3 Commits
v1.0 ... v1.2

Author SHA1 Message Date
51eb933383 - [FIX] Arreglats els errors de la paleta de fósforo
- [CHG] Augmentades les probabilitats de una Cat's Life
- [NEW] Informació dels renderers al arrancar
- [FIX] Quan apareix un dialeg ja no es queda el só de caminar sonant de fondo
- [NEW] Quan apareix un dialeg i sona una fanfarria, la música se pausa
2024-10-10 20:14:18 +02:00
3f127b5444 - [FIX] En pantalla completa se veïa el cursor, ara ja no 2024-10-10 17:28:46 +02:00
2055ac523d - [FIX] El mode a pantalla completa ja manté proporcions senceres, amb barres negres pels costat quan fa falta
- [NEW] Amb F4 se fa toggle entre mode NORMAL, SCANLINES, FOSFORO i SCANLINES+FOSFORO
2024-10-10 16:10:09 +02:00
8 changed files with 145 additions and 8 deletions

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data/fosforo.gif Normal file

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@@ -9,6 +9,7 @@ end2.gif
floor.gif
font.gif
font2.gif
fosforo.gif
gat.gif
gat2.gif
intro1.gif

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@@ -2435,13 +2435,13 @@ namespace actor
int partsCollected = 0;
bool roomVisited[MAX_ROOMS];
int livesLost = 0;
int catsLifeOdds = 5;
int catsLifeOdds = 2;
uint32_t start_time = 0;
void reset()
{
partsCollected = livesLost = 0;
catsLifeOdds = 5;
catsLifeOdds = 2;
for (int i = 0; i < MAX_ROOMS; ++i)
roomVisited[i] = false;
start_time = SDL_GetTicks();

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@@ -15,11 +15,15 @@ namespace draw
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
SDL_Rect dest_rect = {0, 0, 320, 240};
static int fullscreen_scale = 1;
static int screen_zoom = 1;
static bool screen_fullscreen = false;
static int screen_width = 320;
static int screen_height = 240;
std::string screen_title = "";
static int screen_mode = SCREEN_MODE_NORMAL;
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
surface *destination = nullptr; // Punter a la actual superficie de destí
@@ -89,8 +93,39 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_RendererInfo info;
const int num_render_drivers = SDL_GetNumRenderDrivers();
printf("Available renderers:\n");
for (int i=0; i<num_render_drivers; ++i)
{
SDL_GetRenderDriverInfo(i, &info);
printf(" - %i: %s\n", i, info.name);
}
SDL_GetRendererInfo(sdl_renderer, &info);
printf("\nRenderer: %s\n", info.name);
if (screen_fullscreen)
{
SDL_ShowCursor(false);
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
SDL_ShowCursor(true);
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, width, height);
//SDL_RenderSetLogicalSize(sdl_renderer, width, height);
// Creem la superficie "screen" i la establim com a superficie destinació
screen = createSurface(width, height);
@@ -152,8 +187,27 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
if (screen_fullscreen)
{
SDL_ShowCursor(false);
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
SDL_ShowCursor(true);
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
//SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
}
void setZoom(const int value)
@@ -203,6 +257,23 @@ namespace draw
return screen_zoom;
}
void toggleScreenMode()
{
screen_mode++;
if (screen_mode == SCREEN_MODE_NUM_MODES) screen_mode = 0;
//reinit();
}
void setScreenMode(const int value)
{
screen_mode = value;
}
const int getScreenMode()
{
return screen_mode;
}
// Crea una superficie i torna un punter a ella
surface *createSurface(const uint16_t w, const uint16_t h)
{
@@ -629,9 +700,35 @@ namespace draw
// Desbloquejem la textura
SDL_UnlockTexture(sdl_texture);
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
if (screen_fullscreen)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
SDL_RenderClear(sdl_renderer);
}
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect);
if (screen_mode & SCREEN_MODE_SCANLINES)
{
if (screen_zoom>=3 || screen_fullscreen)
{
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom;
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
for (int y=0; y<screen_height; ++y)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
}
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
for (int x=0; x<screen_width; ++x)
{
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
}
}
}
// I ho presentem
SDL_RenderPresent(sdl_renderer);
}

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@@ -13,6 +13,12 @@
#define FONT_ZOOM_HORIZONTAL 2
#define FONT_ZOOM_BOTH 3
#define SCREEN_MODE_NORMAL 0
#define SCREEN_MODE_SCANLINES 1
#define SCREEN_MODE_FOSFORO 2
#define SCREEN_MODE_SCANFOS 3
#define SCREEN_MODE_NUM_MODES 4
// Unitat per a la gestió dels recursos gràfics i dibuixat en pantalla
namespace draw
{
@@ -44,6 +50,10 @@ namespace draw
const bool getFullscreen();
const int getZoom();
void toggleScreenMode();
void setScreenMode(const int value);
const int getScreenMode();
/// @brief Crea una superficie i torna un punter a ella
/// @param w ample de la superficie
/// @param h alt de la superficie

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@@ -296,6 +296,7 @@ namespace modules
if ( (controller::pressed(KEY_MENU)) || (controller::pressed(KEY_PICK)) || (controller::pressed(KEY_JUMP)) )
{
missatge[0] = 0;
audio::resumeMusic();
return;
}
draw::color(BLACK);
@@ -989,6 +990,8 @@ namespace modules
void setMissatge(const char *text)
{
actor::pauseWalkSound();
audio::pauseMusic();
strcpy(missatge, text);
}

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@@ -24,7 +24,7 @@ namespace modules
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
selected_option = OPTION_JUGAR;
::game::setUpdateTicks(64);
draw::loadPalette("test.gif");
//draw::loadPalette("test.gif");
surf = draw::getSurface("test.gif");
draw::restorecol(2);
if (config::isProgoloDesbloquejat()) min_option=0;

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@@ -76,6 +76,15 @@ void loadConfig()
std::string txt_fullscreen = file::getConfigValue("fullscreen");
if (txt_fullscreen=="yes") fullscreen = true;
int screen_mode = SCREEN_MODE_NORMAL;
std::string txt_fosforo = file::getConfigValue("fosforo");
if (txt_fosforo=="yes") screen_mode |= SCREEN_MODE_FOSFORO;
std::string txt_scanlines = file::getConfigValue("scanlines");
if (txt_scanlines=="yes") screen_mode |= SCREEN_MODE_SCANLINES;
draw::setScreenMode(screen_mode);
static const char* nomtecles[6] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick"};
for (int i=0; i<6; ++i)
{
@@ -112,7 +121,11 @@ void game::init()
audio::loadSound("snd_boost.wav");
}
draw::loadPalette("test.gif");
if (draw::getScreenMode()&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
if (editor::isDevMode()) {
current_module = M_GAME;
@@ -139,6 +152,19 @@ bool game::loop()
fullscreen = draw::getFullscreen();
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F4)) {
draw::toggleScreenMode();
const int mode = draw::getScreenMode();
if (mode&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
file::setConfigValue("fosforo", mode&SCREEN_MODE_FOSFORO?"yes":"no");
file::setConfigValue("scanlines", mode&SCREEN_MODE_SCANLINES?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F12)) {
draw::reloadAll();