706 lines
29 KiB
C++
706 lines
29 KiB
C++
#include "m_game.h"
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#include "actor.h"
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#include "room.h"
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#include "jui.h"
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#include "jinput.h"
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#include "jgame.h"
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#include "console.h"
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#include "editor.h"
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namespace modules
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{
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namespace game
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{
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enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
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std::vector<std::string> gifs;
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int treeview_scroll = 0;
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int *current_field = nullptr;
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void init()
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{
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actor::clear(true);
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::game::setUpdateTicks(64);
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actor::templates::load();
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if (editor::isDevMode()) {
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FILE* f = fopen("data/gifs.txt", "r");
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int buffer_len=255;
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char buffer[buffer_len];
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while(fgets(buffer, buffer_len, f)) {
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auto len = strlen(buffer);
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buffer[len-1]=0;
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gifs.push_back(std::string(buffer));
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}
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fclose(f);
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}
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actor::hero::init();
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room::load(1);
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}
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void print(int x, int y, int num)
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{
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int digits=0;
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bool sign = num < 0;
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num = SDL_abs(num);
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int n = num;
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while (n>0) {n=n/10;digits++;}
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if (sign) digits++;
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x=x+digits*4;
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if (num==0) draw::draw(x+4,y,5,7,0,120);
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while (num>0)
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{
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draw::draw(x,y,5,7,(num%10)*5,120);
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num=num/10;
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x=x-4;
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}
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if (sign) draw::draw(x,y,5,7,50,120);
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}
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const bool btn_small(const int x, const int y, int &var, int min, int max)
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{
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char buffer[100];
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if (current_field == &var) {
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ui::selected(false);
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} else {
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ui::selected(true);
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}
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const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, 17, 11);
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ui::selected(false);
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if (result)
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{
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const int value = SDL_atoi(result);
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var=SDL_max(min, SDL_min(max, value));
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current_field = &var;
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return true;
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}
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return false;
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}
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const bool btn_small(const int x, const int y, int &var, int min, int max, int width)
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{
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char buffer[100];
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const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, width, 11);
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if (result)
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{
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const int value = SDL_atoi(result);
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var=SDL_max(min, SDL_min(max, value));
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return true;
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}
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return false;
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}
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const bool btn_check(const int x, const int y, const char* label, int &flags, const uint16_t value, const int width=24)
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{
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int result=0;
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if (flags & value) {
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result=ui::check(label, x, y, width, 11, true);
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} else {
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result=ui::check(label, x, y, width, 11, false);
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}
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if (result)
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{
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if (flags & value) {
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flags = flags & ~value;
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} else {
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flags = flags | value;
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}
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return true;
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}
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return false;
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}
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const bool btn_opt(const char* label, const int x, const int y, int &var, std::vector<uint8_t> values, std::vector<std::string> labels, const int w=32)
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{
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//draw::print(label, x, y+3, 15, 0);
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ui::label(label, x, y, w, 11);
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int result = 0;
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std::size_t pos = 0;
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while (pos<values.size())
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{
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if (values[pos]==var) break;
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pos++;
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}
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result = ui::combo(labels[pos].c_str(), x+w-1, y, 96-w, 11);
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if (result)
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{
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pos++; if (pos==values.size()) pos=0;
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var = values[pos];
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return true;
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}
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return false;
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}
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bool btn_opt2(const char* label, const int x, const int y, char *var, std::vector<std::string> values)
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{
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//draw::print(label, x, y+3, PAPER, 0);
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ui::label(label, x, y, 48, 11);
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int result = 0;
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std::size_t pos = 0;
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std::string v = var;
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while (pos < values.size() && v != values[pos])
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{
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pos++;
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}
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if (pos==values.size()) pos = 0;
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result = ui::combo(var, x+47, y, 48, 11);
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if (result)
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{
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pos++; if (pos==values.size()) pos=0;
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strcpy(var,values[pos].c_str());
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return true;
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}
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return false;
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}
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const uint8_t scancode_to_char(const uint8_t scancode)
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{
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if (scancode == SDL_SCANCODE_0) return '0';
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if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) return scancode+19;
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if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) return scancode+61;
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//if (scancode == SDL_SCANCODE_MINUS) return '-';
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return '-';
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}
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const bool btn_txt(const char* label, const int x, const int y, char *var)
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{
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//draw::print(label, x, y+3, PAPER, 0);
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ui::label(label, x, y, 48, 11);
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int result = 0;
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result = ui::textbox(var, x+47, y, 48, 11);
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if (result)
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{
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const int len = strlen(var);
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if (result == SDL_SCANCODE_BACKSPACE) {
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if (len>0) var[len-1] = 0;
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} else {
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if (len<15) {
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var[len] = scancode_to_char(result);
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var[len+1] = 0;
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}
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}
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return true;
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}
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return false;
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}
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int section = SECTION_ROOM;
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void editor_select_by_keyboard()
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{
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if ( !(input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL)) ) return;
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actor::actor_t *selected = actor::getSelected();
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if ( input::keyPressed(SDL_SCANCODE_UP) )
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{
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if (!selected) {
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actor::actor_t *first = actor::getFirst();
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while (first && (first->flags&FLAG_IGNORE)) first=first->next;
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actor::select(first);
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} else {
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if (selected->prev) {
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actor::actor_t *prev = selected->prev;
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while (prev && (prev->flags&FLAG_IGNORE)) prev=prev->prev;
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actor::select(prev);
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} else {
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actor::actor_t *last = actor::getLast();
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while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
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actor::select(last);
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}
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}
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section=SECTION_ACTOR;
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}
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if ( input::keyPressed(SDL_SCANCODE_DOWN) )
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{
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if (!selected) {
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actor::actor_t *last = actor::getLast();
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while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
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actor::select(last);
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} else {
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if (selected->next) {
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actor::actor_t *next = selected->next;
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while (next && (next->flags&FLAG_IGNORE)) next=next->next;
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if (next) {
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actor::select(next);
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} else {
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actor::actor_t *first = actor::getFirst();
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while (first && (first->flags&FLAG_IGNORE)) first=first->next;
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actor::select(first);
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}
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} else {
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actor::actor_t *first = actor::getFirst();
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while (first && (first->flags&FLAG_IGNORE)) first=first->next;
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actor::select(first);
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}
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}
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section=SECTION_ACTOR;
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}
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}
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void editor_move_selected()
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{
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actor::actor_t *selected = actor::getSelected();
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if (!selected) return;
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if ( input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL) ) return;
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vec3_t min = room::getMin();
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vec3_t max = room::getMax();
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if ( input::keyDown(SDL_SCANCODE_LEFT) && selected->pos.x>min.x ) { selected->pos.x--; actor::setDirty(selected); room::editor::modify(); }
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if ( input::keyDown(SDL_SCANCODE_RIGHT) && (selected->pos.x+selected->size.x)<max.x ) { selected->pos.x++; actor::setDirty(selected); room::editor::modify(); }
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if ( input::keyDown(SDL_SCANCODE_UP) && selected->pos.y>min.y ) { selected->pos.y--; actor::setDirty(selected); room::editor::modify(); }
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if ( input::keyDown(SDL_SCANCODE_DOWN) && (selected->pos.y+selected->size.y)<max.y ) { selected->pos.y++; actor::setDirty(selected); room::editor::modify(); }
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if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && selected->pos.z>min.z ) { selected->pos.z--; actor::setDirty(selected); room::editor::modify(); }
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if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ ) { selected->pos.z++; actor::setDirty(selected); room::editor::modify(); }
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}
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE))
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{
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if (console::isEnabled())
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console::toggle();
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else
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return false;
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}
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if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
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// WHILE EDITING...
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if (editor::isEditing())
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{
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editor_move_selected();
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actor::updateEditor(actor::getFirst());
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}
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else
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{
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if (!console::update())
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{
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actor::update(actor::getFirst());
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actor::hero::useBoostGod();
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}
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}
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actor::reorder();
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if (editor::isEditing()) editor_select_by_keyboard();
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draw::resetViewport();
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draw::cls(2);
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if (editor::isDevMode()) draw::setViewport(100,0,320,240);
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room::draw();
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actor::draw(actor::getFirst());
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room::draw2();
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draw::swapcol(1, WHITE+LIGHT);
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actor::draw(actor::getPicked(), false);
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const int col1 = room::getColor(1);
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const int col2 = room::getColor(2);
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const int col3 = room::getColor(3);
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draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE);
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draw::setSource(draw::getSurface("objectes.gif"));
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draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
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draw::draw(276,166, 28, 22, 162, 0);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
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draw::draw(250,183, 18, 23, 167, 22);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
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draw::draw(222,200, 21, 22, 165, 45);
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draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
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draw::draw(279,200, 20, 25, 145, 41);
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/*
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print(0,0,input::mouseX());
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print(0,20,input::mouseY());
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print(0,30,input::mouseBtn(1)?1:0);
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print(0,40,input::mouseBtn(2)?1:0);
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print(0,50,input::mouseBtn(3)?1:0);
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*/
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if (!editor::isDevMode())
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{
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console::draw();
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draw::render();
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return true;
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}
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actor::actor_t *act = nullptr;
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draw::setViewport(0,0,100,240);
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
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if (result)
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{
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int new_current_template = editor::getCurrentTemplate() + (result-2);
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if (new_current_template >= actor::templates::size()) new_current_template = 0;
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if (new_current_template < 0) new_current_template = actor::templates::size()-1;
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editor::setCurrentTemplate(new_current_template);
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}
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if (ui::button("NEW", 78, 2, 20, 11))
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{
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
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actor::setUniqueName(new_act);
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actor::setDirty(new_act, true);
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actor::select(new_act);
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room::editor::modify();
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}
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 15, 96, 223);
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draw::color(PAPER);
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draw::rect(2, 15, 96, 223);
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draw::setViewport(0, 15, 100, 222);
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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if (mx>=0 && mx <=100 && my>=0 && my<=221)
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{
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treeview_scroll -= input::mouseWheel();
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if (treeview_scroll<0) treeview_scroll=0;
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}
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switch (section)
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{
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case SECTION_GENERAL: treeview_scroll = 0; break;
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case SECTION_ROOM: if (treeview_scroll > room::editor::getCurrentRoom()+1) treeview_scroll = room::editor::getCurrentRoom()+1;
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}
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int line = -treeview_scroll;
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if (section==SECTION_GENERAL)
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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section = SECTION_GENERAL;
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}
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draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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for (int i=0;i<64;++i)
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{
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if (room::editor::roomExists(i))
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{
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if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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room::load(i);
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section = SECTION_ROOM;
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}
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char num[] = "+ROOM 00";
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num[6] = int(i/10)+48;
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num[7] = (i%10)+48;
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draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
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if (i==room::editor::getCurrentRoom())
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{
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act = actor::getFirst();
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while (act) {
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if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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actor::select(act);
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section = SECTION_ACTOR;
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}
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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}
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act = act->next;
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}
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}
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}
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}
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if ((line+treeview_scroll)>24)
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{
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const float total_size = float(line+treeview_scroll);
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int ascensor_length = 222.0f/(total_size/24.0f);
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int ascensor_pos = 222.0f/(total_size/treeview_scroll);
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draw::color(WHITE);
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draw::fillrect(95, ascensor_pos, 2, ascensor_length);
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}
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draw::setViewport(420, 0, 100, 240);
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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if (ui::button("EDITING", 2, 2, 96, 11, editor::isEditing()))
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{
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room::load(room::editor::getCurrentRoom());
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if (!editor::isEditing()) actor::find("HERO")->pos.z=24;
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editor::setEditing(!editor::isEditing());
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}
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draw::setViewport(420, 15, 100, 225);
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bool changed = false;
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switch (section)
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{
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case SECTION_GENERAL:
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break;
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case SECTION_ROOM:
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 0, 96, 223);
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line = 0;
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//changed |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
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//changed |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
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ui::label("ROOM DIMENSIONS", 2, line, 96, 11, GRAY); line+=10;
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ui::label("WIDTH", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refWidth(), 0, 3, 50);
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line += 10;
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ui::label("HEIGHT", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refHeight(), 0, 3, 50);
|
|
line += 10;
|
|
|
|
ui::label("DOOR HEIGHTS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("XN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(XN), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("YP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(YP), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("XP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(XP), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("YN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(YN), -1, 5, 50);
|
|
line += 10;
|
|
|
|
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
|
|
//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
|
|
line += 10;
|
|
ui::label("FLOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
|
|
line += 10;
|
|
ui::label("WALL", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refWallTex(), 0, room::getWallsCount()-1, 50);
|
|
line += 10;
|
|
ui::label("DOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoorTex(), 0, room::getDoorCount()-1, 50);
|
|
line += 10;
|
|
ui::label("UNDER DOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, room::getWallsCount()-1, 50);
|
|
line += 10;
|
|
|
|
ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("XN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(XN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XN), XP);
|
|
line += 10;
|
|
ui::label("YP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP), YN);
|
|
line += 10;
|
|
ui::label("XP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP), XN);
|
|
line += 10;
|
|
ui::label("YN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN), YP);
|
|
line += 10;
|
|
ui::label("ZP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP), ZN);
|
|
line += 10;
|
|
ui::label("ZN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN), ZP);
|
|
line += 10;
|
|
|
|
/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
|
|
changed |= btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
|
|
changed |= btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
|
|
changed |= btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
|
|
changed |= btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);*/
|
|
|
|
if (changed) { room::editor::modify(); room::update(); }
|
|
|
|
draw::color(PAPER);
|
|
draw::rect(2, 0, 96, 223);
|
|
|
|
break;
|
|
|
|
case SECTION_ACTOR:
|
|
draw::color(LIGHT+WHITE);
|
|
draw::fillrect(2, 0, 96, 153);
|
|
|
|
changed = false;
|
|
act = actor::getSelected();
|
|
if (act)
|
|
{
|
|
line = 0;
|
|
//draw::setViewport(420, 90, 100, 150);
|
|
|
|
changed |= btn_txt("NAME", 2, line, act->name); line+=10;
|
|
|
|
ui::label("LOCATION", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("POS", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->pos.x, 0, 512);
|
|
changed |= btn_small(65, line, act->pos.y, 0, 512);
|
|
changed |= btn_small(81, line, act->pos.z, 0, 512);
|
|
line+=10;
|
|
|
|
ui::label("SIZE", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->size.x, 0, 512);
|
|
changed |= btn_small(65, line, act->size.y, 0, 512);
|
|
changed |= btn_small(81, line, act->size.z, 0, 512);
|
|
line+=10;
|
|
|
|
ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
|
|
//draw::freeSurface(act->surface);
|
|
act->surface = draw::getSurface(act->bmp);
|
|
changed = true;
|
|
}
|
|
line+=10;
|
|
ui::label("POS", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
|
|
changed |= btn_small(73, line, act->bmp_rect.y, 0, 512, 25);
|
|
line+=10;
|
|
ui::label("SIZE", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->bmp_rect.w, 0, 512, 25);
|
|
changed |= btn_small(73, line, act->bmp_rect.h, 0, 512, 25);
|
|
line+=10;
|
|
ui::label("OFFSET", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->bmp_offset.x, -32, 64, 25);
|
|
changed |= btn_small(73, line, act->bmp_offset.y, -32, 64, 25);
|
|
line+=10;
|
|
|
|
ui::label("FLAGS", 2, line, 96, 11, GRAY);
|
|
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
|
|
line+=10;
|
|
|
|
changed |= btn_check(2, line, "PICK", act->flags, FLAG_PICKABLE);
|
|
changed |= btn_check(26, line, "PUSH", act->flags, FLAG_PUSHABLE);
|
|
changed |= btn_check(50, line, "REAC", act->flags, FLAG_REACTIVE);
|
|
changed |= btn_check(74, line, "MOVI", act->flags, FLAG_MOVING);
|
|
line+=10;
|
|
changed |= btn_check(2, line, "ANIM", act->flags, FLAG_ANIMATED);
|
|
changed |= btn_check(26, line, "ORIE", act->flags, FLAG_ORIENTABLE);
|
|
changed |= btn_check(50, line, "DEAD", act->flags, FLAG_DEADLY);
|
|
changed |= btn_check(74, line, "GRAV", act->flags, FLAG_GRAVITY);
|
|
line+=11;
|
|
|
|
ui::label("PROPERTIES", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
if (btn_opt("ORIENT", 2, line, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"}, 48))
|
|
{
|
|
act->mov_push = act->orient;
|
|
changed = true;
|
|
}
|
|
line+=10;
|
|
|
|
changed |= btn_opt("MOVEMNT", 2, line, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "HUNT"}, 48);
|
|
line+=10;
|
|
changed |= btn_opt("ANIMCYC", 2, line, act->anim_cycle, {0, 1, 2}, {"0 1 0 2", "0 1 2 3", "0 1 2"}, 48);
|
|
line+=10;
|
|
|
|
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
|
|
ui::label("ANMSPED", 2, line, 49, 11);
|
|
changed |= btn_small(49, line, act->anim_wait, 0, 10, 49);
|
|
line+=10;
|
|
|
|
ui::label("MASKS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("RMASK", 2, line, 24, 11);
|
|
changed |= btn_check(24+2, line, "XP", act->react_mask, PUSH_XP, 12);
|
|
changed |= btn_check(24+14, line, "XN", act->react_mask, PUSH_XN, 12);
|
|
changed |= btn_check(24+26, line, "YP", act->react_mask, PUSH_YP, 12);
|
|
changed |= btn_check(24+38, line, "YN", act->react_mask, PUSH_YN, 12);
|
|
changed |= btn_check(24+50, line, "ZP", act->react_mask, PUSH_ZP, 12);
|
|
changed |= btn_check(24+62, line, "ZN", act->react_mask, PUSH_ZN, 12);
|
|
line+=11;
|
|
|
|
ui::label("RPUSH", 2, line, 24, 11);
|
|
changed |= btn_check(24+2, line, "XP", act->react_push, PUSH_XP, 12);
|
|
changed |= btn_check(24+14, line, "XN", act->react_push, PUSH_XN, 12);
|
|
changed |= btn_check(24+26, line, "YP", act->react_push, PUSH_YP, 12);
|
|
changed |= btn_check(24+38, line, "YN", act->react_push, PUSH_YN, 12);
|
|
changed |= btn_check(24+50, line, "ZP", act->react_push, PUSH_ZP, 12);
|
|
changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
|
|
line+=12;
|
|
|
|
draw::color(PAPER);
|
|
draw::rect(2, 0, 96, 204);
|
|
|
|
if (ui::button("DUPLICATE", 2, line, 48, 11))
|
|
{
|
|
actor::actor_t *new_act = actor::duplicate(act);
|
|
actor::setUniqueName(new_act);
|
|
new_act->pos.x++; new_act->pos.y++;
|
|
actor::setDirty(new_act, true);
|
|
actor::select(new_act);
|
|
changed = true;
|
|
}
|
|
if (ui::button("DELETE", 48, line, 48, 11))
|
|
{
|
|
actor::remove(act);
|
|
act = nullptr;
|
|
changed = true;
|
|
}
|
|
line+=10;
|
|
|
|
if (changed) { room::editor::modify(); }
|
|
|
|
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
|
|
{
|
|
if (act) actor::templates::add(act);
|
|
}
|
|
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
|
|
|
|
}
|
|
break;
|
|
};
|
|
|
|
draw::render();
|
|
return true;
|
|
|
|
}
|
|
}
|
|
}
|