Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7feabb30f7 | |||
| ad4fa14ab1 | |||
| 53784e6fb0 | |||
| 22619cf207 | |||
| b31a578731 | |||
| 6c30e6aeec | |||
| dbac3eb3ee | |||
| 3946ea749b | |||
| 0ab4ca06e3 | |||
| a8892f4f8c | |||
| 4d1739d8e1 | |||
| 59ec0542a1 | |||
| 2634cc1b2c | |||
| 3132dc0157 | |||
| 9c10b6a372 | |||
| 31f63516ca | |||
| b5f4425672 | |||
| 51eb933383 | |||
| 3f127b5444 | |||
| 2055ac523d |
14
Makefile
14
Makefile
@@ -3,25 +3,25 @@ source = source/*.cpp
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
|
||||
g++ $(source) bin/icon.res -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
|
||||
|
||||
windows_debug:
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||||
@echo off
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||||
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
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||||
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
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||||
|
||||
macos:
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||||
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
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||||
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
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||||
|
||||
macos_debug:
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||||
clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL2 -o "$(executable)_debug"
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||||
clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL3 -o "$(executable)_debug"
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||||
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||||
macos_bundle:
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||||
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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||||
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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||||
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||||
linux:
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
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||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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||||
|
||||
linux_debug:
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||||
g++ $(source) -D DEBUG -g -lSDL2 -o "$(executable)_debug"
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g++ $(source) -D DEBUG -g -lSDL3 -o "$(executable)_debug"
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||||
|
||||
BIN
bin/icon.icns
Normal file
BIN
bin/icon.icns
Normal file
Binary file not shown.
BIN
bin/icon.ico
Normal file
BIN
bin/icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
bin/icon.png
Normal file
BIN
bin/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
1
bin/icon.rc
Normal file
1
bin/icon.rc
Normal file
@@ -0,0 +1 @@
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id ICON "icon.ico"
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||||
BIN
bin/icon.res
Normal file
BIN
bin/icon.res
Normal file
Binary file not shown.
BIN
data/fosforo.gif
Normal file
BIN
data/fosforo.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 148 B |
@@ -9,6 +9,7 @@ end2.gif
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||||
floor.gif
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||||
font.gif
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||||
font2.gif
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||||
fosforo.gif
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||||
gat.gif
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||||
gat2.gif
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||||
intro1.gif
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||||
|
||||
BIN
data/grayscale.gif
Normal file
BIN
data/grayscale.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 148 B |
@@ -1,57 +0,0 @@
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||||
width: 2
|
||||
height: 1
|
||||
door-height-xp: 1
|
||||
door-height-xn: 1
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 2
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 5
|
||||
exit-xn: 1
|
||||
exit-zn: 2
|
||||
|
||||
actor{
|
||||
name: PLATFORM02
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 16 20 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM00
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 8 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM01
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 16 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM04
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 40 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATFORM03
|
||||
bmp: test.gif
|
||||
bmp-rect: 64 0 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 48 28 0
|
||||
size: 8 8 4
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yp: 0
|
||||
color: CYAN
|
||||
floor-texture: 9
|
||||
wall-texture: 3
|
||||
door-texture: 1
|
||||
under-door-texture: 0
|
||||
exit-xp: 0
|
||||
exit-yp: 3
|
||||
|
||||
actor{
|
||||
name: ARMARI01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 32 24 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 8 0
|
||||
size: 8 4 5
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULETA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 8 0
|
||||
size: 8 8 5
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: S-SHOES
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 162 0 28 22
|
||||
bmp-offset: -3 24
|
||||
pos: 48 8 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULA01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 24 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULA02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ARMARI02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 32 24 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 8 8
|
||||
size: 8 4 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TV
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 7 5
|
||||
size: 8 5 8
|
||||
orient: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NES
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 16 0
|
||||
size: 8 8 6
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 40 32 0
|
||||
size: 8 8 4
|
||||
orient: YP
|
||||
flags: MOVING DEADLY
|
||||
movement: Y
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
width: 2
|
||||
height: 1
|
||||
door-height-xn: 4
|
||||
door-height-yp: 0
|
||||
color: PURPLE
|
||||
floor-texture: 1
|
||||
wall-texture: 2
|
||||
door-texture: 0
|
||||
under-door-texture: 2
|
||||
exit-xn: 3
|
||||
exit-yp: 4
|
||||
exit-zp: 0
|
||||
|
||||
actor{
|
||||
name: G-FILTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 16 0
|
||||
size: 8 8 8
|
||||
anim-wait: 4
|
||||
flags: PUSHABLE ANIMATED GRAVITY SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
width: 1
|
||||
height: 2
|
||||
door-height-xp: 0
|
||||
door-height-yn: 4
|
||||
color: PURPLE
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-xp: 2
|
||||
exit-yn: 1
|
||||
|
||||
actor{
|
||||
name: CONVEYOR
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 144 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 48 0
|
||||
size: 8 8 4
|
||||
anim-cycle: MIN
|
||||
flags: REACTIVE ANIMATED
|
||||
react-mask: ZN
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 75 20 33
|
||||
bmp-offset: 0 39
|
||||
pos: 15 23 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 75 20 33
|
||||
bmp-offset: 0 39
|
||||
pos: 15 31 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: test.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 27 31 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: test.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 27 29 8
|
||||
size: 8 8 8
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,250 +0,0 @@
|
||||
width: 2
|
||||
height: 3
|
||||
door-height-yp: 2
|
||||
door-height-yn: 2
|
||||
color: GREEN
|
||||
floor-texture: 1
|
||||
wall-texture: 5
|
||||
door-texture: 4
|
||||
under-door-texture: 0
|
||||
exit-yn: 2
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX20
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 16 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX11
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX12
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX13
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 40 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX14
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 48 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX21
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 8 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX15
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX16
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX17
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 56 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX22
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 0 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX06
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX07
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 16 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX08
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX09
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX10
|
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bmp: caixes.gif
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bmp-rect: 64 64 32 32
|
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bmp-offset: 0 32
|
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pos: 48 40 0
|
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size: 8 8 8
|
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movement: CW
|
||||
}
|
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|
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actor{
|
||||
name: BOX19
|
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bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
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pos: 48 48 0
|
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size: 8 8 8
|
||||
movement: CW
|
||||
}
|
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|
||||
actor{
|
||||
name: BOX18
|
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bmp: caixes.gif
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bmp-rect: 64 64 32 32
|
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bmp-offset: 0 32
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pos: 40 56 0
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size: 8 8 8
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movement: CW
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||||
}
|
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|
||||
actor{
|
||||
name: BOX23
|
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bmp: caixes.gif
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bmp-rect: 64 64 32 32
|
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bmp-offset: 0 32
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pos: 48 56 0
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size: 8 8 8
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movement: CW
|
||||
}
|
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@@ -1,11 +0,0 @@
|
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width: 2
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||||
height: 2
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door-height-xp: 0
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door-height-xn: 0
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color: YELLOW
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floor-texture: 8
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wall-texture: 8
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door-texture: 5
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under-door-texture: 0
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exit-xp: 6
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exit-xn: 0
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@@ -1,114 +0,0 @@
|
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width: 3
|
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height: 3
|
||||
door-height-xn: 0
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color: CYAN
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floor-texture: 0
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wall-texture: 0
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door-texture: 0
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under-door-texture: 0
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exit-xn: 5
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exit-zp: 7
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|
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actor{
|
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name: SOFA
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bmp: altres.gif
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bmp-rect: 0 0 48 40
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bmp-offset: 0 32
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pos: 0 0 0
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size: 16 8 6
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movement: CW
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}
|
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|
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actor{
|
||||
name: LLIT
|
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bmp: altres.gif
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bmp-rect: 48 0 57 47
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||||
bmp-offset: 12 33
|
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pos: 16 0 0
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size: 16 16 6
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movement: CW
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}
|
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|
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actor{
|
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name: LIFT
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bmp: caixes.gif
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bmp-rect: 32 32 32 24
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bmp-offset: 0 24
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size: 8 8 4
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flags: MOVING
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}
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|
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actor{
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name: B4-02
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bmp: objectes.gif
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bmp-rect: 114 78 15 18
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bmp-offset: -8 22
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pos: 0 40 0
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size: 4 4 4
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anim-cycle: SEQ
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anim-wait: 2
|
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flags: ANIMATED SPECIAL
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||||
movement: CW
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||||
}
|
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|
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actor{
|
||||
name: B8-00
|
||||
bmp: objectes.gif
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||||
bmp-rect: 114 78 15 18
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bmp-offset: -8 22
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pos: 0 48 0
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size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
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||||
}
|
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|
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actor{
|
||||
name: YONKI
|
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bmp: caixes.gif
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bmp-rect: 168 64 19 32
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bmp-offset: -7 37
|
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pos: 18 56 0
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size: 6 6 12
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anim-cycle: SEQ
|
||||
anim-wait: 1
|
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flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BARREL
|
||||
bmp: caixes.gif
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||||
bmp-rect: 96 64 18 32
|
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bmp-offset: -7 37
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pos: 25 57 0
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size: 6 6 12
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anim-cycle: SEQ
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anim-wait: 1
|
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flags: PUSHABLE ANIMATED GRAVITY
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movement: CW
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}
|
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|
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actor{
|
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name: NEVERA1
|
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bmp: caixes.gif
|
||||
bmp-rect: 0 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
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size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NEVERA2
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 8
|
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size: 8 8 8
|
||||
movement: CW
|
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}
|
||||
@@ -1,33 +0,0 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-xp: 0
|
||||
door-height-xn: 0
|
||||
color: PURPLE
|
||||
floor-texture: 0
|
||||
wall-texture: 14
|
||||
door-texture: 2
|
||||
under-door-texture: 0
|
||||
exit-xn: 8
|
||||
exit-zn: 6
|
||||
|
||||
actor{
|
||||
name: LIFT
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 56 0 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: MOVING
|
||||
movement: Z
|
||||
}
|
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|
||||
actor{
|
||||
name: FINESTRA
|
||||
bmp: altres.gif
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||||
bmp-rect: 48 76 18 32
|
||||
bmp-offset: 0 39
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pos: 0 9 6
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size: 1 1 9
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movement: CW
|
||||
}
|
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@@ -1,105 +0,0 @@
|
||||
width: 2
|
||||
height: 2
|
||||
door-height-xp: 0
|
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color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 11
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
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exit-xp: 7
|
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|
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actor{
|
||||
name: P-ELBOW
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 32 22 32
|
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bmp-offset: -2 35
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pos: 8 16 0
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size: 4 4 4
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anim-wait: 6
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flags: ANIMATED SPECIAL
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movement: CW
|
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}
|
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|
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actor{
|
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name: P-PIPE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 64 16 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 24 0
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size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-SALT
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 66 32 20 32
|
||||
bmp-offset: -7 35
|
||||
pos: 8 32 0
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size: 4 4 4
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||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 38
|
||||
pos: 32 32 0
|
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size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
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|
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actor{
|
||||
name: P-FILTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 24 8
|
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size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-PUMP
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 48 64 22 32
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||||
bmp-offset: -5 35
|
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pos: 8 32 11
|
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size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 38
|
||||
pos: 32 32 5
|
||||
size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-TIMER
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||||
bmp: objectes.gif
|
||||
bmp-rect: 72 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 40 8
|
||||
size: 4 4 4
|
||||
anim-wait: 6
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,210 +0,0 @@
|
||||
width: 3
|
||||
height: 3
|
||||
door-height-yp: 0
|
||||
color: CYAN
|
||||
floor-texture: 0
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yp: 10
|
||||
|
||||
actor{
|
||||
name: KALLAX-A03
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 16 0
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 32 0
|
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size: 4 8 8
|
||||
movement: CW
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||||
}
|
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|
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actor{
|
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name: KALLAX-A02
|
||||
bmp: altres.gif
|
||||
bmp-rect: 48 48 24 27
|
||||
bmp-offset: 0 31
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pos: 0 16 8
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 24 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 32 8
|
||||
size: 4 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A04
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 8 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A05
|
||||
bmp: altres.gif
|
||||
bmp-rect: 96 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 8 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ARCADE
|
||||
bmp: altres.gif
|
||||
bmp-rect: 160 0 30 48
|
||||
bmp-offset: 0 48
|
||||
pos: 16 0 0
|
||||
size: 8 8 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A07
|
||||
bmp: altres.gif
|
||||
bmp-rect: 96 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 24 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A08
|
||||
bmp: altres.gif
|
||||
bmp-rect: 24 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 32 0 0
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A06
|
||||
bmp: altres.gif
|
||||
bmp-rect: 72 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 24 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A09
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: -8 31
|
||||
pos: 32 0 8
|
||||
size: 8 4 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TAULETA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
size: 8 8 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 42
|
||||
bmp-offset: -5 46
|
||||
pos: 40 0 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 32 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT
|
||||
bmp: gat2.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -5 30
|
||||
pos: 40 32 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: PUSHABLE MOVING ANIMATED ORIENTABLE INERTIA
|
||||
movement: X
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 128 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 16 24 8
|
||||
size: 8 8 2
|
||||
flags: PUSHABLE
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 8
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
react-push: XP
|
||||
movement: CW
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
width: 0
|
||||
height: 3
|
||||
door-height-yp: 0
|
||||
door-height-yn: 5
|
||||
color: WHITE
|
||||
floor-texture: 6
|
||||
wall-texture: 0
|
||||
door-texture: 0
|
||||
under-door-texture: 0
|
||||
exit-yn: 9
|
||||
|
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actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
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||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 0 12
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 0 12
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX08
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 8 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 8 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX07
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 16 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 16 4
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX06
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 24 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 24 32 0
|
||||
size: 8 10 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 32 32 0
|
||||
size: 8 10 4
|
||||
movement: CW
|
||||
}
|
||||
@@ -52,7 +52,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-00-LIVE
|
||||
name: B-00-JUMP
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
|
||||
@@ -9,6 +9,19 @@ under-door-texture: 0
|
||||
exit-yp: 15
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-05-GOD
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 40 40 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX-A-01
|
||||
bmp: caixes.gif
|
||||
|
||||
@@ -24,7 +24,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-01-JUMP
|
||||
name: B-01-RUN
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
|
||||
@@ -12,11 +12,11 @@ exit-xn: 28
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-03-GOD
|
||||
name: B-03-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 48 -3 16
|
||||
bmp-offset: -8 24
|
||||
pos: 48 56 16
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
@@ -25,18 +25,7 @@ actor{
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOX-B
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 48 8 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CADIRA
|
||||
name: CADIRA-00
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 96 20 32
|
||||
bmp-offset: -7 38
|
||||
@@ -47,12 +36,24 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CADIRA-01
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 96 20 32
|
||||
bmp-offset: -7 38
|
||||
pos: 8 7 0
|
||||
size: 6 5 8
|
||||
orient: YP
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CUADRO-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 66 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 7 8 6
|
||||
pos: 7 13 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
movement: CW
|
||||
@@ -63,7 +64,7 @@ actor{
|
||||
bmp: altres.gif
|
||||
bmp-rect: 102 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 7 48 6
|
||||
pos: 7 43 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
movement: CW
|
||||
@@ -165,6 +166,26 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA-00
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 48 56 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA-01
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 8 56 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: MESITA
|
||||
bmp: caixes.gif
|
||||
@@ -182,7 +203,7 @@ actor{
|
||||
bmp-offset: -2 33
|
||||
pos: 32 0 0
|
||||
size: 8 7 6
|
||||
flags: PUSHABLE
|
||||
flags: PICKABLE PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -191,7 +212,7 @@ actor{
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 8 56 0
|
||||
pos: 16 56 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
@@ -230,6 +251,6 @@ actor{
|
||||
bmp-offset: -4 34
|
||||
pos: 24 0 4
|
||||
size: 8 6 8
|
||||
flags: PUSHABLE
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -11,6 +11,19 @@ exit-xn: 33
|
||||
exit-yn: 28
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-06-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 24 32 12
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-00
|
||||
bmp: caixes.gif
|
||||
@@ -227,3 +240,15 @@ actor{
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-18
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 32 8
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: DISAPPEAR
|
||||
movement: Z
|
||||
}
|
||||
|
||||
@@ -27,19 +27,6 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-02-RUN
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 8 8 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BATMAN
|
||||
bmp: batman.gif
|
||||
|
||||
@@ -256,9 +256,9 @@ actor{
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 16 16 0
|
||||
pos: 16 24 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
orient: YN
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
@@ -270,9 +270,9 @@ actor{
|
||||
bmp: gat2.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 40 40 0
|
||||
pos: 40 32 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: YP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
|
||||
@@ -183,9 +183,9 @@ actor{
|
||||
bmp: obrer.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 37
|
||||
pos: 8 24 0
|
||||
pos: 24 24 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
@@ -197,9 +197,9 @@ actor{
|
||||
bmp: obrer.gif
|
||||
bmp-rect: 0 0 24 32
|
||||
bmp-offset: -4 37
|
||||
pos: 48 48 0
|
||||
pos: 40 48 0
|
||||
size: 8 8 8
|
||||
orient: XN
|
||||
orient: XP
|
||||
anim-wait: 1
|
||||
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
|
||||
@@ -20,6 +20,19 @@ actor{
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: B-04-LIVE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 48 0 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BLOCMATA-00
|
||||
bmp: altres.gif
|
||||
@@ -61,6 +74,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 0 49 6
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -72,7 +86,7 @@ actor{
|
||||
pos: 8 40 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -83,6 +97,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 8 32 8
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -117,6 +132,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 31 2 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -128,7 +144,7 @@ actor{
|
||||
pos: 54 0 8
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -149,6 +165,7 @@ actor{
|
||||
bmp-offset: 0 32
|
||||
pos: 10 32 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -167,8 +184,9 @@ actor{
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 0 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 40 0 0
|
||||
pos: 40 1 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -180,7 +198,7 @@ actor{
|
||||
pos: 46 3 10
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
flags: PUSHABLE ORIENTABLE GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
|
||||
@@ -256,3 +274,42 @@ actor{
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-03
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 48 48 0
|
||||
size: 8 8 4
|
||||
orient: YN
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-04
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 0 0 0
|
||||
size: 8 8 4
|
||||
orient: XP
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION-05
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 16 24 0
|
||||
size: 8 8 4
|
||||
orient: XN
|
||||
anim-cycle: SEQ
|
||||
flags: MOVING ANIMATED
|
||||
movement: RANDV
|
||||
}
|
||||
|
||||
@@ -9,6 +9,19 @@ under-door-texture: 2
|
||||
exit-xp: 62
|
||||
editor-done: 1
|
||||
|
||||
actor{
|
||||
name: B-02-GOD
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 56 16 20
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-ELBOW
|
||||
bmp: objectes.gif
|
||||
@@ -45,6 +58,29 @@ actor{
|
||||
movement: Y
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-02
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 128 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 56 16 16
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: PLATH-04
|
||||
bmp: altres.gif
|
||||
bmp-rect: 160 48 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 8 16
|
||||
size: 8 8 4
|
||||
orient: XN
|
||||
flags: MOVING
|
||||
movement: X
|
||||
}
|
||||
|
||||
actor{
|
||||
name: TRANSPA-00
|
||||
bmp: altres.gif
|
||||
|
||||
181
source/actor.cpp
181
source/actor.cpp
@@ -643,6 +643,76 @@ namespace actor
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t PickSpecial(actor_t *act, uint8_t result = 0)
|
||||
{
|
||||
if (act->name[0] == 'B')
|
||||
{ // Es un booster
|
||||
hero::collectBooster(&act->name[5], (act->name[2] - 48) * 10 + (act->name[3] - 48));
|
||||
audio::playSound("snd_boost.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'S')
|
||||
{ // Es un skill
|
||||
hero::giveSkill(&act->name[2]);
|
||||
audio::playSound("snd_boost.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'P')
|
||||
{
|
||||
if (hero::getSkills() & SKILL_BAG)
|
||||
{ // Es una part
|
||||
hero::pickPart(&act->name[2]);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'A')
|
||||
{
|
||||
hero::pickAnbernic(act->name);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'X')
|
||||
{
|
||||
if (hero::isCarryingPrologoObject()) {
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
} else {
|
||||
hero::pickPrologoObject(act->name[2]-48);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'Y')
|
||||
{
|
||||
const int which = act->name[2]-48;
|
||||
if (hero::getPrologoObjectState(which)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
hero::leavePrologoObject(which);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
act->name[0] = 'Z';
|
||||
room::cycleColor(1);
|
||||
return result;
|
||||
} else {
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'Z')
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_assert(false);
|
||||
}
|
||||
act = actor::replaceWithTemplate(act, "EXPLOSION");
|
||||
act->name[0] = '_';
|
||||
room::cycleColor(1);
|
||||
return PUSH_NONE;
|
||||
}
|
||||
|
||||
uint8_t push(actor_t *source, actor_t *act, uint8_t push)
|
||||
{
|
||||
uint8_t result = 0;
|
||||
@@ -672,72 +742,7 @@ namespace actor
|
||||
{
|
||||
if (act->flags & FLAG_SPECIAL)
|
||||
{
|
||||
if (act->name[0] == 'B')
|
||||
{ // Es un booster
|
||||
hero::collectBooster(&act->name[5], (act->name[2] - 48) * 10 + (act->name[3] - 48));
|
||||
audio::playSound("snd_boost.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'S')
|
||||
{ // Es un skill
|
||||
hero::giveSkill(&act->name[2]);
|
||||
audio::playSound("snd_boost.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'P')
|
||||
{
|
||||
if (hero::getSkills() & SKILL_BAG)
|
||||
{ // Es una part
|
||||
hero::pickPart(&act->name[2]);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'A')
|
||||
{
|
||||
hero::pickAnbernic(act->name);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
else if (act->name[0] == 'X')
|
||||
{
|
||||
if (hero::isCarryingPrologoObject()) {
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
} else {
|
||||
hero::pickPrologoObject(act->name[2]-48);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'Y')
|
||||
{
|
||||
const int which = act->name[2]-48;
|
||||
if (hero::getPrologoObjectState(which)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
hero::leavePrologoObject(which);
|
||||
audio::playSound("snd_pick.wav", SOUND_BASIC);
|
||||
act->name[0] = 'Z';
|
||||
room::cycleColor(1);
|
||||
return result;
|
||||
} else {
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else if (act->name[0] == 'Z')
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_assert(false);
|
||||
}
|
||||
act = actor::replaceWithTemplate(act, "EXPLOSION");
|
||||
act->name[0] = '_';
|
||||
room::cycleColor(1);
|
||||
return PUSH_NONE;
|
||||
return PickSpecial(act, result);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@@ -780,7 +785,11 @@ namespace actor
|
||||
{
|
||||
hero::useBoostRun();
|
||||
act->orient = PUSH_XP;
|
||||
if (((act->pos.x + act->size.x) < max.x && act->pos.y >= min.y && (act->pos.y + act->size.y) <= max.y) || ((room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32)))
|
||||
if (
|
||||
( ((act->pos.x + act->size.x) < max.x) && (act->pos.y >= min.y) && ((act->pos.y + act->size.y) <= max.y) )
|
||||
||
|
||||
( (room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32) )
|
||||
)
|
||||
{
|
||||
moving = true;
|
||||
// Si està en les vores d'una porta, espenta cap a centrar-lo
|
||||
@@ -911,10 +920,23 @@ namespace actor
|
||||
actor::actor_t *future_below = any_below_me(act);
|
||||
// if ((input::keyDown(SDL_SCANCODE_SPACE) || input::keyDown(config::getKey(KEY_JUMP))) &&
|
||||
if ((controller::down(KEY_JUMP)) && ((hero::getSkills() & SKILL_SHOES) || actor::hero::isPrologo())
|
||||
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y && (act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x && act->react_mask == 0 && ((act->pos.z == 0 && room::getFloor() != 11) || (act->below || future_below)))
|
||||
&& (act->pos.y + act->size.y) <= max.y && act->pos.y >= min.y &&
|
||||
(act->pos.x + act->size.x) <= max.x && act->pos.x >= min.x &&
|
||||
act->react_mask == 0 &&
|
||||
( (act->pos.z == 0 && room::getFloor() != 11 && room::getExit(ZN)==-1) || (act->below || future_below) )
|
||||
)
|
||||
{
|
||||
audio::pauseChannel(walk_channel);
|
||||
audio::playSound("snd_jump.wav", SOUND_BASIC);
|
||||
// [RZC 31/10/2024] Hack per a que al aterrar sobre els especials els pille
|
||||
if (!act->below && future_below && future_below->flags & FLAG_SPECIAL)
|
||||
{
|
||||
act->push |= PickSpecial(future_below);
|
||||
}
|
||||
// [RZC 11/10/2024] Hack per a que al aterrar sobre els que maten, te maten
|
||||
if (!act->below && future_below && future_below->flags & FLAG_DEADLY)
|
||||
act->push |= PUSH_KILL;
|
||||
|
||||
// [RZC 01/10/2024] Hack per a que al aterrar sobre els que desapareixen puga botar sobre ells, i a més ells desapareguen
|
||||
if (!act->below && future_below && future_below->flags & FLAG_DISAPPEAR)
|
||||
actor::push(act, future_below, PUSH_ZN);
|
||||
@@ -1261,7 +1283,7 @@ namespace actor
|
||||
{
|
||||
act->pos.x += vel;
|
||||
actor::actor_t *other = actor::get_collision(act);
|
||||
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || !(act->flags & FLAG_HERO))))
|
||||
if (other || ((act->pos.x + act->size.x) > max.x && (!(room::getDoors() & DOOR_XP) || (act->pos.y != 28) || (act->pos.z != room::getDoor(XP) * 4) || !(act->flags & FLAG_HERO))))
|
||||
{
|
||||
if (other) {
|
||||
uint8_t push_value = push(act, other, PUSH_XP);
|
||||
@@ -1342,7 +1364,7 @@ namespace actor
|
||||
{
|
||||
act->pos.y += vel;
|
||||
actor::actor_t *other = actor::get_collision(act);
|
||||
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || !(act->flags & FLAG_HERO))))
|
||||
if (other || ((act->pos.y + act->size.y) > max.y && (!(room::getDoors() & DOOR_YP) || (act->pos.x != 28) || (act->pos.z != room::getDoor(YP) * 4) || !(act->flags & FLAG_HERO))))
|
||||
{
|
||||
if (other) {
|
||||
uint8_t push_value = push(act, other, PUSH_YP);
|
||||
@@ -2077,6 +2099,7 @@ namespace actor
|
||||
brilli = draw::getSurface("objectes.gif");
|
||||
if ((config::getSoundMode() == SOUND_ALL))
|
||||
{
|
||||
if (walk_channel != -1) audio::stopChannel(walk_channel);
|
||||
walk_channel = audio::playSound("snd_walk.wav", SOUND_ALL, -1);
|
||||
audio::pauseChannel(walk_channel);
|
||||
}
|
||||
@@ -2164,7 +2187,7 @@ namespace actor
|
||||
switch (getBoosterFromString(booster))
|
||||
{
|
||||
case BOOST_GOD:
|
||||
boost_god = 99 * 2;
|
||||
boost_god = 99 * 4;
|
||||
break;
|
||||
case BOOST_RUN:
|
||||
boost_steps = 99 * 2;
|
||||
@@ -2222,6 +2245,8 @@ namespace actor
|
||||
|
||||
const int getSkillFromString(char *skill)
|
||||
{
|
||||
if ( (strcmp(skill, "ALL")==0) || (strcmp(skill, "SKILLS")==0) ) return SKILL_SHOES | SKILL_GLOVES | SKILL_PANTS | SKILL_BAG;
|
||||
|
||||
static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
@@ -2259,10 +2284,10 @@ namespace actor
|
||||
bool giveSkill(char *skill)
|
||||
{
|
||||
const int skill_number = getSkillFromString(skill);
|
||||
if (skill_number==SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
|
||||
else if (skill_number==SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
|
||||
else if (skill_number==SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
|
||||
else if (skill_number==SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
|
||||
if (skill_number & SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
|
||||
else if (skill_number & SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
|
||||
else if (skill_number & SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
|
||||
else if (skill_number & SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
|
||||
return giveSkill(skill_number);
|
||||
}
|
||||
|
||||
@@ -2289,6 +2314,8 @@ namespace actor
|
||||
|
||||
const int getPartFromString(char *part)
|
||||
{
|
||||
if ( (strcmp(part, "ALL")==0) || (strcmp(part, "PARTS")==0) ) return 0x3f;
|
||||
|
||||
static const char *partset_name[6] = {"FILTER", "PUMP", "TIMER", "SALT", "PIPE", "ELBOW"};
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
@@ -2435,13 +2462,13 @@ namespace actor
|
||||
int partsCollected = 0;
|
||||
bool roomVisited[MAX_ROOMS];
|
||||
int livesLost = 0;
|
||||
int catsLifeOdds = 5;
|
||||
int catsLifeOdds = 2;
|
||||
uint32_t start_time = 0;
|
||||
|
||||
void reset()
|
||||
{
|
||||
partsCollected = livesLost = 0;
|
||||
catsLifeOdds = 5;
|
||||
catsLifeOdds = 2;
|
||||
for (int i = 0; i < MAX_ROOMS; ++i)
|
||||
roomVisited[i] = false;
|
||||
start_time = SDL_GetTicks();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "misc.h"
|
||||
#include "jdraw.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "config.h"
|
||||
#include "jfile.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace config
|
||||
{
|
||||
bool musicEnabled = true;
|
||||
int soundMode = SOUND_ALL;
|
||||
uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE};
|
||||
int8_t pad_btns[7] = {SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START};
|
||||
int8_t pad_btns[7] = {SDL_GAMEPAD_BUTTON_DPAD_UP, SDL_GAMEPAD_BUTTON_DPAD_DOWN, SDL_GAMEPAD_BUTTON_DPAD_LEFT, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, SDL_GAMEPAD_BUTTON_SOUTH, SDL_GAMEPAD_BUTTON_EAST, SDL_GAMEPAD_BUTTON_START};
|
||||
bool prologo_desbloquejat = false;
|
||||
|
||||
void setMusic(const bool value)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "console.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "room.h"
|
||||
|
||||
@@ -1,43 +1,51 @@
|
||||
#ifndef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include "stb_vorbis.c"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
|
||||
|
||||
struct JA_Sound_t {
|
||||
Uint32 length {0};
|
||||
Uint8* buffer {NULL};
|
||||
struct JA_Sound_t
|
||||
{
|
||||
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
|
||||
Uint32 length { 0 };
|
||||
Uint8 *buffer { NULL };
|
||||
};
|
||||
|
||||
struct JA_Channel_t {
|
||||
JA_Sound_t *sound;
|
||||
int pos {0};
|
||||
int times {0};
|
||||
JA_Channel_state state { JA_CHANNEL_FREE };
|
||||
struct JA_Channel_t
|
||||
{
|
||||
JA_Sound_t *sound { nullptr };
|
||||
int pos { 0 };
|
||||
int times { 0 };
|
||||
SDL_AudioStream *stream { nullptr };
|
||||
JA_Channel_state state { JA_CHANNEL_FREE };
|
||||
};
|
||||
|
||||
struct JA_Music_t {
|
||||
int samples {0};
|
||||
int pos {0};
|
||||
int times {0};
|
||||
short* output {NULL};
|
||||
JA_Music_state state {JA_MUSIC_INVALID};
|
||||
struct JA_Music_t
|
||||
{
|
||||
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
|
||||
Uint32 length { 0 };
|
||||
Uint8 *buffer { nullptr };
|
||||
|
||||
int pos { 0 };
|
||||
int times { 0 };
|
||||
SDL_AudioStream *stream { nullptr };
|
||||
JA_Music_state state { JA_MUSIC_INVALID };
|
||||
};
|
||||
|
||||
JA_Music_t *current_music{NULL};
|
||||
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
JA_Music_t *current_music { nullptr };
|
||||
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
|
||||
int JA_freq {48000};
|
||||
SDL_AudioFormat JA_format {AUDIO_S16};
|
||||
Uint8 JA_channels {2};
|
||||
int JA_musicVolume = 128;
|
||||
int JA_soundVolume = 64;
|
||||
bool JA_musicEnabled = true;
|
||||
bool JA_soundEnabled = true;
|
||||
SDL_AudioDeviceID sdlAudioDevice = 0;
|
||||
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
|
||||
float JA_musicVolume { 1.0f };
|
||||
float JA_soundVolume { 0.5f };
|
||||
bool JA_musicEnabled { true };
|
||||
bool JA_soundEnabled { true };
|
||||
SDL_AudioDeviceID sdlAudioDevice { 0 };
|
||||
SDL_TimerID JA_timerID { 0 };
|
||||
|
||||
/*
|
||||
void audioCallback(void * userdata, uint8_t * stream, int len) {
|
||||
SDL_memset(stream, 0, len);
|
||||
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
|
||||
@@ -73,42 +81,77 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
|
||||
JA_freq = freq;
|
||||
JA_format = format;
|
||||
JA_channels = channels;
|
||||
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
|
||||
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
|
||||
SDL_PauseAudioDevice(sdlAudioDevice, 0);
|
||||
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
|
||||
{
|
||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
|
||||
{
|
||||
if (current_music->times != 0)
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2))
|
||||
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
|
||||
if (current_music->times>0) current_music->times--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
|
||||
}
|
||||
}
|
||||
|
||||
if (JA_soundEnabled)
|
||||
{
|
||||
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
if (channels[i].times != 0)
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2))
|
||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
|
||||
if (channels[i].times>0) channels[i].times--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 30;
|
||||
}
|
||||
|
||||
void JA_Quit() {
|
||||
SDL_PauseAudioDevice(sdlAudioDevice, 1);
|
||||
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
|
||||
{
|
||||
JA_audioSpec = {format, channels, freq };
|
||||
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
|
||||
SDL_PauseAudioDevice(sdlAudioDevice);
|
||||
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
|
||||
}
|
||||
|
||||
void JA_Quit()
|
||||
{
|
||||
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
|
||||
|
||||
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
|
||||
{
|
||||
int chan, samplerate;
|
||||
JA_Music_t *music = new JA_Music_t();
|
||||
|
||||
music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
|
||||
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
|
||||
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
|
||||
int chan, samplerate;
|
||||
short *output;
|
||||
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
|
||||
|
||||
SDL_AudioCVT cvt;
|
||||
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
|
||||
if (cvt.needed) {
|
||||
cvt.len = music->samples * chan * 2;
|
||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
||||
SDL_memcpy(cvt.buf, music->output, cvt.len);
|
||||
SDL_ConvertAudio(&cvt);
|
||||
free(music->output);
|
||||
music->output = (short*)cvt.buf;
|
||||
}
|
||||
music->spec.channels = chan;
|
||||
music->spec.freq = samplerate;
|
||||
music->spec.format = SDL_AUDIO_S16;
|
||||
music->buffer = (Uint8*)SDL_malloc(music->length);
|
||||
SDL_memcpy(music->buffer, output, music->length);
|
||||
SDL_free(output);
|
||||
music->pos = 0;
|
||||
music->state = JA_MUSIC_STOPPED;
|
||||
|
||||
@@ -145,55 +188,69 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
current_music->times = loop;
|
||||
|
||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
||||
}
|
||||
|
||||
void JA_PauseMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
current_music->state = JA_MUSIC_PAUSED;
|
||||
SDL_PauseAudioStreamDevice(current_music->stream);
|
||||
}
|
||||
|
||||
void JA_ResumeMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||
}
|
||||
|
||||
void JA_StopMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
SDL_PauseAudioStreamDevice(current_music->stream);
|
||||
SDL_DestroyAudioStream(current_music->stream);
|
||||
current_music->stream = nullptr;
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState() {
|
||||
JA_Music_state JA_GetMusicState()
|
||||
{
|
||||
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
||||
if (!current_music) return JA_MUSIC_INVALID;
|
||||
|
||||
if (current_music == NULL) return JA_MUSIC_INVALID;
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
if (current_music == music) current_music = NULL;
|
||||
free(music->output);
|
||||
void JA_DeleteMusic(JA_Music_t *music)
|
||||
{
|
||||
if (current_music == music) current_music = nullptr;
|
||||
SDL_free(music->buffer);
|
||||
SDL_DestroyAudioStream(music->stream);
|
||||
delete music;
|
||||
}
|
||||
|
||||
int JA_SetMusicVolume(int volume)
|
||||
float JA_SetMusicVolume(float volume)
|
||||
{
|
||||
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
void JA_EnableMusic(const bool value)
|
||||
{
|
||||
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
|
||||
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||
|
||||
JA_musicEnabled = value;
|
||||
}
|
||||
@@ -202,45 +259,26 @@ void JA_EnableMusic(const bool value)
|
||||
|
||||
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_AudioSpec wavSpec;
|
||||
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
|
||||
|
||||
SDL_AudioCVT cvt;
|
||||
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
||||
cvt.len = sound->length;
|
||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
||||
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(sound->buffer);
|
||||
sound->buffer = cvt.buf;
|
||||
sound->length = cvt.len_cvt;
|
||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_AudioSpec wavSpec;
|
||||
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
||||
|
||||
SDL_AudioCVT cvt;
|
||||
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
||||
cvt.len = sound->length;
|
||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
||||
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(sound->buffer);
|
||||
sound->buffer = cvt.buf;
|
||||
sound->length = cvt.len_cvt;
|
||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
@@ -257,6 +295,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
@@ -273,12 +316,22 @@ void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,12 +339,22 @@ void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,16 +362,21 @@ void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
SDL_DestroyAudioStream(channels[i].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
SDL_DestroyAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,12 +385,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
int JA_SetSoundVolume(int volume)
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
}
|
||||
|
||||
@@ -335,10 +409,10 @@ void JA_EnableSound(const bool value)
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
int JA_SetVolume(int volume)
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
JA_soundVolume = JA_musicVolume/2;
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
@@ -18,7 +18,7 @@ void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
int JA_SetMusicVolume(int volume);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
@@ -30,7 +30,7 @@ void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
int JA_SetSoundVolume(int volume);
|
||||
float JA_SetSoundVolume(float volume);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
int JA_SetVolume(int volume);
|
||||
float JA_SetVolume(float volume);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "jaudio.h"
|
||||
#include "jail_audio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
#include "jfile.h"
|
||||
#include <vector>
|
||||
@@ -22,7 +22,7 @@ namespace audio
|
||||
// Inicialitza el sistema de só
|
||||
void init()
|
||||
{
|
||||
JA_Init(48000, AUDIO_S16, 2);
|
||||
JA_Init(48000, SDL_AUDIO_S16LE, 2);
|
||||
//Mix_Init(MIX_INIT_OGG);// | MIX_INIT_WAVPACK);
|
||||
//Mix_OpenAudio(48000, AUDIO_S16, 2, 512);
|
||||
}
|
||||
|
||||
122
source/jdraw.cpp
122
source/jdraw.cpp
@@ -1,5 +1,5 @@
|
||||
#include "jdraw.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "gif.c"
|
||||
#include "jfile.h"
|
||||
#include <vector>
|
||||
@@ -15,11 +15,15 @@ namespace draw
|
||||
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
|
||||
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
|
||||
|
||||
SDL_FRect dest_rect = {0, 0, 320, 240};
|
||||
static int fullscreen_scale = 1;
|
||||
|
||||
static int screen_zoom = 1;
|
||||
static bool screen_fullscreen = false;
|
||||
static int screen_width = 320;
|
||||
static int screen_height = 240;
|
||||
std::string screen_title = "";
|
||||
static int screen_mode = SCREEN_MODE_NORMAL;
|
||||
|
||||
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
|
||||
surface *destination = nullptr; // Punter a la actual superficie de destí
|
||||
@@ -85,12 +89,42 @@ namespace draw
|
||||
// [TODO] Incloure gestió de pantalla completa
|
||||
|
||||
// Inicialització de les estructures de SDL
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_SHOWN);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
char *driver_name;
|
||||
const int num_render_drivers = SDL_GetNumRenderDrivers();
|
||||
printf("Available renderers:\n");
|
||||
for (int i=0; i<num_render_drivers; ++i)
|
||||
{
|
||||
SDL_GetRenderDriver(i);
|
||||
printf(" - %i: %s\n", i, driver_name);
|
||||
}
|
||||
|
||||
printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer));
|
||||
|
||||
SDL_HideCursor();
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
dest_rect.w = screen_width * fullscreen_scale;
|
||||
dest_rect.h = screen_height * fullscreen_scale;
|
||||
dest_rect.x = (w - dest_rect.w)/2;
|
||||
dest_rect.y = (h - dest_rect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
}
|
||||
|
||||
// Establim el tamany "logic", indepndent del tamany de finestra
|
||||
SDL_RenderSetLogicalSize(sdl_renderer, width, height);
|
||||
//SDL_RenderSetLogicalSize(sdl_renderer, width, height);
|
||||
|
||||
// Creem la superficie "screen" i la establim com a superficie destinació
|
||||
screen = createSurface(width, height);
|
||||
@@ -148,23 +182,40 @@ namespace draw
|
||||
SDL_DestroyWindow(sdl_window);
|
||||
|
||||
const int zoom = screen_fullscreen ? 1 : screen_zoom;
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_HideCursor();
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
dest_rect.w = screen_width * fullscreen_scale;
|
||||
dest_rect.h = screen_height * fullscreen_scale;
|
||||
dest_rect.x = (w - dest_rect.w)/2;
|
||||
dest_rect.y = (h - dest_rect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
}
|
||||
|
||||
// Establim el tamany "logic", indepndent del tamany de finestra
|
||||
SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
|
||||
//SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
|
||||
}
|
||||
|
||||
void setZoom(const int value)
|
||||
{
|
||||
if (value < 1) return;
|
||||
const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window));
|
||||
|
||||
SDL_DisplayMode dm;
|
||||
SDL_GetCurrentDisplayMode(0, &dm);
|
||||
|
||||
if (screen_width*value > dm.w) return;
|
||||
if (screen_height*value > dm.h) return;
|
||||
if (screen_width*value > dm->w) return;
|
||||
if (screen_height*value > dm->h) return;
|
||||
|
||||
screen_zoom = value;
|
||||
reinit();
|
||||
@@ -203,6 +254,23 @@ namespace draw
|
||||
return screen_zoom;
|
||||
}
|
||||
|
||||
void toggleScreenMode()
|
||||
{
|
||||
screen_mode++;
|
||||
if (screen_mode == SCREEN_MODE_NUM_MODES) screen_mode = 0;
|
||||
//reinit();
|
||||
}
|
||||
|
||||
void setScreenMode(const int value)
|
||||
{
|
||||
screen_mode = value;
|
||||
}
|
||||
|
||||
const int getScreenMode()
|
||||
{
|
||||
return screen_mode;
|
||||
}
|
||||
|
||||
// Crea una superficie i torna un punter a ella
|
||||
surface *createSurface(const uint16_t w, const uint16_t h)
|
||||
{
|
||||
@@ -629,9 +697,35 @@ namespace draw
|
||||
// Desbloquejem la textura
|
||||
SDL_UnlockTexture(sdl_texture);
|
||||
|
||||
// Pintem la textura a pantalla
|
||||
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(sdl_renderer);
|
||||
}
|
||||
|
||||
// Pintem la textura a pantalla
|
||||
SDL_RenderTexture(sdl_renderer, sdl_texture, NULL, &dest_rect);
|
||||
|
||||
if (screen_mode & SCREEN_MODE_SCANLINES)
|
||||
{
|
||||
if (screen_zoom>=3 || screen_fullscreen)
|
||||
{
|
||||
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom;
|
||||
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
|
||||
for (int y=0; y<screen_height; ++y)
|
||||
{
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
|
||||
SDL_RenderLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
|
||||
if (zoom>3) SDL_RenderLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
|
||||
}
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
|
||||
for (int x=0; x<screen_width; ++x)
|
||||
{
|
||||
SDL_RenderLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
|
||||
}
|
||||
}
|
||||
}
|
||||
// I ho presentem
|
||||
SDL_RenderPresent(sdl_renderer);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,12 @@
|
||||
#define FONT_ZOOM_HORIZONTAL 2
|
||||
#define FONT_ZOOM_BOTH 3
|
||||
|
||||
#define SCREEN_MODE_NORMAL 0
|
||||
#define SCREEN_MODE_SCANLINES 1
|
||||
#define SCREEN_MODE_FOSFORO 2
|
||||
#define SCREEN_MODE_SCANFOS 3
|
||||
#define SCREEN_MODE_NUM_MODES 4
|
||||
|
||||
// Unitat per a la gestió dels recursos gràfics i dibuixat en pantalla
|
||||
namespace draw
|
||||
{
|
||||
@@ -44,6 +50,10 @@ namespace draw
|
||||
const bool getFullscreen();
|
||||
const int getZoom();
|
||||
|
||||
void toggleScreenMode();
|
||||
void setScreenMode(const int value);
|
||||
const int getScreenMode();
|
||||
|
||||
/// @brief Crea una superficie i torna un punter a ella
|
||||
/// @param w ample de la superficie
|
||||
/// @param h alt de la superficie
|
||||
|
||||
@@ -341,7 +341,19 @@ namespace file
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/." + foldername;
|
||||
config_folder = std::string(homedir) + "/.config/" + foldername;
|
||||
|
||||
{
|
||||
// Intenta crear ".config", per si no existeix
|
||||
std::string config_base_folder = std::string(homedir) + "/.config";
|
||||
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
|
||||
if (ret == -1 && errno != EEXIST)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG BASE FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "jaudio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace game
|
||||
{
|
||||
@@ -34,7 +34,7 @@ int main(int argc, char *argv[])
|
||||
game::param_count = argc;
|
||||
game::params = argv;
|
||||
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
|
||||
|
||||
input::init();
|
||||
audio::init();
|
||||
@@ -47,39 +47,39 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
while(SDL_PollEvent(&e))
|
||||
{
|
||||
if (e.type==SDL_QUIT) { game::should_exit = true; break; }
|
||||
if (e.type==SDL_KEYDOWN)
|
||||
if (e.type==SDL_EVENT_QUIT) { game::should_exit = true; break; }
|
||||
if (e.type==SDL_EVENT_KEY_DOWN)
|
||||
{
|
||||
input::updateKey(e.key.keysym.scancode);
|
||||
input::updateKey(e.key.scancode);
|
||||
}
|
||||
if (e.type==SDL_KEYUP)
|
||||
if (e.type==SDL_EVENT_KEY_UP)
|
||||
{
|
||||
input::updateKeypressed(e.key.keysym.scancode);
|
||||
input::updateKeypressed(e.key.scancode);
|
||||
}
|
||||
if (e.type==SDL_MOUSEBUTTONUP)
|
||||
if (e.type==SDL_EVENT_MOUSE_BUTTON_UP)
|
||||
{
|
||||
input::updateClk(e.button.button);
|
||||
}
|
||||
if (e.type==SDL_MOUSEWHEEL)
|
||||
if (e.type==SDL_EVENT_MOUSE_WHEEL)
|
||||
{
|
||||
input::updateWheel(e.wheel.y);
|
||||
}
|
||||
if (e.type==SDL_CONTROLLERBUTTONDOWN) {
|
||||
input::updatePadBtn(e.cbutton.button);
|
||||
input::updatePadBtnPressed(e.cbutton.button);
|
||||
if (e.type==SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||
input::updatePadBtn(e.gbutton.button);
|
||||
input::updatePadBtnPressed(e.gbutton.button);
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
|
||||
{
|
||||
current_ticks = SDL_GetTicks();
|
||||
if (!game::loop()) game::should_exit = true;
|
||||
input::updateKey(SDL_SCANCODE_UNKNOWN);
|
||||
input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
|
||||
input::updateClk(0);
|
||||
input::updateWheel(0);
|
||||
input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
current_ticks = SDL_GetTicks();
|
||||
input::updatePadBtn(SDL_GAMEPAD_BUTTON_INVALID);
|
||||
input::updatePadBtnPressed(SDL_GAMEPAD_BUTTON_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,31 +1,40 @@
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "jdraw.h"
|
||||
#include "jfile.h"
|
||||
|
||||
namespace input
|
||||
{
|
||||
static const uint8_t *keys = nullptr;
|
||||
static const bool *keys = nullptr;
|
||||
static uint8_t keypressed = 0;
|
||||
static uint8_t keydown = 0;
|
||||
static uint8_t btnClicked = 0;
|
||||
static int wheel = 0;
|
||||
static SDL_GameController *gamepad = NULL;
|
||||
static int8_t pad_btn_pressed = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
static int8_t pad_btn_down = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
static SDL_Gamepad *gamepad = NULL;
|
||||
static int8_t pad_btn_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
static int8_t pad_btn_down = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
|
||||
void initGamePad()
|
||||
{
|
||||
int size;
|
||||
char *buffer = file::getFileBuffer("gamecontrollerdb.txt", size);
|
||||
if (SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n");
|
||||
if (SDL_AddGamepadMappingsFromIO(SDL_IOFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n");
|
||||
free(buffer);
|
||||
|
||||
int num_gamepads;
|
||||
SDL_JoystickID *gamepads = SDL_GetGamepads(&num_gamepads);
|
||||
if (num_gamepads>0)
|
||||
{
|
||||
gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
SDL_SetGamepadEventsEnabled(true);
|
||||
SDL_free(gamepads);
|
||||
}
|
||||
/*
|
||||
const int num_joysticks = SDL_NumJoysticks();
|
||||
if (num_joysticks>=1) {
|
||||
for (int i=0; i<num_joysticks; ++i) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
gamepad = SDL_GameControllerOpen(i);
|
||||
gamepad = SDL_OpenGamepad() GameControllerOpen(i);
|
||||
if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) {
|
||||
SDL_GameControllerEventState(SDL_ENABLE);
|
||||
return;
|
||||
@@ -33,6 +42,7 @@ namespace input
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void init()
|
||||
@@ -76,7 +86,7 @@ namespace input
|
||||
bool padBtnDown(const int8_t btn)
|
||||
{
|
||||
if (!gamepad) return false;
|
||||
return SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(btn)) == 1;
|
||||
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(btn)) == 1;
|
||||
}
|
||||
|
||||
// Determina si el botó del pad especificat ha sigut polsat, pero no tornarà a ser true fins
|
||||
@@ -88,7 +98,7 @@ namespace input
|
||||
// Determina si hi ha algun botó del pad polsat ara mateix
|
||||
bool anyPadBtn()
|
||||
{
|
||||
return pad_btn_down != SDL_CONTROLLER_BUTTON_INVALID;
|
||||
return pad_btn_down != SDL_GAMEPAD_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
// Torna el codi del botó del pad que està sent polsat ara mateix
|
||||
@@ -144,7 +154,7 @@ namespace input
|
||||
// Torna la posició X actual del ratolí
|
||||
const int mouseX()
|
||||
{
|
||||
int x;
|
||||
float x;
|
||||
SDL_GetMouseState(&x, NULL);
|
||||
return x/draw::getZoom();
|
||||
}
|
||||
@@ -152,7 +162,7 @@ namespace input
|
||||
// Torna la posició Y actual del ratolí
|
||||
const int mouseY()
|
||||
{
|
||||
int y;
|
||||
float y;
|
||||
SDL_GetMouseState(NULL, &y);
|
||||
return y/draw::getZoom();
|
||||
}
|
||||
@@ -160,7 +170,7 @@ namespace input
|
||||
// Determina si el botó del ratolí especificat està sent polsada ara mateix
|
||||
const bool mouseBtn(const int btn)
|
||||
{
|
||||
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(btn));
|
||||
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MASK(btn));
|
||||
}
|
||||
|
||||
// Determina si el botó especificat ha sigut polsat, pero no tornarà a ser true fins
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <string.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "jutil.h"
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
namespace util
|
||||
{
|
||||
int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -16,13 +16,17 @@ namespace modules
|
||||
|
||||
void init()
|
||||
{
|
||||
audio::playMusic("mus_gameover.ogg", 0);
|
||||
if (gat == nullptr) gat = actor::createFromTemplate("GAT-NEGRE");
|
||||
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
|
||||
gat = actor::createFromTemplate("GAT-BATMAN");
|
||||
}
|
||||
|
||||
bool loop()
|
||||
{
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
|
||||
{
|
||||
if (gat) actor::remove(gat);
|
||||
gat = nullptr;
|
||||
audio::playMusic("mus_ingame.ogg");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "m_editor_bitmap.h"
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
#include "m_game.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "jfile.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
#include "m_game.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "m_editor_colors.h"
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "misc.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "misc.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
#include <vector>
|
||||
#include "room.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
@@ -21,6 +21,7 @@ namespace modules
|
||||
|
||||
void init(bool go_direct_to_credits)
|
||||
{
|
||||
audio::stopAllChannel();
|
||||
stage = go_direct_to_credits ? 2 : 0;
|
||||
time = SDL_GetTicks();
|
||||
if (go_direct_to_credits) time += 5000;
|
||||
@@ -55,7 +56,7 @@ namespace modules
|
||||
const bool shouldGoToNext()
|
||||
{
|
||||
if (SDL_GetTicks()-time < 1000) return false;
|
||||
return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
|
||||
return ( (stage<16) && (SDL_GetTicks()-time > (stage==15?10000:5000)) ) ||
|
||||
(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
|
||||
(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
|
||||
}
|
||||
@@ -147,13 +148,19 @@ namespace modules
|
||||
draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
|
||||
|
||||
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
if (actor::hero::getNumAmbernicsCollected()>0)
|
||||
{
|
||||
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
@@ -296,6 +296,7 @@ namespace modules
|
||||
if ( (controller::pressed(KEY_MENU)) || (controller::pressed(KEY_PICK)) || (controller::pressed(KEY_JUMP)) )
|
||||
{
|
||||
missatge[0] = 0;
|
||||
audio::resumeMusic();
|
||||
return;
|
||||
}
|
||||
draw::color(BLACK);
|
||||
@@ -436,7 +437,7 @@ namespace modules
|
||||
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/4, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
|
||||
|
||||
draw::stencil::enable();
|
||||
@@ -989,6 +990,8 @@ namespace modules
|
||||
|
||||
void setMissatge(const char *text)
|
||||
{
|
||||
actor::pauseWalkSound();
|
||||
audio::pauseMusic();
|
||||
strcpy(missatge, text);
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -19,7 +19,6 @@ namespace modules
|
||||
{
|
||||
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
|
||||
|
||||
if (heroi) actor::remove(heroi);
|
||||
if (actor::hero::isPrologo()) {
|
||||
heroi = actor::create("HERO", {16, 32, 0}, {6, 6, 8}, "gat.gif", {0, 0, 24, 28}, {-4, 32});
|
||||
} else {
|
||||
@@ -43,13 +42,18 @@ namespace modules
|
||||
|
||||
bool loop()
|
||||
{
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) { return false; }
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
|
||||
{
|
||||
if (heroi) actor::remove(heroi);
|
||||
heroi = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
draw::cls(2);
|
||||
draw::color(1);
|
||||
draw::swapcol(1, WHITE);
|
||||
actor::update(heroi, false);
|
||||
actor::drawAt(heroi, 150, 160);
|
||||
actor::drawAt(heroi, 150, 176);
|
||||
|
||||
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
|
||||
|
||||
@@ -59,21 +63,27 @@ namespace modules
|
||||
{
|
||||
int num_objectes = 0;
|
||||
for (int i=0;i<4;++i) if (actor::hero::getPrologoObjectState(i)==PROLOGO_OBJECT_LEFT) num_objectes++;
|
||||
draw::print2(num_objectes, 2, 11, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("OBJECTES DEJATS", 14, 12, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(num_objectes, 2, 8, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("OBJECTES DEJATS", 13, 12, GREEN, FONT_ZOOM_NONE);
|
||||
} else {
|
||||
draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getNumPartsCollected(), 2, 8, 12, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("PARTS TROBADES", 13, 12, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
|
||||
draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
|
||||
|
||||
if (actor::hero::getNumAmbernicsCollected()>0)
|
||||
{
|
||||
draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
|
||||
}
|
||||
|
||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -76,9 +76,17 @@ namespace modules
|
||||
}
|
||||
}
|
||||
|
||||
void cleanup()
|
||||
{
|
||||
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
|
||||
actor::remove(anbernic); anbernic=nullptr;
|
||||
}
|
||||
|
||||
int loop()
|
||||
{
|
||||
if (controller::pressed(KEY_MENU)) {
|
||||
if (controller::pressed(KEY_MENU))
|
||||
{
|
||||
cleanup();
|
||||
return INGAME_CONTINUAR;
|
||||
}
|
||||
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
|
||||
@@ -94,11 +102,7 @@ namespace modules
|
||||
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_RETURN))
|
||||
{
|
||||
audio::playSound("snd_push.wav", SOUND_BASIC);
|
||||
if (selected_option==INGAME_EIXIR)
|
||||
{
|
||||
for (int i=0; i<6; ++i) { actor::remove(parts[i]); parts[i]=nullptr;}
|
||||
actor::remove(anbernic); anbernic=nullptr;
|
||||
}
|
||||
cleanup();
|
||||
return selected_option;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
#include "controller.h"
|
||||
#include "jaudio.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <math.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -31,7 +32,7 @@ namespace modules
|
||||
void init()
|
||||
{
|
||||
srand(SDL_GetTicks());
|
||||
anys = draw::getSurface("25anys.gif");
|
||||
anys = draw::getSurface("25anys.gif"); // getSurface() no crea res, així que no fa falta destruir ni fer res al eixir
|
||||
num_pixels = 0;
|
||||
draw::surface *surf = draw::getSurface("jailgames.gif");
|
||||
for (int y=0; y<surf->h; ++y)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "controller.h"
|
||||
#include "jdraw.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "jaudio.h"
|
||||
#include "actor.h"
|
||||
namespace modules
|
||||
@@ -24,7 +24,7 @@ namespace modules
|
||||
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
|
||||
selected_option = OPTION_JUGAR;
|
||||
::game::setUpdateTicks(64);
|
||||
draw::loadPalette("test.gif");
|
||||
//draw::loadPalette("test.gif");
|
||||
surf = draw::getSurface("test.gif");
|
||||
draw::restorecol(2);
|
||||
if (config::isProgoloDesbloquejat()) min_option=0;
|
||||
@@ -120,6 +120,7 @@ namespace modules
|
||||
//draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print("v1.5b", 299, 233, WHITE, PAPER);
|
||||
|
||||
draw::render();
|
||||
return OPTION_NONE;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "controller.h"
|
||||
#include "jdraw.h"
|
||||
#include "jaudio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "config.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -57,7 +57,7 @@ namespace modules
|
||||
}
|
||||
} else {
|
||||
const int8_t btn = input::getPadBtnPressed();
|
||||
if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
|
||||
if (btn != SDL_GAMEPAD_BUTTON_INVALID) {
|
||||
config::definePadBtn(selected_option, btn);
|
||||
selected_option++;
|
||||
if (selected_option==6) state = STATE_SELECTING;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "console.h"
|
||||
#include <string.h>
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
@@ -76,6 +76,15 @@ void loadConfig()
|
||||
std::string txt_fullscreen = file::getConfigValue("fullscreen");
|
||||
if (txt_fullscreen=="yes") fullscreen = true;
|
||||
|
||||
int screen_mode = SCREEN_MODE_NORMAL;
|
||||
std::string txt_fosforo = file::getConfigValue("fosforo");
|
||||
if (txt_fosforo=="yes") screen_mode |= SCREEN_MODE_FOSFORO;
|
||||
|
||||
std::string txt_scanlines = file::getConfigValue("scanlines");
|
||||
if (txt_scanlines=="yes") screen_mode |= SCREEN_MODE_SCANLINES;
|
||||
|
||||
draw::setScreenMode(screen_mode);
|
||||
|
||||
static const char* nomtecles[6] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick"};
|
||||
for (int i=0; i<6; ++i)
|
||||
{
|
||||
@@ -95,9 +104,10 @@ void game::init()
|
||||
{
|
||||
if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
|
||||
|
||||
if (editor::isDevMode())
|
||||
if (editor::isDevMode()) {
|
||||
draw::init("The Pool", 520, 240, zoom);
|
||||
else {
|
||||
SDL_ShowCursor();
|
||||
} else {
|
||||
loadConfig();
|
||||
draw::init("The Pool", 320, 240, zoom, fullscreen);
|
||||
console::init();
|
||||
@@ -112,7 +122,11 @@ void game::init()
|
||||
audio::loadSound("snd_boost.wav");
|
||||
}
|
||||
|
||||
draw::loadPalette("test.gif");
|
||||
if (draw::getScreenMode()&SCREEN_MODE_FOSFORO) {
|
||||
draw::loadPalette("fosforo.gif");
|
||||
} else {
|
||||
draw::loadPalette("test.gif");
|
||||
}
|
||||
|
||||
if (editor::isDevMode()) {
|
||||
current_module = M_GAME;
|
||||
@@ -139,6 +153,19 @@ bool game::loop()
|
||||
fullscreen = draw::getFullscreen();
|
||||
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
|
||||
}
|
||||
if (input::keyPressed(SDL_SCANCODE_F4)) {
|
||||
draw::toggleScreenMode();
|
||||
const int mode = draw::getScreenMode();
|
||||
|
||||
if (mode&SCREEN_MODE_FOSFORO) {
|
||||
draw::loadPalette("fosforo.gif");
|
||||
} else {
|
||||
draw::loadPalette("test.gif");
|
||||
}
|
||||
|
||||
file::setConfigValue("fosforo", mode&SCREEN_MODE_FOSFORO?"yes":"no");
|
||||
file::setConfigValue("scanlines", mode&SCREEN_MODE_SCANLINES?"yes":"no");
|
||||
}
|
||||
|
||||
if (input::keyPressed(SDL_SCANCODE_F12)) {
|
||||
draw::reloadAll();
|
||||
|
||||
Reference in New Issue
Block a user