Files
thepool/data/templates.txt
Raimon Zamora dc24aa009b - [FIX] Retocades les coordenades d'entrada de l'heroi
- [NEW] Amb CTRL+cursors es pot moure de 8 en 8 en l'editor
- [DEL] Ja no es pot canviar d'actor amb ctrl+cursors en l'editor
- [NEW] Ja estic fent les habitacions definitives. Ahi si que no vull spoilechar
2024-07-30 20:41:52 +02:00

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actor{
name: BOX
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 32 32 0
size: 8 8 8
flags: PUSHABLE
movement: CW
}
actor{
name: BARREL
bmp: caixes.gif
bmp-rect: 96 64 18 32
bmp-offset: -7 37
pos: 25 9 0
size: 6 6 12
anim-cycle: SEQ
anim-wait: 1
flags: PUSHABLE ANIMATED GRAVITY
movement: CW
}
actor{
name: NEVERA1
bmp: caixes.gif
bmp-rect: 0 96 32 32
bmp-offset: 0 32
pos: 32 32 0
size: 8 8 8
movement: CW
}
actor{
name: NEVERA2
bmp: caixes.gif
bmp-rect: 32 96 32 32
bmp-offset: 0 32
pos: 32 32 8
size: 8 8 8
movement: CW
}
actor{
name: LIFT
bmp: caixes.gif
bmp-rect: 32 32 32 24
bmp-offset: 0 24
pos: 56 0 0
size: 8 8 4
orient: ZP
flags: MOVING
movement: Z
}
actor{
name: BOOSTER
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 0 0 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: S-SHOES
bmp: objectes.gif
bmp-rect: 162 0 28 22
bmp-offset: -3 24
pos: 48 8 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-TIMER
bmp: objectes.gif
bmp-rect: 96 0 24 32
bmp-offset: -4 34
pos: 8 40 8
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-FILTER
bmp: objectes.gif
bmp-rect: 24 0 24 32
bmp-offset: -4 34
pos: 8 24 8
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-ELBOW
bmp: objectes.gif
bmp-rect: 22 32 22 32
bmp-offset: -2 35
pos: 8 16 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-PIPE
bmp: objectes.gif
bmp-rect: 16 64 16 32
bmp-offset: -8 36
pos: 8 24 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-SALT
bmp: objectes.gif
bmp-rect: 86 32 20 32
bmp-offset: -7 35
pos: 8 32 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: P-PUMP
bmp: objectes.gif
bmp-rect: 70 64 22 32
bmp-offset: -5 35
pos: 8 32 11
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: SOFA
bmp: altres.gif
bmp-rect: 0 0 48 40
bmp-offset: 0 32
pos: 0 0 0
size: 16 8 6
movement: CW
}
actor{
name: LLIT
bmp: altres.gif
bmp-rect: 48 0 57 47
bmp-offset: 11 32
pos: 8 8 0
size: 16 16 8
movement: CW
}
actor{
name: KALLAX-A
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: 0 31
pos: 0 0 0
size: 8 4 8
movement: CW
}
actor{
name: FINESTRA
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: 0 39
pos: 15 23 4
size: 1 1 9
movement: CW
}
actor{
name: EXPLOSION
bmp: caixes.gif
bmp-rect: 0 160 18 22
bmp-offset: -7 24
pos: 32 32 0
size: 8 8 4
anim-cycle: SEQ
flags: ANIMATED
movement: CW
}
actor{
name: GAT-NEGRE
bmp: gat.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 8 8 0
size: 8 8 8
orient: XP
anim-wait: 2
flags: MOVING ANIMATED ORIENTABLE
movement: CW
}
actor{
name: CUADRO
bmp: altres.gif
bmp-rect: 66 75 18 32
bmp-offset: 0 39
pos: 14 23 6
size: 1 1 9
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: MESITA
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 0 16 0
size: 8 8 4
movement: CW
}
actor{
name: LAMPARA
bmp: altres.gif
bmp-rect: 128 0 20 41
bmp-offset: -6 45
pos: 1 41 0
size: 6 6 16
movement: CW
}
actor{
name: ROOMBA
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 32 32 0
size: 8 8 2
orient: XN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}
actor{
name: WC
bmp: altres.gif
bmp-rect: 105 0 21 33
bmp-offset: -4 36
pos: 8 8 0
size: 8 8 8
movement: CW
}