90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
#include "m_editor_bitmap_file.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "jfile.h"
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#include <SDL2/SDL.h>
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#include "room.h"
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#include "actor.h"
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#include "m_game.h"
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namespace modules
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{
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namespace editor_bitmap_file
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{
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std::vector<std::string> gifs; // = { "abad.gif", "batman.gif", "altres.gif", "caixes.gif", "gat.gif", "gat2.gif", "objectes.gif", "obrer.gif", "doors.gif" };
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void init()
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{
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draw::resetViewport();
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//gifs = game::getGifs();
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gifs.clear();
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int size;
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char *buffer = file::getFileBuffer("gifs_editor.txt", size, true);
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char *p = buffer;
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char *n = buffer;
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while (*n!=0) {
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while (*n!='\n') n++;
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*n=0;
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gifs.push_back(p);
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p=++n;
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}
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free(buffer);
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}
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE)) return false;
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if (input::mouseClk(1))
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{
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const int x = input::mouseX()/80;
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const int y = input::mouseY()/80;
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const int selected = x+y*6;
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if (selected < (int)gifs.size())
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{
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actor::actor_t* act = actor::getSelected();
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strcpy(act->bmp, gifs[selected].c_str());
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act->surface = draw::getSurface(gifs[selected]);
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return false;
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}
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}
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int selected = -1;
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if (input::mouseBtn(1))
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{
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const int x = input::mouseX()/80;
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const int y = input::mouseY()/80;
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selected = x+y*6;
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if (selected >= (int)gifs.size()) selected = -1;
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}
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draw::cls(2);
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int bx = 0;
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int by = 0;
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for (int i=0; i<(int)gifs.size(); ++i)
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{
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draw::surface *surf = draw::getSurface(gifs[i].c_str());
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draw::setSource(surf);
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//const float aspect = float(surf->w) / float(surf->h);
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//const int width = 64.0f*aspect;
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draw::draw(2+80*bx, 2+by*80, surf->w, surf->h, 0, 0, 0, 64, 64);
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draw::print(gifs[i].c_str(), 2+80*bx + 32 - (gifs[0].size()/2)*4, 70+by*80, LIGHT+WHITE, PAPER);
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bx++; if (bx>5) { bx=0; by++; }
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}
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if (selected!=-1)
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{
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draw::surface *surf = draw::getSurface(gifs[selected].c_str());
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draw::setSource(surf);
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draw::color(PAPER);
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draw::fillrect(((520-surf->w)/2)-4, ((240-surf->h)/2)-4, surf->w+8, surf->h+8);
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draw::color(WHITE);
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draw::rect(((520-surf->w)/2)-2, ((240-surf->h)/2)-2, surf->w+4, surf->h+4);
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draw::draw((520-surf->w)/2, (240-surf->h)/2, surf->w, surf->h, 0, 0, 0);
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}
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draw::render();
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return true;
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}
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}
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}
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