48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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#include <SDL2/SDL.h>
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namespace ui
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{
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#define CHR_W 6
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#define CHR_H 13
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#define COLOR_BLACK 0
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#define COLOR_DARK_BLUE 1
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#define COLOR_GREEN 2
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#define COLOR_TEAL 3
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#define COLOR_BROWN 4
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#define COLOR_PURPLE 5
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#define COLOR_ORANGE 6
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#define COLOR_GRAY 7
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#define COLOR_DARK 8
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#define COLOR_BLUE 9
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#define COLOR_LIME 10
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#define COLOR_CYAN 11
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#define COLOR_RED 12
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#define COLOR_MAGENTA 13
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#define COLOR_YELLOW 14
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#define COLOR_WHITE 15
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SDL_Texture * createtexture(SDL_Renderer *renderer);
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void setrenderer(SDL_Renderer *renderer, SDL_Texture *texture);
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void setoffset(uint8_t x, uint8_t y);
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void incoffset(uint8_t x, uint8_t y);
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void panel(int x, int y, int w, int h, const char *title);
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void box(int x, int y, int w, int h, uint8_t color);
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void printrect(int x, int y, int w, int h, uint8_t color);
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void printvoidrect(int x, int y, int w, int h, uint8_t color);
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void printchar(int x, int y, char chr, uint8_t color=255);
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void printtxt(int x, int y, const char *text, uint8_t color);
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void placechar(int x, int y, char chr, uint8_t color=255);
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void placetxt(int x, int y, const char *text, uint8_t color);
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void setClicked(const bool value);
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const bool getClicked();
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void setDialog(void(*dialog)(void));
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bool hasDialog();
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void callDialog();
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}
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