- Ja carrega els nivells i funciona un poc, pero com els vertices no estàn ordenats peta. TBD: ordenar clockwise els vertices de cada sector
This commit is contained in:
28
draw.cpp
28
draw.cpp
@@ -28,6 +28,11 @@ namespace draw
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debug::init(sdl_renderer);
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}
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void cls()
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{
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memset(screen, 0, 320*240);
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}
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surface_t *newsurf(int w, int h)
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{
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surface_t *surf = (surface_t*)malloc(sizeof(surface_t));
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@@ -107,11 +112,17 @@ namespace draw
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void drawsurf(int x, int y, surface_t *src, surface_t *dst)
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{
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int w = src->w; if (x+w > dst->w) w = dst->w-x;
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int h = src->h; if (y+h > dst->h) h = dst->h-y;
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for (int py=0;py<h;++py)
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for (int px=0;px<w;++px)
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dst->pixels[(px+x)+(py+y)*dst->w] = src->pixels[x+y*src->w];
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int sw = src->w; int dx = x; int sx = 0;
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if (x < 0) { sw = sw+x; sx=-x; dx=0; }
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if (dx+sw > dst->w) sw = dst->w-dx;
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int sh = src->h; int dy = y; int sy = 0;
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if (y < 0) { sh = sh+y; sy=-y; dy=0; }
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if (dy+sh > dst->h) sh = dst->h-dy;
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for (int py=0;py<sh;++py)
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for (int px=0;px<sw;++px)
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dst->pixels[(px+dx)+(py+dy)*dst->w] = src->pixels[(sx+px)+(sy+py)*src->w];
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}
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void line(int x1, int y1, int x2, int y2, Uint8 color)
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@@ -161,14 +172,15 @@ namespace draw
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namespace map
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{
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float zoom = 8;
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void putp(int x, int y, Uint8 color)
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{
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draw::putp(160+(x/8), 120+(y/8), color);
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draw::putp(160+(x/zoom), 120+(y/zoom), color);
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}
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void line(int x1, int y1, int x2, int y2, Uint8 color)
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void line(int x1, int y1, int x2, int y2, Uint8 color, int ox, int oy)
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{
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draw::line(160+(x1/8), 120+(y1/8), 160+(x2/8), 120+(y2/8), color);
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draw::line(160+(x1/zoom)-ox/zoom, 120+(-y1/zoom)+oy/zoom, 160+(x2/zoom)-ox/zoom, 120+(-y2/zoom)+oy/zoom, color);
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}
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}
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}
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3
draw.h
3
draw.h
@@ -12,6 +12,7 @@ namespace draw
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};
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void init();
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void cls();
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surface_t *newsurf(int w, int h);
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surface_t *loadgif(const char* filename);
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uint32_t *loadpal(const char* filename);
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@@ -31,6 +32,6 @@ namespace draw
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namespace map
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{
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void putp(int x, int y, uint8_t color);
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void line(int x1, int y1, int x2, int y2, uint8_t color);
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void line(int x1, int y1, int x2, int y2, uint8_t color, int ox, int oy);
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}
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}
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249
main.cpp
249
main.cpp
@@ -5,31 +5,42 @@
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#include "util.h"
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#include "draw.h"
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#include "wad.h"
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#include <ctype.h>
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#include <stdio.h>
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#define FOV 277
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std::vector<vec2> verts;
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struct wall {
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Uint16 v1, v2;
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vec2 normal;
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float u1, u2;
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int portal;
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Uint16 v1 {0};
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Uint16 v2 {0};
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vec2 normal {0.0f, 0.0f};
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float u1 {0.0f};
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float u2 {0.0f};
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int portal {-1};
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draw::surface_t *surf {nullptr};
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draw::surface_t *upper_surf {nullptr};
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draw::surface_t *lower_surf {nullptr};
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};
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struct sector {
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float floor_height;
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float ceiling_height;
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float floor_height {0.0f};
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float ceiling_height {64.0f};
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draw::surface_t *floor_surf {nullptr};
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draw::surface_t *ceil_surf {nullptr};
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std::vector<wall> walls;
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std::vector<vec2> verts;
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};
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std::vector<sector> sectors;
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int current_sector;
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int current_sector = 38;
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int current_sector2 = 38;
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vec2 position = { 128.0f, 192.0f };
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vec2 position = { 1056.0f, -3616.0f };
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float height = 48.0f;
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float real_height = 48.0f;
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float orientation = 90.0f;
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float orientation = 270.0f;
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float accel = 500.0f;
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float speed = 0.0f;
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@@ -41,9 +52,112 @@ float bobbing = 0.0f;
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float dt;
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Uint32 *palette;
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draw::surface_t *gif;
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//draw::surface_t *gif;
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draw::surface_t *spr;
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#pragma pack(push, 1)
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struct sidedef {
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int16_t xoffset;
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int16_t yoffset;
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char upper_texture[8];
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char lower_texture[8];
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char middle_texture[8];
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int16_t sector;
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};
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#pragma pack(pop)
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void loadMap(const char* name)
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{
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int size;
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int16_t *vertices = (int16_t *)wad::load(name, "VERTEXES", &size);
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const int num_vertices = size/4;
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for (int i=0;i<num_vertices;++i)
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verts.emplace_back(vec2{float(vertices[i*2]), float(vertices[i*2+1])});
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free(vertices);
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uint8_t *sectors_lump = wad::load(name, "SECTORS", &size);
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const int num_sectors = size/26;
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uint8_t *s = sectors_lump;
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for (int i=0;i<num_sectors;++i) {
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sector sec;
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sec.floor_height = int16_t(*s); s+=2;
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sec.ceiling_height = int16_t(*s); s+=2;
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char txt[9]; txt[8]=0;
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for (int i=0;i<8;++i) txt[i] = toupper(*(s++));
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sec.floor_surf = wad::loadFlat(txt);
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for (int i=0;i<8;++i) txt[i] = toupper(*(s++));
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sec.ceil_surf = wad::loadFlat(txt);
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s += 6;
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sectors.push_back(sec);
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}
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free(sectors_lump);
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uint8_t *sidedefs_lump = wad::load(name, "SIDEDEFS", &size);
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int count = size / sizeof(struct sidedef);
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struct sidedef* arr = (struct sidedef*)sidedefs_lump;
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uint8_t *linedefs_lump = wad::load(name, "LINEDEFS", &size);
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uint16_t *l = (uint16_t *)linedefs_lump;
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size /= 28;
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for (int i=0; i<size; ++i) {
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const int16_t v1 = *(l++);
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const int16_t v2 = *(l++);
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l+=3;
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const int16_t ld1 = *(l++);
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const int16_t ld2 = *(l++);
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const bool portal = (ld1 != -1) && (ld2 != -1);
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if (ld1 != -1) {
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wall w;
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w.v1 = v2; w.v2 = v1;
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w.portal = portal ? arr[ld2].sector : -1;
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char txt[9]; txt[8]=0;
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld1].middle_texture[i]);
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if (txt[0]!='-') w.surf = wad::loadTexture(txt);
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld1].lower_texture[i]);
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if (txt[0]!='-') w.lower_surf = wad::loadTexture(txt);
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld1].upper_texture[i]);
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if (txt[0]!='-') w.upper_surf = wad::loadTexture(txt);
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sectors[arr[ld1].sector].walls.push_back(w);
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}
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if (ld2 != -1) {
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wall w;
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w.v1 = v1; w.v2 = v2;
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w.portal = portal ? arr[ld1].sector : -1;
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char txt[9]; txt[8]=0;
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld2].middle_texture[i]);
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if (txt[0]!='-') w.surf = wad::loadTexture(txt);
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld2].lower_texture[i]);
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if (txt[0]!='-') w.lower_surf = wad::loadTexture(txt);
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for (int i=0;i<8;++i) txt[i] = toupper(arr[ld2].upper_texture[i]);
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if (txt[0]!='-') w.upper_surf = wad::loadTexture(txt);
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sectors[arr[ld2].sector].walls.push_back(w);
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}
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}
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free(linedefs_lump);
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free(sidedefs_lump);
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for (auto &s : sectors )
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{
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for (auto &w : s.walls )
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{
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const int width = w.surf ? w.surf->w : w.upper_surf ? w.upper_surf->w : w.lower_surf ? w.lower_surf->w : 64;
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SDL_assert(width>=0);
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w.u2 = distance(verts[w.v1], verts[w.v2]) / width;
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//w.v2 = distance(s.verts[w.v1], s.verts[w.v2]) / 32.0f;
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vec2 norm = { verts[w.v2].x - verts[w.v1].x, verts[w.v2].y - verts[w.v1].y};
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normalize(&norm);
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const float tmp = norm.x; norm.x = -norm.y; norm.y = tmp;
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w.normal = norm;
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}
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}
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}
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/*
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void createMap()
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{
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current_sector = 0;
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@@ -51,6 +165,8 @@ void createMap()
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sector s;
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s.floor_height = 32.0f;
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s.ceiling_height = 96.0f;
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s.floor_surf = wad::loadFlat("FLOOR4_8");
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s.ceil_surf = wad::loadFlat("CEIL3_1");
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s.verts.push_back({ 64.0f, 0.0f});
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s.verts.push_back({256.0f, 0.0f});
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@@ -61,14 +177,14 @@ void createMap()
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s.verts.push_back({ 0.0f, 64.0f});
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s.verts.push_back({ 64.0f, 64.0f});
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s.walls.push_back({0,1,{0,0},0.0f,0.0f,1});
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s.walls.push_back({1,2,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({2,3,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({3,4,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({4,5,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({5,6,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({6,7,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({7,0,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({0,1,{0,0},0.0f,0.0f, 1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({1,2,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({2,3,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({3,4,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({4,5,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({5,6,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({6,7,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({7,0,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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sectors.push_back(s);
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}
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@@ -76,6 +192,8 @@ void createMap()
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sector s;
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s.floor_height = 0.0f;
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s.ceiling_height = 128.0f;
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s.floor_surf = wad::loadFlat("FLOOR4_8");
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s.ceil_surf = wad::loadFlat("CEIL3_1");
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s.verts.push_back({256.0f, 0.0f});
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s.verts.push_back({ 64.0f, 0.0f});
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@@ -87,14 +205,14 @@ void createMap()
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s.verts.push_back({192.0f,-192.0f});
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s.verts.push_back({128.0f,-192.0f});
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s.walls.push_back({0,1,{0,0},0.0f,0.0f,0});
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s.walls.push_back({1,2,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({2,3,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({3,0,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({4,5,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({5,6,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({6,7,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({7,4,{0,0},0.0f,0.0f,-1});
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s.walls.push_back({0,1,{0,0},0.0f,0.0f, 0, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({1,2,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({2,3,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({3,0,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({4,5,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({5,6,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({6,7,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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s.walls.push_back({7,4,{0,0},0.0f,0.0f,-1, wad::loadTexture("BROWNPIP")});
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sectors.push_back(s);
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}
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@@ -103,7 +221,7 @@ void createMap()
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{
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for (auto &w : s.walls )
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{
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w.u2 = distance(s.verts[w.v1], s.verts[w.v2]) / 8.0f;
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w.u2 = distance(s.verts[w.v1], s.verts[w.v2]) / w.surf->w;
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//w.v2 = distance(s.verts[w.v1], s.verts[w.v2]) / 32.0f;
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vec2 norm = { s.verts[w.v2].x - s.verts[w.v1].x, s.verts[w.v2].y - s.verts[w.v1].y};
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normalize(&norm);
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@@ -112,7 +230,9 @@ void createMap()
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}
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}
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}
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*/
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int actual_sector = -1;
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int last_sector = -1;
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void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, vec2 infi)
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{
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const float angle = orientation + a_inc;
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@@ -124,7 +244,7 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
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for (auto &wall : s.walls)
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{
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if (dot(normal, wall.normal) >= 0) continue;
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if (get_line_intersection(position, infi, s.verts[wall.v1], s.verts[wall.v2], &tmp_result))
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if (get_line_intersection(position, infi, verts[wall.v1], verts[wall.v2], &tmp_result))
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{
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const float d = distance(position, tmp_result);// * SDL_cosf(a_inc*DEG_TO_RAD);
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if (d<stright_dist) {
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@@ -139,11 +259,12 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
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//const int tex_height = gif->h; //64;
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const float sector_height = s.ceiling_height - s.floor_height;
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const int width = w->surf ? w->surf->w : w->upper_surf ? w->upper_surf->w : w->lower_surf ? w->lower_surf->w : 64;
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draw::map::putp(result.x, result.y, 6);
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float dist = stright_dist * SDL_cosf(a_inc*DEG_TO_RAD);
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const vec2 AB = {s.verts[w->v2].x-s.verts[w->v1].x, s.verts[w->v2].y-s.verts[w->v1].y};
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const vec2 AP = {result.x-s.verts[w->v1].x, result.y-s.verts[w->v1].y};
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float v = dot(AP,AB) / dot(AB,AB); v *= w->u2; v = v*gif->w; //(v-int(v))*gif->w;
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const vec2 AB = {verts[w->v2].x-verts[w->v1].x, verts[w->v2].y-verts[w->v1].y};
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const vec2 AP = {result.x-verts[w->v1].x, result.y-verts[w->v1].y};
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float v = dot(AP,AB) / dot(AB,AB); v *= w->u2; v = v*width; //w->surf->w; //(v-int(v))*gif->w;
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float wall_height = (sector_height*FOV)/dist; // [64=altura sector]
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float wall_cut = 0.0f;
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@@ -161,20 +282,23 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
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for (int y=start; y<wall_start-1; y++) {
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float straight_dist = (FOV * (sector_height-(height-s.floor_height))) / (y - (240 >> 1));
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float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
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int tx = SDL_abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) - position.x)) % gif->w;
|
||||
int ty = SDL_abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) - position.y)) % gif->h;
|
||||
draw::putpd(screen_column, y, gif->pixels[tx+ty*gif->w], -straight_dist);
|
||||
int tx = SDL_abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) - position.x)) % s.ceil_surf->w;
|
||||
int ty = SDL_abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) - position.y)) % s.ceil_surf->h;
|
||||
draw::putpd(screen_column, y, s.ceil_surf->pixels[tx+ty*s.ceil_surf->w], -straight_dist);
|
||||
}
|
||||
|
||||
|
||||
if (w->portal == -1)
|
||||
{
|
||||
// Pinta la pared
|
||||
draw::surface_t *surf = w->surf;
|
||||
if (surf) {
|
||||
for (int i=0; i<wall_height; ++i) {
|
||||
if (wall_start+i>=end) break;
|
||||
draw::putpd(screen_column, wall_start+i, gif->pixels[(int(v)%gif->w)+(int(cpix)%gif->h)*gif->w], stright_dist);
|
||||
draw::putpd(screen_column, wall_start+i, surf->pixels[(int(v)%surf->w)+(int(cpix)%surf->h)*surf->w], stright_dist);
|
||||
cpix += dpix;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (sectors[w->portal].ceiling_height < s.ceiling_height)
|
||||
{
|
||||
@@ -186,7 +310,7 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
|
||||
// Pinta la pared
|
||||
for (int i=0; i<upper_wall_height; ++i) {
|
||||
if (wall_start+i>=end) break;
|
||||
draw::putpd(screen_column, wall_start+i, gif->pixels[(int(v)%gif->w)+(int(cpix)%gif->h)*gif->w], stright_dist);
|
||||
draw::putpd(screen_column, wall_start+i, w->surf->pixels[(int(v)%w->surf->w)+(int(cpix)%w->surf->h)*w->surf->w], stright_dist);
|
||||
cpix += dpix;
|
||||
}
|
||||
wall_start += upper_wall_height;
|
||||
@@ -199,6 +323,11 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
|
||||
if (lower_wall_height>0.0f) wall_end -= lower_wall_height;
|
||||
wall_end = SDL_min(wall_end, end);
|
||||
|
||||
//SDL_assert(&s != §ors[w->portal]);
|
||||
printf("Anem al sector: %i\n", w->portal);
|
||||
//SDL_assert(w->portal != last_sector);
|
||||
last_sector = actual_sector;
|
||||
actual_sector = w->portal;
|
||||
drawColumn(sectors[w->portal], screen_column, wall_start, wall_end, a_inc, infi);
|
||||
|
||||
if (lower_wall_height>0.0f)
|
||||
@@ -207,7 +336,7 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
|
||||
// Pinta la pared
|
||||
for (int i=0; i<lower_wall_height; ++i) {
|
||||
if (wall_end+i>=end) break;
|
||||
draw::putpd(screen_column, wall_end+i, gif->pixels[(int(v)%gif->w)+(int(cpix)%gif->h)*gif->w], stright_dist);
|
||||
draw::putpd(screen_column, wall_end+i, w->surf->pixels[(int(v)%w->surf->w)+(int(cpix)%w->surf->h)*w->surf->w], stright_dist);
|
||||
cpix += dpix;
|
||||
}
|
||||
//wall_start += upper_wall_height;
|
||||
@@ -221,9 +350,9 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
|
||||
for (int y=paint_end+1; y<end-1; y++) {
|
||||
float straight_dist = (FOV * (height-s.floor_height)) / (y - (240 >> 1));
|
||||
float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
|
||||
int tx = SDL_abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) + position.x)) % gif->w;
|
||||
int ty = SDL_abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) + position.y)) % gif->h;
|
||||
draw::putpd(screen_column, y, gif->pixels[tx+ty*gif->w], straight_dist);
|
||||
int tx = SDL_abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) + position.x)) % s.floor_surf->w;
|
||||
int ty = SDL_abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) + position.y)) % s.floor_surf->h;
|
||||
draw::putpd(screen_column, y, s.floor_surf->pixels[tx+ty*s.floor_surf->w], straight_dist);
|
||||
}
|
||||
//line(screen_column, 120-(wall_height), screen_column, 120+(wall_height), 5);
|
||||
}
|
||||
@@ -238,11 +367,11 @@ bool tryMove(float angle, float speed)
|
||||
vec2 newpos = { position.x + SDL_cosf(angle*DEG_TO_RAD)*5*sign, position.y };
|
||||
bool collision=false;
|
||||
for (auto w : s.walls) {
|
||||
if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL))
|
||||
if (get_line_intersection(position, newpos, verts[w.v1], verts[w.v2], NULL))
|
||||
{
|
||||
if (w.portal != -1) {
|
||||
newpos.x = position.x + SDL_cosf(angle*DEG_TO_RAD)*dt*speed;
|
||||
if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL) )
|
||||
if (get_line_intersection(position, newpos, verts[w.v1], verts[w.v2], NULL) )
|
||||
current_sector = w.portal;
|
||||
} else {
|
||||
collision=true;
|
||||
@@ -256,11 +385,11 @@ bool tryMove(float angle, float speed)
|
||||
newpos = { position.x, position.y + SDL_sinf(angle*DEG_TO_RAD)*5*sign };
|
||||
collision=false;
|
||||
for (auto w : s.walls) {
|
||||
if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL))
|
||||
if (get_line_intersection(position, newpos, verts[w.v1], verts[w.v2], NULL))
|
||||
{
|
||||
if (w.portal != -1) {
|
||||
newpos.y = position.y + SDL_sinf(angle*DEG_TO_RAD)*dt*speed;
|
||||
if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL) )
|
||||
if (get_line_intersection(position, newpos, verts[w.v1], verts[w.v2], NULL) )
|
||||
current_sector = w.portal;
|
||||
} else {
|
||||
collision=true;
|
||||
@@ -282,8 +411,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
//gif = draw::loadgif("walls.gif");
|
||||
//gif = wad::loadFlat("FLOOR4_8");
|
||||
//gif = wad::loadTexture("COMPSPAN");
|
||||
gif = wad::loadPatch("TTALL1_2");
|
||||
//gif = wad::loadTexture("BROWNPIP");
|
||||
//gif = wad::loadPatch("LADDER16");
|
||||
//palette = draw::loadpal("walls.gif");
|
||||
palette = wad::loadPalette(0);
|
||||
draw::setpal(palette);
|
||||
@@ -292,7 +421,8 @@ int main(int argc, char *argv[])
|
||||
// [DEBUG] Paleta per al depth buffer
|
||||
//for(int i=0;i<256;++i) palette[i] = (255-i) | ((255-i)<<8) | ((255-i)<<16);
|
||||
|
||||
createMap();
|
||||
//createMap();
|
||||
loadMap("E1M1");
|
||||
|
||||
SDL_Event e;
|
||||
bool should_exit = false;
|
||||
@@ -314,6 +444,10 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
if (e.type==SDL_EVENT_QUIT) { should_exit=true; break; }
|
||||
if (e.type==SDL_EVENT_KEY_DOWN && e.key.scancode==SDL_SCANCODE_ESCAPE) { should_exit=true; break; }
|
||||
if (e.type==SDL_EVENT_MOUSE_WHEEL) {
|
||||
if (e.wheel.y>0) current_sector2++; else current_sector2--;
|
||||
printf("Current sector: %i\n", current_sector2);
|
||||
}
|
||||
}
|
||||
|
||||
const bool *keys = SDL_GetKeyboardState(NULL);
|
||||
@@ -366,9 +500,11 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
if (speed != 0.0f) if (!tryMove(orientation, speed)) speed = 0.0f;
|
||||
|
||||
draw::cls();
|
||||
|
||||
sector &s = sectors[current_sector];
|
||||
|
||||
actual_sector = current_sector;
|
||||
//printf("Current sector: %i\n", current_sector);
|
||||
// Clear screen
|
||||
//SDL_memset4(screen, 0x00000000, (320*240)>>2);
|
||||
|
||||
@@ -380,6 +516,7 @@ int main(int argc, char *argv[])
|
||||
infi.x = position.x + SDL_cosf(angle*DEG_TO_RAD)*40000;
|
||||
infi.y = position.y + SDL_sinf(angle*DEG_TO_RAD)*40000;
|
||||
|
||||
//printf("Column %i...\n", screen_column);
|
||||
drawColumn(s, screen_column, 0, 240, a_inc, infi);
|
||||
|
||||
screen_column++;
|
||||
@@ -424,21 +561,23 @@ int main(int argc, char *argv[])
|
||||
*/
|
||||
|
||||
// Draw map walls
|
||||
//draw::cls();
|
||||
int sec = 0;
|
||||
for (auto &s : sectors)
|
||||
{
|
||||
if (sec==current_sector2)
|
||||
for (auto &w : s.walls) {
|
||||
draw::map::line(s.verts[w.v1].x, s.verts[w.v1].y, s.verts[w.v2].x, s.verts[w.v2].y, sec==current_sector?3:4);
|
||||
draw::map::line(verts[w.v1].x, verts[w.v1].y, verts[w.v2].x, verts[w.v2].y, sec==current_sector2?20:4, position.x, position.y);
|
||||
}
|
||||
sec++;
|
||||
}
|
||||
|
||||
// Draw map hero
|
||||
vec2 lookat;
|
||||
lookat.x = position.x + SDL_cosf(orientation*DEG_TO_RAD)*20;
|
||||
lookat.y = position.y + SDL_sinf(orientation*DEG_TO_RAD)*20;
|
||||
draw::map::line(position.x, position.y, lookat.x, lookat.y, 3);
|
||||
draw::map::putp(position.x, position.y, 7);
|
||||
lookat.x = SDL_cosf(orientation*DEG_TO_RAD)*20;
|
||||
lookat.y = SDL_sinf(orientation*DEG_TO_RAD)*20;
|
||||
draw::map::line(0, 0, lookat.x, lookat.y, 20, 0, 0);
|
||||
draw::map::putp(0, 0, 20);
|
||||
|
||||
for (int i=0;i<256;++i) {
|
||||
draw::putp((i&0xf)*2, (i>>4)*2, i);
|
||||
|
||||
51
wad.cpp
51
wad.cpp
@@ -5,6 +5,7 @@
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace wad {
|
||||
|
||||
@@ -37,26 +38,28 @@ namespace wad {
|
||||
fread(&directory[i].filepos, 4, 1, f);
|
||||
fread(&directory[i].size, 4, 1, f);
|
||||
fread(directory[i].name, 8, 1, f);
|
||||
if (strncmp("TEXTURE1", directory[i].name, 8)==0)
|
||||
printf("num lumps: %8.10s % 6i % 6i\n", directory[i].name,directory[i].filepos, directory[i].size);
|
||||
//if (strncmp("TEXTURE1", directory[i].name, 8)==0)
|
||||
// printf("num lumps: %8.10s % 6i % 6i\n", directory[i].name,directory[i].filepos, directory[i].size);
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
uint8_t *pnames = load("PNAMES");
|
||||
int num_pnames = *(uint32_t*)pnames;
|
||||
//printf("num pnames: %i\n", num_pnames);
|
||||
|
||||
//patch_names = (char (*)[8]) malloc(num_pnames * sizeof *patch_names);
|
||||
char *names = (char*)(pnames+4);
|
||||
for (int i=0;i<num_pnames;++i) {
|
||||
char name[9]; name[8]=0;
|
||||
for (int j=0;j<8;++j) name[j] = names[8*i+j];
|
||||
for (int j=0;j<8;++j) name[j] = toupper(names[8*i+j]);
|
||||
patch_names.push_back(name);
|
||||
}
|
||||
free(pnames);
|
||||
for (int i=0;i<num_pnames;++i) printf("%s\n", patch_names[i].c_str());
|
||||
//for (int i=0;i<num_pnames;++i) printf("%s\n", patch_names[i].c_str());
|
||||
}
|
||||
|
||||
uint8_t *load(const char *name) {
|
||||
|
||||
int i=-1;
|
||||
for (i=0; i<numlumps; ++i) if (strncmp(name, directory[i].name,8)==0) break;
|
||||
if (i==-1) return nullptr;
|
||||
@@ -70,6 +73,24 @@ namespace wad {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
uint8_t *load(const char *prev, const char *name, int *size)
|
||||
{
|
||||
int i=-1;
|
||||
for (i=0; i<numlumps; ++i) if (strncmp(prev, directory[i].name,8)==0) break;
|
||||
if (i==-1) return nullptr;
|
||||
for (; i<numlumps; ++i) if (strncmp(name, directory[i].name,8)==0) break;
|
||||
if (i==-1) return nullptr;
|
||||
|
||||
FILE *f = fopen(file, "rb");
|
||||
fseek(f, directory[i].filepos, SEEK_SET);
|
||||
uint8_t *buffer = (uint8_t*)malloc(directory[i].size);
|
||||
fread(buffer, directory[i].size, 1, f);
|
||||
fclose(f);
|
||||
|
||||
if (size) *size = directory[i].size;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
uint32_t *loadPalette(int index)
|
||||
{
|
||||
uint8_t *palettes = wad::load("PLAYPAL");
|
||||
@@ -113,7 +134,8 @@ namespace wad {
|
||||
if (strncmp(name, texture_name, 8)==0) break;
|
||||
i++;
|
||||
}
|
||||
if (i==num_textures_in_lump) return nullptr;
|
||||
SDL_assert(i<num_textures_in_lump);
|
||||
//if (i==num_textures_in_lump) { printf("TEXTURA '%s' NO TROBADA!\n", name); return nullptr; }
|
||||
|
||||
uint8_t *texture_info = textures_lump+offsets[i]+12;
|
||||
const int texture_width = ((uint16_t*)texture_info)[0];
|
||||
@@ -121,13 +143,15 @@ namespace wad {
|
||||
draw::surface_t *surf = draw::newsurf(texture_width, texture_height);
|
||||
|
||||
const int patch_count = ((uint16_t*)texture_info)[4];
|
||||
//printf("Texture: %s (%ix%i)\n Patch count: %i\n", name, texture_width, texture_height, patch_count);
|
||||
|
||||
uint16_t *patches = &((uint16_t*)texture_info)[5];
|
||||
for (int i=0; i<patch_count; ++i) {
|
||||
const int originx = patches[i*5+0];
|
||||
const int originy = patches[i*5+1];
|
||||
const int originx = int16_t(patches[i*5+0]);
|
||||
const int originy = int16_t(patches[i*5+1]);
|
||||
const int patch_index = patches[i*5+2];
|
||||
const char *patch_name = patch_names[patch_index].c_str();
|
||||
//printf("Patch. Index:%i, Name:%s, ox:%i, oy:%i\n", patch_index, patch_name, originx, originy);
|
||||
draw::surface_t *patch = loadPatch(patch_name);
|
||||
draw::drawsurf(originx, originy, patch, surf);
|
||||
}
|
||||
@@ -144,20 +168,21 @@ namespace wad {
|
||||
uint8_t *patch_lump = load(name);
|
||||
const int patch_width = ((uint16_t*)patch_lump)[0];
|
||||
const int patch_height = ((uint16_t*)patch_lump)[1];
|
||||
printf("%ix%i\n", patch_width, patch_height);
|
||||
//printf("Patch:%s, %ix%i\n", name, patch_width, patch_height);
|
||||
draw::surface_t *surf = draw::newsurf(patch_width, patch_height);
|
||||
uint32_t *offsets = (uint32_t*)(patch_lump+8);
|
||||
|
||||
for (int i=0; i<patch_width; ++i) {
|
||||
uint8_t *post = patch_lump+offsets[i];
|
||||
while(true) {
|
||||
if (post[0] == 0xff) break;
|
||||
const int offset = post[0];
|
||||
const int length = post[1];
|
||||
if (*post == 0xff) break;
|
||||
const int offset = *(post++);
|
||||
const int length = *(post++);
|
||||
post++;
|
||||
for (int j=0;j<length;++j) {
|
||||
draw::putpsurf(surf, i, offset+j, post[3+j]);
|
||||
draw::putpsurf(surf, i, offset+j, *(post++));
|
||||
}
|
||||
post = post+4+length;
|
||||
post++;
|
||||
}
|
||||
}
|
||||
//https://www.doomwiki.org/wiki/Picture_format
|
||||
|
||||
Reference in New Issue
Block a user