- [NEW] Més opcions de control del etiquetat de la memòria
- [FIX] Les instruccions DD34 i DD35 no pillaven un byte signed, sino unsigned. Han de haber-ne més. REPASAR. - [ONGOING] Preparant el analyzer per a tindre diverses visualitzacions de la memòria - [NEW] El debugger ara mostra el etiquetat de la memòria en el desensamblador - [FIX] El cursor ja se torna a vore en el debugger
This commit is contained in:
@@ -18,13 +18,15 @@ namespace z80analyze
|
||||
if (e->type == SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (e->button.button == 1)
|
||||
z80::clearMemTouched();
|
||||
//z80::clearMemTouched();
|
||||
z80::clearMemTag();
|
||||
else
|
||||
z80::fixMemTouched();
|
||||
refresh();
|
||||
}
|
||||
if (e->type == SDL_MOUSEMOTION)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
refreshTitle();
|
||||
refresh();
|
||||
}
|
||||
@@ -35,7 +37,6 @@ namespace z80analyze
|
||||
{
|
||||
if (!win)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_SHOWN);
|
||||
ren = SDL_CreateRenderer(win, -1, 0);
|
||||
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 256);
|
||||
@@ -64,8 +65,11 @@ namespace z80analyze
|
||||
SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch);
|
||||
for (int i=0; i<65536; ++i)
|
||||
{
|
||||
uint8_t tag = z80::getMemTouched(i);
|
||||
pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_REPEAT ? 0xFF0000 : 0x00FF00;
|
||||
uint8_t tag = z80::getMemTag(i);
|
||||
pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_MIXED ? 0xFF00FF : 0x00FF00;
|
||||
|
||||
//uint8_t tag = z80::getMemTouched(i);
|
||||
//pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_REPEAT ? 0xFF0000 : 0x00FF00;
|
||||
}
|
||||
pixels[z80::getPC()] = 0xFFFFFF;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user