Files
thepool/source/actor.cpp

90 lines
2.5 KiB
C++

#include "actor.h"
#include "jdraw.h"
namespace actor
{
actor_t *first = nullptr;
actor_t *dirty = nullptr;
actor_t *getFirst()
{
return first;
}
actor_t *create(pos_t p, size_t s, SDL_Rect r, SDL_Point o)
{
actor_t *act = (actor_t*)malloc(sizeof(actor_t));
act->pos = p;
act->size = s;
act->bmp_rect = r;
act->bmp_offset = o;
act->prev = act->next = nullptr;
return act;
}
void setDirty(actor_t *act)
{
if (act->prev) act->prev->next = act->next;
if (act->next) act->next->prev = act->prev;
if (act == first) first = act->next;
act->next = dirty;
dirty = act;
}
void reorder()
{
while (dirty)
{
const int z_index = dirty->pos.x + dirty->pos.y + dirty->pos.z;
if (first)
{
actor_t *current = first;
while (true)
{
const int z_index2 = current->pos.x + current->pos.y + current->pos.z;
if (z_index > z_index2)
{
if (current->next)
{
current = current->next;
}
else
{
current->next = dirty;
dirty = dirty->next;
current->next->prev = current;
current->next->next = nullptr;
break;
}
}
else
{
dirty->prev = current->prev;
current->prev = dirty;
if (dirty->prev) dirty->prev->next = dirty;
dirty = dirty->next;
current->prev->next = current;
break;
}
}
}
else
{
first = dirty;
dirty = dirty->next;
first->prev=first->next=nullptr;
}
}
}
void draw(actor_t *act, const bool draw_all)
{
if (!act) return;
const int x = 148-act->bmp_offset.x + act->pos.x*2 - act->pos.y*2;
const int y = 91-act->bmp_offset.y + act->pos.x + act->pos.y;
draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x, act->bmp_rect.y);
if (draw_all && act->next) draw(act->next);
}
}