Files
thepool/source/m_game.cpp

836 lines
36 KiB
C++

#include "m_game.h"
#include "actor.h"
#include "room.h"
#include "jui.h"
#include "jinput.h"
#include "jgame.h"
#include "console.h"
#include "editor.h"
#include "jutil.h"
namespace modules
{
namespace game
{
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
std::vector<std::string> gifs;
int treeview_scroll = 0;
std::vector<std::string> getGifs() { return gifs; }
void init()
{
actor::clear(true);
::game::setUpdateTicks(64);
actor::templates::load();
if (editor::isDevMode())
{
draw::setPaletteColor(100, 0xbb, 0x80, 0x80);
draw::setPaletteColor(101, 0xff, 0xc0, 0xc0);
draw::stencil::init();
FILE* f = fopen("data/gifs.txt", "r");
int buffer_len=255;
char buffer[buffer_len];
while(fgets(buffer, buffer_len, f)) {
auto len = strlen(buffer);
buffer[len-1]=0;
gifs.push_back(std::string(buffer));
}
fclose(f);
}
actor::hero::init();
room::load(0);
}
void print(int x, int y, int num)
{
int digits=0;
bool sign = num < 0;
num = SDL_abs(num);
int n = num;
while (n>0) {n=n/10;digits++;}
if (sign) digits++;
x=x+digits*4;
if (num==0) draw::draw(x+4,y,5,7,0,120);
while (num>0)
{
draw::draw(x,y,5,7,(num%10)*5,120);
num=num/10;
x=x-4;
}
if (sign) draw::draw(x,y,5,7,50,120);
}
const bool btn_small(const int x, const int y, int &var, int min, int max)
{
char buffer[100];
const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, 17, 11);
if (result)
{
const int value = SDL_atoi(result);
var=SDL_max(min, SDL_min(max, value));
return true;
}
return false;
}
const bool btn_small(const int x, const int y, int &var, int min, int max, int width)
{
char buffer[100];
const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, width, 11);
if (result)
{
const int value = SDL_atoi(result);
var=SDL_max(min, SDL_min(max, value));
return true;
}
return false;
}
const bool btn_check(const int x, const int y, const char* label, int &flags, const uint16_t value, const int width=24)
{
int result=0;
if (flags & value) {
result=ui::check(label, x, y, width, 11, true);
} else {
result=ui::check(label, x, y, width, 11, false);
}
if (result)
{
if (flags & value) {
flags = flags & ~value;
} else {
flags = flags | value;
}
return true;
}
return false;
}
const bool btn_opt(const char* label, const int x, const int y, int &var, std::vector<uint8_t> values, std::vector<std::string> labels, const int w=32)
{
//draw::print(label, x, y+3, 15, 0);
ui::label(label, x, y, w, 11);
int result = 0;
std::size_t pos = 0;
while (pos<values.size())
{
if (values[pos]==var) break;
pos++;
}
result = ui::combo(labels[pos].c_str(), x+w-1, y, 96-w, 11);
if (result)
{
pos++; if (pos==values.size()) pos=0;
var = values[pos];
return true;
}
return false;
}
bool btn_opt2(const char* label, const int x, const int y, char *var, std::vector<std::string> values)
{
//draw::print(label, x, y+3, PAPER, 0);
ui::label(label, x, y, 48, 11);
int result = 0;
std::size_t pos = 0;
std::string v = var;
while (pos < values.size() && v != values[pos])
{
pos++;
}
if (pos==values.size()) pos = 0;
result = ui::combo(var, x+47, y, 48, 11);
if (result)
{
pos++; if (pos==values.size()) pos=0;
strcpy(var,values[pos].c_str());
return true;
}
return false;
}
const bool btn_txt(const char* label, const int x, const int y, char *var)
{
//draw::print(label, x, y+3, PAPER, 0);
ui::label(label, x, y, 48, 11);
int result = 0;
result = ui::textbox(var, x+47, y, 48, 11);
if (result)
{
const int len = strlen(var);
if (result == SDL_SCANCODE_BACKSPACE) {
if (len>0) var[len-1] = 0;
} else {
if (len<15) {
var[len] = util::scancode_to_char(result);
var[len+1] = 0;
}
}
return true;
}
return false;
}
int section = SECTION_ROOM;
void editor_select_by_keyboard()
{
if ( !(input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL)) ) return;
actor::actor_t *selected = actor::getSelected();
if ( input::keyPressed(SDL_SCANCODE_UP) )
{
if (!selected) {
actor::actor_t *first = actor::getFirst();
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
actor::select(first);
} else {
if (selected->prev) {
actor::actor_t *prev = selected->prev;
while (prev && (prev->flags&FLAG_IGNORE)) prev=prev->prev;
actor::select(prev);
} else {
actor::actor_t *last = actor::getLast();
while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
actor::select(last);
}
}
section=SECTION_ACTOR;
}
if ( input::keyPressed(SDL_SCANCODE_DOWN) )
{
if (!selected) {
actor::actor_t *last = actor::getLast();
while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
actor::select(last);
} else {
if (selected->next) {
actor::actor_t *next = selected->next;
while (next && (next->flags&FLAG_IGNORE)) next=next->next;
if (next) {
actor::select(next);
} else {
actor::actor_t *first = actor::getFirst();
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
actor::select(first);
}
} else {
actor::actor_t *first = actor::getFirst();
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
actor::select(first);
}
}
section=SECTION_ACTOR;
}
}
void editor_move_selected()
{
actor::actor_t *selected = actor::getSelected();
if (!selected) return;
const int adv = ( input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL) ) ? 8 : 1;
vec3_t min = room::getMin();
vec3_t max = room::getMax();
if ( input::keyDown(SDL_SCANCODE_LEFT) && selected->pos.x>min.x ) { selected->pos.x-=adv; actor::setDirty(selected); room::editor::modify(); }
if ( input::keyDown(SDL_SCANCODE_RIGHT) && (selected->pos.x+selected->size.x)<max.x ) { selected->pos.x+=adv; actor::setDirty(selected); room::editor::modify(); }
if ( input::keyDown(SDL_SCANCODE_UP) && selected->pos.y>min.y ) { selected->pos.y-=adv; actor::setDirty(selected); room::editor::modify(); }
if ( input::keyDown(SDL_SCANCODE_DOWN) && (selected->pos.y+selected->size.y)<max.y ) { selected->pos.y+=adv; actor::setDirty(selected); room::editor::modify(); }
if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && selected->pos.z>min.z ) { selected->pos.z-=adv; actor::setDirty(selected); room::editor::modify(); }
if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ ) { selected->pos.z+=adv; actor::setDirty(selected); room::editor::modify(); }
}
int loop()
{
int return_value = GAME_NONE;
if (actor::hero::isDead()) return GAME_DEAD;
if (input::keyPressed(SDL_SCANCODE_ESCAPE))
{
if (console::isEnabled()) {
console::toggle();
} else {
if (editor::isEditing()) room::editor::save();
return GAME_MENU;
}
}
// WHILE EDITING...
if (editor::isEditing())
{
if (input::keyPressed(SDL_SCANCODE_TAB)) return GAME_EDITOR_MAP;
if (input::keyPressed(SDL_SCANCODE_GRAVE)) return GAME_EDITOR_TEMPLATES;
editor_move_selected();
actor::updateEditor(actor::getFirst());
}
else
{
if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
if (!console::update())
{
actor::update(actor::getFirst());
actor::hero::useBoostGod();
}
}
actor::reorder();
//if (editor::isEditing()) editor_select_by_keyboard();
draw::resetViewport();
draw::cls(2);
if (editor::isDevMode()) draw::setViewport(100,0,320,240);
room::draw();
draw::stencil::enable();
draw::stencil::clear(255);
actor::draw(actor::getFirst());
draw::stencil::disable();
room::draw2();
draw::swapcol(1, WHITE+LIGHT);
actor::draw(actor::getPicked(), false);
if (editor::isDevMode() && input::mouseBtn(1))
{
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
if (val != 255)
{
actor::select(actor::findByTag(val));
section = SECTION_ACTOR;
}
}
if (!editor::isEditing())
{
const int col1 = room::getColor(1);
const int col2 = room::getColor(2);
const int col3 = room::getColor(3);
//draw::print2("hi", 4, 24, col3, FONT_ZOOM_NONE);
draw::print2("no", 4, 25, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getLives(), 2, 4, 26, col1, FONT_ZOOM_VERTICAL);
draw::print2("a", 9, 26, col1, FONT_ZOOM_NONE);
draw::print2("b", 12, 26, col2, FONT_ZOOM_NONE);
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
draw::stencil::enable();
draw::stencil::clear(255);
draw::setSource(draw::getSurface("objectes.gif"));
draw::stencil::set(SKILL_SHOES);
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
draw::draw(276,166, 28, 22, 162, 0);
draw::stencil::set(SKILL_PANTS);
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
draw::draw(250,183, 18, 23, 167, 22);
draw::stencil::set(SKILL_GLOVES);
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
draw::draw(222,200, 21, 22, 165, 45);
draw::stencil::set(SKILL_BAG);
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
draw::draw(279,200, 20, 25, 145, 41);
draw::stencil::disable();
if (editor::isDevMode() && input::mouseClk(1))
{
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
if (val != 255)
{
if (actor::hero::getSkills() & val)
actor::hero::dropSkill(val);
else
actor::hero::giveSkill(val);
room::cycleColor(1);
}
}
}
/*
print(0,0,input::mouseX());
print(0,20,input::mouseY());
print(0,30,input::mouseBtn(1)?1:0);
print(0,40,input::mouseBtn(2)?1:0);
print(0,50,input::mouseBtn(3)?1:0);
*/
if (!editor::isDevMode())
{
console::draw();
draw::render();
return GAME_NONE;
}
draw::print2(room::getExit(XN), -2, 1, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(YN), -2, 38, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(XP), -2, 38, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(YP), -2, 1, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(ZP), -2, 19, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(ZN), -2, 19, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getCurrent(), -2, 4, 3, WHITE, FONT_ZOOM_BOTH);
if (input::mouseClk(1)) {
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
if (mx>=0 && my>=0 && mx<320 && my<240) {
if (mx<32 && my<24) {
int room = room::editor::refExit(XN);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, XP);
}
if (mx>288 && my<24) {
int room = room::editor::refExit(YN);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, YP);
}
if (mx>288 && my>216) {
int room = room::editor::refExit(XP);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, XN);
}
if (mx<32 && my>216) {
int room = room::editor::refExit(YP);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL))
room::load(room, YN);
}
if (mx>144 && mx<176 && my<24) {
int room = room::editor::refExit(ZP);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, ZN);
}
if (mx>144 && mx<176 && my>216) {
int room = room::editor::refExit(ZN);
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, ZP);
}
}
}
ui::start();
actor::actor_t *act = nullptr;
draw::setViewport(0,0,100,240);
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
/*
int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
if (result)
{
int new_current_template = editor::getCurrentTemplate() + (result-2);
if (new_current_template >= actor::templates::size()) new_current_template = 0;
if (new_current_template < 0) new_current_template = actor::templates::size()-1;
editor::setCurrentTemplate(new_current_template);
}
if (ui::button("NEW", 78, 2, 20, 11))
{
actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
actor::setUniqueName(new_act);
actor::setDirty(new_act, true);
actor::select(new_act);
room::editor::modify();
}
*/
draw::color(LIGHT+WHITE);
draw::fillrect(2, 15, 96, 223);
draw::color(PAPER);
draw::rect(2, 15, 96, 223);
draw::setViewport(0, 15, 100, 222);
int mx = draw::getLocalX(input::mouseX());
int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
const bool btnClk = input::mouseClk(1) || input::mouseClk(3);
if (mx>=0 && mx <=100 && my>=0 && my<=221)
{
treeview_scroll -= input::mouseWheel();
if (treeview_scroll<0) treeview_scroll=0;
}
switch (section)
{
case SECTION_GENERAL: treeview_scroll = 0; break;
case SECTION_ROOM: if (treeview_scroll > room::editor::getCurrentRoom()+1) treeview_scroll = room::editor::getCurrentRoom()+1;
}
int line = -treeview_scroll;
/*
if (section==SECTION_GENERAL)
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
section = SECTION_GENERAL;
}
//draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
//line++;
*/
if (section==SECTION_ROOM)
{
for (int i=0;i<MAX_ROOMS;++i)
{
if (room::editor::roomExists(i))
{
if (i == room::editor::getCurrentRoom())
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
if (i == room::editor::getCurrentRoom()) {
section = SECTION_ACTOR;
} else {
room::load(i);
}
}
char num[] = "+ROOM 00";
num[6] = int(i/10)+48;
num[7] = (i%10)+48;
draw::print(num, 6, 4+line*9, LIGHT+WHITE, BLACK); line++;
}
}
} else if (section==SECTION_ACTOR)
{
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
section = SECTION_ROOM;
}
const int i = room::editor::getCurrentRoom();
char num[] = "-ROOM 00";
num[6] = int(i/10)+48;
num[7] = (i%10)+48;
draw::print(num, 6, 4+line*9, LIGHT+WHITE, BLACK); line++;
act = actor::alphaOrder(actor::getFirst());
while (act)
{
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
if (act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
actor::select(act);
section = SECTION_ACTOR;
}
draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
line++;
}
act = act->next_alpha;
}
}
if ((line+treeview_scroll)>24)
{
const float total_size = float(line+treeview_scroll);
int ascensor_length = 222.0f/(total_size/24.0f);
int ascensor_pos = 222.0f/(total_size/treeview_scroll);
draw::color(WHITE);
draw::fillrect(95, ascensor_pos, 2, ascensor_length);
}
draw::setViewport(420, 0, 100, 240);
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
if (ui::button("EDITING", 2, 2, 96, 11, editor::isEditing()))
{
room::load(room::editor::getCurrentRoom());
if (!editor::isEditing())
{
actor::actor_t *hero = actor::find("HERO");
hero->pos.x = hero->pos.y = 32; hero->pos.z = 0;
}
editor::setEditing(!editor::isEditing());
}
draw::setViewport(420, 15, 100, 225);
mx = draw::getLocalX(input::mouseX());
my = draw::getLocalY(input::mouseY());
bool changed = false;
switch (section)
{
case SECTION_GENERAL:
break;
case SECTION_ROOM:
draw::color(LIGHT+WHITE);
draw::fillrect(2, 0, 96, 223);
line = 0;
//changed |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
//changed |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
ui::label("ROOM DIMENSIONS", 2, line, 96, 11, GRAY); line+=10;
ui::label("WIDTH", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refWidth(), 0, 3, 50);
line += 10;
ui::label("HEIGHT", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refHeight(), 0, 3, 50);
line += 10;
ui::label("DOOR HEIGHTS", 2, line, 96, 11, GRAY); line+=10;
ui::label("XN", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refDoor(XN), -1, 5, 50);
line += 10;
ui::label("YP", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refDoor(YP), -1, 5, 50);
line += 10;
ui::label("XP", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refDoor(XP), -1, 5, 50);
line += 10;
ui::label("YN", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refDoor(YN), -1, 5, 50);
line += 10;
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
//changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
{
const char *colors[] = {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
ui::label("COLOR", 2, line, 48, 11);
const int color = room::editor::refColor();
if (ui::combo(colors[color], 48, line, 49, 11)) {
//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
return_value = GAME_EDITOR_COLORS;
}
draw::color(LIGHT+color+7); draw::fillrect(77,2+line,7,7);draw::color(PAPER); draw::rect(77,2+line,7,7);
}
line += 10;
ui::label("FLOOR", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
line += 10;
ui::label("WALL", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refWallTex(), 0, room::getWallsCount()-1, 50);
line += 10;
ui::label("DOOR", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refDoorTex(), 0, room::getDoorCount()-1, 50);
line += 10;
ui::label("UNDER DOOR", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, room::getWallsCount()-1, 50);
line += 10;
ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
ui::label("XN", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(XN), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XN), XP);
line += 10;
ui::label("YP", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP), YN);
line += 10;
ui::label("XP", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP), XN);
line += 10;
ui::label("YN", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN), YP);
line += 10;
ui::label("ZP", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP), ZN);
line += 10;
ui::label("ZN", 2, line, 48, 11);
changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN), ZP);
line += 10;
/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
changed |= btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
changed |= btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
changed |= btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
changed |= btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);*/
if (changed) { room::editor::modify(); room::update(); }
draw::color(PAPER);
draw::rect(2, 0, 96, 223);
break;
case SECTION_ACTOR:
draw::color(LIGHT+WHITE);
draw::fillrect(2, 0, 96, 153);
changed = false;
act = actor::getSelected();
if (act)
{
line = 0;
//draw::setViewport(420, 90, 100, 150);
changed |= btn_txt("NAME", 2, line, act->name); line+=10;
ui::label("LOCATION", 2, line, 96, 11, GRAY); line+=10;
ui::label("POS", 2, line, 48, 11);
changed |= btn_small(49, line, act->pos.x, 0, 512);
changed |= btn_small(65, line, act->pos.y, 0, 512);
changed |= btn_small(81, line, act->pos.z, 0, 512);
line+=10;
ui::label("SIZE", 2, line, 48, 11);
changed |= btn_small(49, line, act->size.x, 0, 512);
changed |= btn_small(65, line, act->size.y, 0, 512);
changed |= btn_small(81, line, act->size.z, 0, 512);
line+=10;
ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
{
ui::label("FILE", 2, line, 49, 11);
if (ui::combo(act->bmp, 49, line, 48, 11)) {
//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
return_value = GAME_EDITOR_BITMAP_FILE;
}
}
/*
if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
//draw::freeSurface(act->surface);
act->surface = draw::getSurface(act->bmp);
changed = true;
}
*/
line+=10;
ui::label("POS", 2, line, 48, 11);
if (input::mouseClk(1) && mx>=2 && mx <=48 && my>=line && my<=line+10) return_value = GAME_EDITOR_BITMAP_POS;
changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
changed |= btn_small(73, line, act->bmp_rect.y, 0, 512, 25);
line+=10;
ui::label("SIZE", 2, line, 48, 11);
if (input::mouseClk(1) && mx>=2 && mx <=48 && my>=line && my<=line+10) return_value = GAME_EDITOR_BITMAP_SIZE;
changed |= btn_small(49, line, act->bmp_rect.w, 0, 512, 25);
changed |= btn_small(73, line, act->bmp_rect.h, 0, 512, 25);
line+=10;
ui::label("OFFSET", 2, line, 48, 11);
changed |= btn_small(49, line, act->bmp_offset.x, -32, 64, 25);
changed |= btn_small(73, line, act->bmp_offset.y, -32, 64, 25);
line+=10;
ui::label("FLAGS", 2, line, 96, 11, GRAY);
changed |= btn_check(50, line, "INER", act->flags, FLAG_INERTIA);
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
line+=10;
changed |= btn_check(2, line, "PICK", act->flags, FLAG_PICKABLE);
changed |= btn_check(26, line, "PUSH", act->flags, FLAG_PUSHABLE);
changed |= btn_check(50, line, "REAC", act->flags, FLAG_REACTIVE);
changed |= btn_check(74, line, "MOVI", act->flags, FLAG_MOVING);
line+=10;
changed |= btn_check(2, line, "ANIM", act->flags, FLAG_ANIMATED);
changed |= btn_check(26, line, "ORIE", act->flags, FLAG_ORIENTABLE);
changed |= btn_check(50, line, "DEAD", act->flags, FLAG_DEADLY);
changed |= btn_check(74, line, "GRAV", act->flags, FLAG_GRAVITY);
line+=11;
ui::label("PROPERTIES", 2, line, 96, 11, GRAY); line+=10;
if (btn_opt("ORIENT", 2, line, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"}, 48))
{
act->mov_push = act->orient;
changed = true;
}
line+=10;
changed |= btn_opt("MOVEMNT", 2, line, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_RANDV, MOV_HUNT}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "RANDV", "HUNT"}, 48);
line+=10;
changed |= btn_opt("ANIMCYC", 2, line, act->anim_cycle, {0, 1, 2}, {"0 1 0 2", "0 1 2 3", "0 1 2"}, 48);
line+=10;
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
ui::label("ANMSPED", 2, line, 49, 11);
changed |= btn_small(49, line, act->anim_wait, 0, 10, 49);
line+=10;
ui::label("MASKS", 2, line, 96, 11, GRAY); line+=10;
ui::label("RMASK", 2, line, 24, 11);
changed |= btn_check(24+2, line, "XP", act->react_mask, PUSH_XP, 12);
changed |= btn_check(24+14, line, "XN", act->react_mask, PUSH_XN, 12);
changed |= btn_check(24+26, line, "YP", act->react_mask, PUSH_YP, 12);
changed |= btn_check(24+38, line, "YN", act->react_mask, PUSH_YN, 12);
changed |= btn_check(24+50, line, "ZP", act->react_mask, PUSH_ZP, 12);
changed |= btn_check(24+62, line, "ZN", act->react_mask, PUSH_ZN, 12);
line+=11;
ui::label("RPUSH", 2, line, 24, 11);
changed |= btn_check(24+2, line, "XP", act->react_push, PUSH_XP, 12);
changed |= btn_check(24+14, line, "XN", act->react_push, PUSH_XN, 12);
changed |= btn_check(24+26, line, "YP", act->react_push, PUSH_YP, 12);
changed |= btn_check(24+38, line, "YN", act->react_push, PUSH_YN, 12);
changed |= btn_check(24+50, line, "ZP", act->react_push, PUSH_ZP, 12);
changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
line+=12;
draw::color(PAPER);
draw::rect(2, 0, 96, 204);
if (ui::button("DUPLICATE", 2, line, 48, 11) || (input::keyDown(SDL_SCANCODE_LCTRL) && input::keyPressed(SDL_SCANCODE_D)))
{
actor::actor_t *new_act = actor::duplicate(act);
actor::setUniqueName(new_act);
//new_act->pos.x++; new_act->pos.y++;
actor::setDirty(new_act, true);
actor::select(new_act);
changed = true;
}
if (ui::button("DELETE", 48, line, 48, 11) || input::keyPressed(SDL_SCANCODE_DELETE))
{
actor::remove(act);
act = nullptr;
changed = true;
}
line+=10;
if (changed) { room::editor::modify(); }
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
{
if (act) actor::templates::add(act);
}
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
}
break;
};
draw::render();
return return_value;
}
}
}