Files
thepool/source/m_catslife.cpp
Raimon Zamora 0ab4ca06e3 - [FIX] [#2] Quan et donen una cat's life, ja no torna la música del joc
- [FIX] [#3] Quan entres a la habitació de la depuradora ...
- [FIX] [#4] ficar anbernics recopilades en el game over i altres pantalles de resum
- [FIX] [#5] que al acabar el joc la seuquencia acabe amb els stats, com el game over
2024-10-31 12:08:10 +01:00

50 lines
1.2 KiB
C++

#include "m_catslife.h"
#include "jgame.h"
#include "controller.h"
#include "jdraw.h"
#include "jaudio.h"
#include "actor.h"
#include "room.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace catslife
{
actor::actor_t *gat = nullptr;
void init()
{
if (audio::getCurrentMusic() != "mus_gameover.ogg") audio::playMusic("mus_gameover.ogg", 0);
gat = actor::createFromTemplate("GAT-BATMAN");
}
bool loop()
{
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
{
if (gat) actor::remove(gat);
gat = nullptr;
audio::playMusic("mus_ingame.ogg");
return false;
}
draw::cls(2);
draw::color(1);
draw::swapcol(1, WHITE);
actor::update(gat, false);
actor::drawAt(gat, 150, 130);
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
draw::print2("CAT'S LIFE", 15, 9, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return true;
}
}
}