster))
|
||||
{
|
||||
case BOOST_GOD:
|
||||
boost_god = 99 * 2;
|
||||
boost_god = 99 * 4;
|
||||
break;
|
||||
case BOOST_RUN:
|
||||
boost_steps = 99 * 2;
|
||||
@@ -2222,6 +2245,8 @@ namespace actor
|
||||
|
||||
const int getSkillFromString(char *skill)
|
||||
{
|
||||
if ( (strcmp(skill, "ALL")==0) || (strcmp(skill, "SKILLS")==0) ) return SKILL_SHOES | SKILL_GLOVES | SKILL_PANTS | SKILL_BAG;
|
||||
|
||||
static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
@@ -2259,10 +2284,10 @@ namespace actor
|
||||
bool giveSkill(char *skill)
|
||||
{
|
||||
const int skill_number = getSkillFromString(skill);
|
||||
if (skill_number==SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
|
||||
else if (skill_number==SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
|
||||
else if (skill_number==SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
|
||||
else if (skill_number==SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
|
||||
if (skill_number & SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
|
||||
else if (skill_number & SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
|
||||
else if (skill_number & SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
|
||||
else if (skill_number & SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
|
||||
return giveSkill(skill_number);
|
||||
}
|
||||
|
||||
@@ -2289,6 +2314,8 @@ namespace actor
|
||||
|
||||
const int getPartFromString(char *part)
|
||||
{
|
||||
if ( (strcmp(part, "ALL")==0) || (strcmp(part, "PARTS")==0) ) return 0x3f;
|
||||
|
||||
static const char *partset_name[6] = {"FILTER", "PUMP", "TIMER", "SALT", "PIPE", "ELBOW"};
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
@@ -2435,13 +2462,13 @@ namespace actor
|
||||
int partsCollected = 0;
|
||||
bool roomVisited[MAX_ROOMS];
|
||||
int livesLost = 0;
|
||||
int catsLifeOdds = 5;
|
||||
int catsLifeOdds = 2;
|
||||
uint32_t start_time = 0;
|
||||
|
||||
void reset()
|
||||
{
|
||||
partsCollected = livesLost = 0;
|
||||
catsLifeOdds = 5;
|
||||
catsLifeOdds = 2;
|
||||
for (int i = 0; i < MAX_ROOMS; ++i)
|
||||
roomVisited[i] = false;
|
||||
start_time = SDL_GetTicks();
|
||||
|
||||
105
source/jdraw.cpp
105
source/jdraw.cpp
@@ -15,11 +15,15 @@ namespace draw
|
||||
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
|
||||
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
|
||||
|
||||
SDL_Rect dest_rect = {0, 0, 320, 240};
|
||||
static int fullscreen_scale = 1;
|
||||
|
||||
static int screen_zoom = 1;
|
||||
static bool screen_fullscreen = false;
|
||||
static int screen_width = 320;
|
||||
static int screen_height = 240;
|
||||
std::string screen_title = "";
|
||||
static int screen_mode = SCREEN_MODE_NORMAL;
|
||||
|
||||
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
|
||||
surface *destination = nullptr; // Punter a la actual superficie de destí
|
||||
@@ -89,8 +93,39 @@ namespace draw
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_RendererInfo info;
|
||||
const int num_render_drivers = SDL_GetNumRenderDrivers();
|
||||
printf("Available renderers:\n");
|
||||
for (int i=0; i<num_render_drivers; ++i)
|
||||
{
|
||||
SDL_GetRenderDriverInfo(i, &info);
|
||||
printf(" - %i: %s\n", i, info.name);
|
||||
}
|
||||
|
||||
SDL_GetRendererInfo(sdl_renderer, &info);
|
||||
printf("\nRenderer: %s\n", info.name);
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
dest_rect.w = screen_width * fullscreen_scale;
|
||||
dest_rect.h = screen_height * fullscreen_scale;
|
||||
dest_rect.x = (w - dest_rect.w)/2;
|
||||
dest_rect.y = (h - dest_rect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
}
|
||||
|
||||
// Establim el tamany "logic", indepndent del tamany de finestra
|
||||
SDL_RenderSetLogicalSize(sdl_renderer, width, height);
|
||||
//SDL_RenderSetLogicalSize(sdl_renderer, width, height);
|
||||
|
||||
// Creem la superficie "screen" i la establim com a superficie destinació
|
||||
screen = createSurface(width, height);
|
||||
@@ -152,8 +187,27 @@ namespace draw
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
dest_rect.w = screen_width * fullscreen_scale;
|
||||
dest_rect.h = screen_height * fullscreen_scale;
|
||||
dest_rect.x = (w - dest_rect.w)/2;
|
||||
dest_rect.y = (h - dest_rect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
}
|
||||
|
||||
// Establim el tamany "logic", indepndent del tamany de finestra
|
||||
SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
|
||||
//SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
|
||||
}
|
||||
|
||||
void setZoom(const int value)
|
||||
@@ -203,6 +257,23 @@ namespace draw
|
||||
return screen_zoom;
|
||||
}
|
||||
|
||||
void toggleScreenMode()
|
||||
{
|
||||
screen_mode++;
|
||||
if (screen_mode == SCREEN_MODE_NUM_MODES) screen_mode = 0;
|
||||
//reinit();
|
||||
}
|
||||
|
||||
void setScreenMode(const int value)
|
||||
{
|
||||
screen_mode = value;
|
||||
}
|
||||
|
||||
const int getScreenMode()
|
||||
{
|
||||
return screen_mode;
|
||||
}
|
||||
|
||||
// Crea una superficie i torna un punter a ella
|
||||
surface *createSurface(const uint16_t w, const uint16_t h)
|
||||
{
|
||||
@@ -629,9 +700,35 @@ namespace draw
|
||||
// Desbloquejem la textura
|
||||
SDL_UnlockTexture(sdl_texture);
|
||||
|
||||
// Pintem la textura a pantalla
|
||||
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(sdl_renderer);
|
||||
}
|
||||
|
||||
// Pintem la textura a pantalla
|
||||
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect);
|
||||
|
||||
if (screen_mode & SCREEN_MODE_SCANLINES)
|
||||
{
|
||||
if (screen_zoom>=3 || screen_fullscreen)
|
||||
{
|
||||
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom;
|
||||
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
|
||||
for (int y=0; y<screen_height; ++y)
|
||||
{
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
|
||||
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
|
||||
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
|
||||
}
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
|
||||
for (int x=0; x<screen_width; ++x)
|
||||
{
|
||||
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
|
||||
}
|
||||
}
|
||||
}
|
||||
// I ho presentem
|
||||
SDL_RenderPresent(sdl_renderer);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,12 @@
|
||||
#define FONT_ZOOM_HORIZONTAL 2
|
||||
#define FONT_ZOOM_BOTH 3
|
||||
|
||||
#define SCREEN_MODE_NORMAL 0
|
||||
#define SCREEN_MODE_SCANLINES 1
|
||||
#define SCREEN_MODE_FOSFORO 2
|
||||
#define SCREEN_MODE_SCANFOS 3
|
||||
#define SCREEN_MODE_NUM_MODES 4
|
||||
|
||||
// Unitat per a la gestió dels recursos gràfics i dibuixat en pantalla
|
||||
namespace draw
|
||||
{
|
||||
@@ -44,6 +50,10 @@ namespace draw
|
||||
const bool getFullscreen();
|
||||
const int getZoom();
|
||||
|
||||
void toggleScreenMode();
|
||||
void setScreenMode(const int value);
|
||||
const int getScreenMode();
|
||||
|
||||
/// @brief Crea una superficie i torna un punter a ella
|
||||
/// @param w ample de la superficie
|
||||
/// @param h alt de la superficie
|
||||
|
||||
@@ -341,7 +341,19 @@ namespace file
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/." + foldername;
|
||||
config_folder = std::string(homedir) + "/.config/" + foldername;
|
||||
|
||||
{
|
||||
// Intenta crear ".config", per si no existeix
|
||||
std::string config_base_folder = std::string(homedir) + "/.config";
|
||||
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
|
||||
if (ret == -1 && errno != EEXIST)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG BASE FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
|
||||
@@ -72,6 +72,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
|
||||
{
|
||||
current_ticks = SDL_GetTicks();
|
||||
if (!game::loop()) game::should_exit = true;
|
||||
input::updateKey(SDL_SCANCODE_UNKNOWN);
|
||||
input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
|
||||
@@ -79,7 +80,6 @@ int main(int argc, char *argv[])
|
||||
input::updateWheel(0);
|
||||
input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
current_ticks = SDL_GetTicks();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,13 +16,17 @@ namespace modules
|
||||
|
||||
void init()
|
||||
{
|
||||
audio::playMusic("mus_gameover.ogg", 0);
|
||||
if (gat == nullptr) gat = actor::createFromTemplate("GAT-NEGRE");
|
||||
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
|
||||
gat = actor::createFromTemplate("GAT-BATMAN");
|
||||
}
|
||||
|
||||
bool loop()
|
||||
{
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
|
||||
{
|
||||
if (gat) actor::remove(gat);
|
||||
gat = nullptr;
|
||||
audio::playMusic("mus_ingame.ogg");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace modules
|
||||
|
||||
void init(bool go_direct_to_credits)
|
||||
{
|
||||
audio::stopAllChannel();
|
||||
stage = go_direct_to_credits ? 2 : 0;
|
||||
time = SDL_GetTicks();
|
||||
if (go_direct_to_credits) time += 5000;
|
||||
@@ -55,7 +56,7 @@ namespace modules
|
||||
const bool shouldGoToNext()
|
||||
{
|
||||
if (SDL_GetTicks()-time < 1000) return false;
|
||||
return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
|
||||
return ( (stage<16) && (SDL_GetTicks()-time > (stage==15?10000:5000)) ) ||
|
||||
(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
|
||||
(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
|
||||
}
|
||||
@@ -147,13 +148,19 @@ namespace modules
|
||||
draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
|
||||
|
||||
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
if (actor::hero::getNumAmbernicsCollected()>0)
|
||||
{
|
||||
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
@@ -296,6 +296,7 @@ namespace modules
|
||||
if ( (controller::pressed(KEY_MENU)) || (controller::pressed(KEY_PICK)) || (controller::pressed(KEY_JUMP)) )
|
||||
{
|
||||
missatge[0] = 0;
|
||||
audio::resumeMusic();
|
||||
return;
|
||||
}
|
||||
draw::color(BLACK);
|
||||
@@ -436,7 +437,7 @@ namespace modules
|
||||
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/4, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
|
||||
|
||||
draw::stencil::enable();
|
||||
@@ -989,6 +990,8 @@ namespace modules
|
||||
|
||||
void setMissatge(const char *text)
|
||||
{
|
||||
actor::pauseWalkSound();
|
||||
audio::pauseMusic();
|
||||
strcpy(missatge, text);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace modules
|
||||
{
|
||||
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
|
||||
|
||||
if (heroi) actor::remove(heroi);
|
||||
if (actor::hero::isPrologo()) {
|
||||
heroi = actor::create("HERO", {16, 32, 0}, {6, 6, 8}, "gat.gif", {0, 0, 24, 28}, {-4, 32});
|
||||
} else {
|
||||
@@ -43,13 +42,18 @@ namespace modules
|
||||
|
||||
bool loop()
|
||||
{
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) { return false; }
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
|
||||
{
|
||||
if (heroi) actor::remove(heroi);
|
||||
heroi = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
draw::cls(2);
|
||||
draw::color(1);
|
||||
draw::swapcol(1, WHITE);
|
||||
actor::update(heroi, false);
|
||||
actor::drawAt(heroi, 150, 160);
|
||||
actor::drawAt(heroi, 150, 176);
|
||||
|
||||
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
|
||||
|
||||
@@ -59,21 +63,27 @@ namespace modules
|
||||
{
|
||||
int num_objectes = 0;
|
||||
for (int i=0;i<4;++i) if (actor::hero::getPrologoObjectState(i)==PROLOGO_OBJECT_LEFT) num_objectes++;
|
||||
draw::print2(num_objectes, 2, 11, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("OBJECTES DEJATS", 14, 12, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(num_objectes, 2, 8, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("OBJECTES DEJATS", 13, 12, GREEN, FONT_ZOOM_NONE);
|
||||
} else {
|
||||
draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getNumPartsCollected(), 2, 8, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("PARTS TROBADES", 13, 12, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
if (actor::hero::getNumAmbernicsCollected()>0)
|
||||
{
|
||||
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||
|
||||
|
||||
@@ -76,9 +76,17 @@ namespace modules
|
||||
}
|
||||
}
|
||||
|
||||
void cleanup()
|
||||
{
|
||||
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
|
||||
actor::remove(anbernic); anbernic=nullptr;
|
||||
}
|
||||
|
||||
int loop()
|
||||
{
|
||||
if (controller::pressed(KEY_MENU)) {
|
||||
if (controller::pressed(KEY_MENU))
|
||||
{
|
||||
cleanup();
|
||||
return INGAME_CONTINUAR;
|
||||
}
|
||||
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
|
||||
@@ -94,11 +102,7 @@ namespace modules
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_RETURN))
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
if (selected_option==INGAME_EIXIR)
|
||||
{
|
||||
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
|
||||
actor::remove(anbernic); anbernic=nullptr;
|
||||
}
|
||||
cleanup();
|
||||
return selected_option;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace modules
|
||||
void init()
|
||||
{
|
||||
srand(SDL_GetTicks());
|
||||
anys = draw::getSurface("25anys.gif");
|
||||
anys = draw::getSurface("25anys.gif"); // getSurface() no crea res, així que no fa falta destruir ni fer res al eixir
|
||||
num_pixels = 0;
|
||||
draw::surface *surf = draw::getSurface("jailgames.gif");
|
||||
for (int y=0; y<surf->h; ++y)
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace modules
|
||||
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
|
||||
selected_option = OPTION_JUGAR;
|
||||
::game::setUpdateTicks(64);
|
||||
draw::loadPalette("test.gif");
|
||||
//draw::loadPalette("test.gif");
|
||||
surf = draw::getSurface("test.gif");
|
||||
draw::restorecol(2);
|
||||
if (config::isProgoloDesbloquejat()) min_option=0;
|
||||
@@ -120,6 +120,7 @@ namespace modules
|
||||
//draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print("v1.5b", 299, 233, WHITE, PAPER);
|
||||
|
||||
draw::render();
|
||||
return OPTION_NONE;
|
||||
|
||||
@@ -76,6 +76,15 @@ void loadConfig()
|
||||
std::string txt_fullscreen = file::getConfigValue("fullscreen");
|
||||
if (txt_fullscreen=="yes") fullscreen = true;
|
||||
|
||||
int screen_mode = SCREEN_MODE_NORMAL;
|
||||
std::string txt_fosforo = file::getConfigValue("fosforo");
|
||||
if (txt_fosforo=="yes") screen_mode |= SCREEN_MODE_FOSFORO;
|
||||
|
||||
std::string txt_scanlines = file::getConfigValue("scanlines");
|
||||
if (txt_scanlines=="yes") screen_mode |= SCREEN_MODE_SCANLINES;
|
||||
|
||||
draw::setScreenMode(screen_mode);
|
||||
|
||||
static const char* nomtecles[6] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick"};
|
||||
for (int i=0; i<6; ++i)
|
||||
{
|
||||
@@ -95,9 +104,10 @@ void game::init()
|
||||
{
|
||||
if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
|
||||
|
||||
if (editor::isDevMode())
|
||||
if (editor::isDevMode()) {
|
||||
draw::init("The Pool", 520, 240, zoom);
|
||||
else {
|
||||
SDL_ShowCursor(true);
|
||||
} else {
|
||||
loadConfig();
|
||||
draw::init("The Pool", 320, 240, zoom, fullscreen);
|
||||
console::init();
|
||||
@@ -112,7 +122,11 @@ void game::init()
|
||||
audio::loadSound("snd_boost.wav");
|
||||
}
|
||||
|
||||
if (draw::getScreenMode()&SCREEN_MODE_FOSFORO) {
|
||||
draw::loadPalette("fosforo.gif");
|
||||
} else {
|
||||
draw::loadPalette("test.gif");
|
||||
}
|
||||
|
||||
if (editor::isDevMode()) {
|
||||
current_module = M_GAME;
|
||||
@@ -139,6 +153,19 @@ bool game::loop()
|
||||
fullscreen = draw::getFullscreen();
|
||||
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
|
||||
}
|
||||
if (input::keyPressed(SDL_SCANCODE_F4)) {
|
||||
draw::toggleScreenMode();
|
||||
const int mode = draw::getScreenMode();
|
||||
|
||||
if (mode&SCREEN_MODE_FOSFORO) {
|
||||
draw::loadPalette("fosforo.gif");
|
||||
} else {
|
||||
draw::loadPalette("test.gif");
|
||||
}
|
||||
|
||||
file::setConfigValue("fosforo", mode&SCREEN_MODE_FOSFORO?"yes":"no");
|
||||
file::setConfigValue("scanlines", mode&SCREEN_MODE_SCANLINES?"yes":"no");
|
||||
}
|
||||
|
||||
if (input::keyPressed(SDL_SCANCODE_F12)) {
|
||||
draw::reloadAll();
|
||||
|
||||
Reference in New Issue
Block a user