- [FIX] Arreglat el audio del 48K amb lo aprés del emu de gameboy
This commit is contained in:
@@ -94,10 +94,11 @@ namespace audio
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break;
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break;
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}
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}
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case 11:
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case 11:
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case 12:
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case 12: {
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uint16_t freq = registers[11] | (registers[12] << 8);
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uint16_t freq = registers[11] | (registers[12] << 8);
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envelope_freq = clock / freq;
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envelope_freq = clock / freq;
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break;
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break;
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}
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case 13:
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case 13:
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if (registers[13]&ENVELOPE_ATTACK) {
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if (registers[13]&ENVELOPE_ATTACK) {
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envelope_volume = 0;
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envelope_volume = 0;
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10
main.cpp
10
main.cpp
@@ -77,13 +77,13 @@ namespace actions
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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//const uint32_t clock = 3500000;
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const uint32_t clock = 3500000;
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const uint32_t clock = 3546900;
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//const uint32_t clock = 3546900;
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const uint32_t update_freq = clock / 10;
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const uint32_t update_freq = clock / 10;
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//new zx_48mem();
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//new zx_48mem();
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//new zx_128mem();
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//new zx_128mem();
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mem::init(ZX_128K);
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mem::init(ZX_48K);
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z80dis::loadSymbols();
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z80dis::loadSymbols();
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z80::setClock(clock);
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z80::setClock(clock);
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@@ -92,8 +92,8 @@ int main(int argc, char *argv[])
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(SDL_INIT_EVERYTHING);
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z80debug::init();
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z80debug::init();
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//zxscreen::init(SCREEN_MODE_48K);
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zxscreen::init(SCREEN_MODE_48K);
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zxscreen::init(SCREEN_MODE_128K);
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//zxscreen::init(SCREEN_MODE_128K);
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//z80viewer *v = new zx_128bankviewer();
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//z80viewer *v = new zx_128bankviewer();
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//v->show();
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//v->show();
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69
zx_ula.cpp
69
zx_ula.cpp
@@ -2,8 +2,6 @@
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#include "z80.h"
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#include "z80.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#define AUDIO_BUFFER_SIZE 2048
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namespace zx_ula
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namespace zx_ula
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{
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{
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#define KEY_SHIFT 0
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#define KEY_SHIFT 0
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@@ -234,52 +232,21 @@ namespace zx_ula
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void set_ear(const uint8_t val) { ear = val; }
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void set_ear(const uint8_t val) { ear = val; }
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#define SAMPLING_FREQ 44100
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#define AUDIO_BUFFER_SIZE 2048
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float cycles_per_sample;
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SDL_AudioDeviceID sdlAudioDevice;
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SDL_AudioDeviceID sdlAudioDevice;
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uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
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uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
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uint16_t sound_pos=0;
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uint16_t sound_pos=0;
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uint16_t sound_start=0;
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uint16_t t_sound=0;
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uint16_t t_sound=0;
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uint32_t samples_generated=0;
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uint32_t samples_time =0;
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uint32_t samples_t=0;
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void audioCallback(void * userdata, uint8_t * stream, int len)
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{
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//const uint16_t top = sound_pos < len ? sound_pos : len;
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//if (top<len) printf("top: %i, len: %i, pos: %i\n", top, len, sound_pos);
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//memcpy(stream, sound_buffer, top);
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for (int i=0;i<len;++i)
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{
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stream[i] = sound_buffer[(sound_start++)&(AUDIO_BUFFER_SIZE-1)];
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}
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//if (top<len) memchr(&stream[top], sound_buffer[top-1], len-top);
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/*if (top<sound_pos)
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{
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if (last_1>top)
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{
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memcpy(sound_buffer, &sound_buffer[top], sound_pos-top);
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sound_pos=sound_pos-top;
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last_1=last_1-top;
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}
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else
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{
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sound_pos=last_1=0;
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}
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}
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else
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{
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sound_pos=last_1=0;
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}*/
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}
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void sound_init()
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void sound_init()
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{
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{
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SDL_AudioSpec audioSpec{11025, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, &audioCallback, NULL};
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SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
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sound_enable();
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sound_enable();
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samples_time=SDL_GetTicks();
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}
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}
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void sound_enable()
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void sound_enable()
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@@ -295,27 +262,15 @@ namespace zx_ula
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void sound_update(const uint8_t dt)
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void sound_update(const uint8_t dt)
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{
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{
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t_sound += dt;
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t_sound += dt;
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samples_t += dt;
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if (t_sound>=cycles_per_sample) {
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if (t_sound>=317) {
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t_sound-=cycles_per_sample;
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t_sound-=317;
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samples_generated++;
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/*if (samples_t >=z80::getClock()) {
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//printf("%i\n", samples_generated);
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samples_generated=0;
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samples_t = 0;
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}*/
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/*if (SDL_GetTicks()>=samples_time+1000) {
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printf("%i\n", samples_generated);
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samples_generated=0;
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samples_time = SDL_GetTicks();
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}*/
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//sound_pos = (sound_pos+1) & 0x3ff;
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//sound_buffer[sound_pos] = ear*128;
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//if (sound_pos>=AUDIO_BUFFER_SIZE) sound_pos = last_1 = 0;
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sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = ear*128;
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sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = ear*128;
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//if (ear) last_1 = sound_pos;
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}
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if (sound_pos>=1000) {
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SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
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sound_pos = 0;
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while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
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}
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}
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}
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}
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