Files
z80/zx_ula.cpp

294 lines
11 KiB
C++

#include "zx_ula.h"
#include "z80.h"
#include <SDL2/SDL.h>
namespace zx_ula
{
#define KEY_SHIFT 0
#define KEY_Z 1
#define KEY_X 2
#define KEY_C 3
#define KEY_V 4
#define KEY_A 5
#define KEY_S 6
#define KEY_D 7
#define KEY_F 8
#define KEY_G 9
#define KEY_Q 10
#define KEY_W 11
#define KEY_E 12
#define KEY_R 13
#define KEY_T 14
#define KEY_1 15
#define KEY_2 16
#define KEY_3 17
#define KEY_4 18
#define KEY_5 19
#define KEY_0 20
#define KEY_9 21
#define KEY_8 22
#define KEY_7 23
#define KEY_6 24
#define KEY_P 25
#define KEY_O 26
#define KEY_I 27
#define KEY_U 28
#define KEY_Y 29
#define KEY_RETURN 30
#define KEY_L 31
#define KEY_K 32
#define KEY_J 33
#define KEY_H 34
#define KEY_SPACE 35
#define KEY_SYMBOL 36
#define KEY_M 37
#define KEY_N 38
#define KEY_B 39
uint8_t zx_keyboard[40];
uint8_t virtual_keyboard[40] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
char key_to_keyboard[40] {
'<','Z','X','C','V',
'A','S','D','F','G',
'Q','W','E','R','T',
'1','2','3','4','5',
'0','9','8','7','6',
'P','O','I','U','Y',
'-','L','K','J','H',
'.',',','M','N','B'
};
static uint8_t border_color = 0;
static uint8_t ear = 0;
static uint8_t mic = 0;
// this variable keeps track of the last "1" written to the sound buffer, so when streaming it in the audio callback, if there
// are only zeros remaining in the buffer, we just discard it. It's a poor man's method of keeping the buffer size in control.
// This is useless when there are music, sounds, tape loading, etc... as 1's and 0's keep alternating
static uint16_t last_1 = 0;
void update_zx_keyboard()
{
const uint8_t *keys = SDL_GetKeyboardState(NULL);
// Normal keypresses
zx_keyboard[KEY_SHIFT] = virtual_keyboard[KEY_SHIFT] | keys[SDL_SCANCODE_LSHIFT] | keys[SDL_SCANCODE_RSHIFT];
zx_keyboard[KEY_Z] = virtual_keyboard[KEY_Z] | keys[SDL_SCANCODE_Z];
zx_keyboard[KEY_X] = virtual_keyboard[KEY_X] | keys[SDL_SCANCODE_X];
zx_keyboard[KEY_C] = virtual_keyboard[KEY_C] | keys[SDL_SCANCODE_C];
zx_keyboard[KEY_V] = virtual_keyboard[KEY_V] | keys[SDL_SCANCODE_V];
zx_keyboard[KEY_A] = virtual_keyboard[KEY_A] | keys[SDL_SCANCODE_A];
zx_keyboard[KEY_S] = virtual_keyboard[KEY_S] | keys[SDL_SCANCODE_S];
zx_keyboard[KEY_D] = virtual_keyboard[KEY_D] | keys[SDL_SCANCODE_D];
zx_keyboard[KEY_F] = virtual_keyboard[KEY_F] | keys[SDL_SCANCODE_F];
zx_keyboard[KEY_G] = virtual_keyboard[KEY_G] | keys[SDL_SCANCODE_G];
zx_keyboard[KEY_Q] = virtual_keyboard[KEY_Q] | keys[SDL_SCANCODE_Q];
zx_keyboard[KEY_W] = virtual_keyboard[KEY_W] | keys[SDL_SCANCODE_W];
zx_keyboard[KEY_E] = virtual_keyboard[KEY_E] | keys[SDL_SCANCODE_E];
zx_keyboard[KEY_R] = virtual_keyboard[KEY_R] | keys[SDL_SCANCODE_R];
zx_keyboard[KEY_T] = virtual_keyboard[KEY_T] | keys[SDL_SCANCODE_T];
zx_keyboard[KEY_1] = virtual_keyboard[KEY_1] | keys[SDL_SCANCODE_1] | keys[SDL_SCANCODE_KP_1];
zx_keyboard[KEY_2] = virtual_keyboard[KEY_2] | keys[SDL_SCANCODE_2] | keys[SDL_SCANCODE_KP_2];
zx_keyboard[KEY_3] = virtual_keyboard[KEY_3] | keys[SDL_SCANCODE_3] | keys[SDL_SCANCODE_KP_3];
zx_keyboard[KEY_4] = virtual_keyboard[KEY_4] | keys[SDL_SCANCODE_4] | keys[SDL_SCANCODE_KP_4];
zx_keyboard[KEY_5] = virtual_keyboard[KEY_5] | keys[SDL_SCANCODE_5] | keys[SDL_SCANCODE_KP_5];
zx_keyboard[KEY_0] = virtual_keyboard[KEY_0] | keys[SDL_SCANCODE_0] | keys[SDL_SCANCODE_KP_0];
zx_keyboard[KEY_9] = virtual_keyboard[KEY_9] | keys[SDL_SCANCODE_9] | keys[SDL_SCANCODE_KP_9];
zx_keyboard[KEY_8] = virtual_keyboard[KEY_8] | keys[SDL_SCANCODE_8] | keys[SDL_SCANCODE_KP_8];
zx_keyboard[KEY_7] = virtual_keyboard[KEY_7] | keys[SDL_SCANCODE_7] | keys[SDL_SCANCODE_KP_7];
zx_keyboard[KEY_6] = virtual_keyboard[KEY_6] | keys[SDL_SCANCODE_6] | keys[SDL_SCANCODE_KP_6];
zx_keyboard[KEY_P] = virtual_keyboard[KEY_P] | keys[SDL_SCANCODE_P];
zx_keyboard[KEY_O] = virtual_keyboard[KEY_O] | keys[SDL_SCANCODE_O];
zx_keyboard[KEY_I] = virtual_keyboard[KEY_I] | keys[SDL_SCANCODE_I];
zx_keyboard[KEY_U] = virtual_keyboard[KEY_U] | keys[SDL_SCANCODE_U];
zx_keyboard[KEY_Y] = virtual_keyboard[KEY_Y] | keys[SDL_SCANCODE_Y];
zx_keyboard[KEY_RETURN] = virtual_keyboard[KEY_RETURN] | keys[SDL_SCANCODE_KP_ENTER] | keys[SDL_SCANCODE_RETURN];
zx_keyboard[KEY_L] = virtual_keyboard[KEY_L] | keys[SDL_SCANCODE_L];
zx_keyboard[KEY_K] = virtual_keyboard[KEY_K] | keys[SDL_SCANCODE_K];
zx_keyboard[KEY_J] = virtual_keyboard[KEY_J] | keys[SDL_SCANCODE_J];
zx_keyboard[KEY_H] = virtual_keyboard[KEY_H] | keys[SDL_SCANCODE_H];
zx_keyboard[KEY_SPACE] = virtual_keyboard[KEY_SPACE] | keys[SDL_SCANCODE_SPACE];
zx_keyboard[KEY_SYMBOL] = virtual_keyboard[KEY_SYMBOL] | keys[SDL_SCANCODE_LCTRL] | keys[SDL_SCANCODE_RCTRL];
zx_keyboard[KEY_M] = virtual_keyboard[KEY_M] | keys[SDL_SCANCODE_M];
zx_keyboard[KEY_N] = virtual_keyboard[KEY_N] | keys[SDL_SCANCODE_N];
zx_keyboard[KEY_B] = virtual_keyboard[KEY_B] | keys[SDL_SCANCODE_B];
// Keys in a normal keyboard that ara combinations in the zx one
if (keys[SDL_SCANCODE_BACKSPACE]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_0] = 1;
if (keys[SDL_SCANCODE_PERIOD]) zx_keyboard[KEY_SYMBOL] = zx_keyboard[KEY_M] = 1;
if (keys[SDL_SCANCODE_UP]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_7] = 1;
if (keys[SDL_SCANCODE_DOWN]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_6] = 1;
if (keys[SDL_SCANCODE_LEFT]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_5] = 1;
if (keys[SDL_SCANCODE_RIGHT]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_8] = 1;
}
int port_in(int port)
{
const uint8_t h_addr = (port>>8);
uint8_t result = ear ? 0xff : 0xbf;
update_zx_keyboard();
if (!(h_addr & ~0xfe))
{
result &= ~(
zx_keyboard[KEY_SHIFT]*0x01 +
zx_keyboard[KEY_Z]*0x02 +
zx_keyboard[KEY_X]*0x04 +
zx_keyboard[KEY_C]*0x08 +
zx_keyboard[KEY_V]*0x10 );
}
if (!(h_addr & ~0xfd))
{
result &= ~(
zx_keyboard[KEY_A]*0x01 +
zx_keyboard[KEY_S]*0x02 +
zx_keyboard[KEY_D]*0x04 +
zx_keyboard[KEY_F]*0x08 +
zx_keyboard[KEY_G]*0x10 );
}
if (!(h_addr & ~0xfb))
{
result &= ~(
zx_keyboard[KEY_Q]*0x01 +
zx_keyboard[KEY_W]*0x02 +
zx_keyboard[KEY_E]*0x04 +
zx_keyboard[KEY_R]*0x08 +
zx_keyboard[KEY_T]*0x10 );
}
if (!(h_addr & ~0xf7))
{
result &= ~(
zx_keyboard[KEY_1]*0x01 +
zx_keyboard[KEY_2]*0x02 +
zx_keyboard[KEY_3]*0x04 +
zx_keyboard[KEY_4]*0x08 +
zx_keyboard[KEY_5]*0x10 );
}
if (!(h_addr & ~0xef))
{
result &= ~(
zx_keyboard[KEY_0]*0x01 +
zx_keyboard[KEY_9]*0x02 +
zx_keyboard[KEY_8]*0x04 +
zx_keyboard[KEY_7]*0x08 +
zx_keyboard[KEY_6]*0x10 );
}
if (!(h_addr & ~0xdf))
{
result &= ~(
zx_keyboard[KEY_P]*0x01 +
zx_keyboard[KEY_O]*0x02 +
zx_keyboard[KEY_I]*0x04 +
zx_keyboard[KEY_U]*0x08 +
zx_keyboard[KEY_Y]*0x10 );
}
if (!(h_addr & ~0xbf))
{
result &= ~(
zx_keyboard[KEY_RETURN]*0x01 +
zx_keyboard[KEY_L]*0x02 +
zx_keyboard[KEY_K]*0x04 +
zx_keyboard[KEY_J]*0x08 +
zx_keyboard[KEY_H]*0x10 );
}
if (!(h_addr & ~0x7f))
{
result &= ~(
zx_keyboard[KEY_SPACE]*0x01 +
zx_keyboard[KEY_SYMBOL]*0x02 +
zx_keyboard[KEY_M]*0x04 +
zx_keyboard[KEY_N]*0x08 +
zx_keyboard[KEY_B]*0x10 );
}
return result;
}
void port_out(int port, int val)
{
border_color = val & 0x7;
mic = (val&0x08)?0:1;
ear = val&0x10?1:0;
//printf("EAR:%i MIC:%i\n", ear, mic);
}
uint8_t get_border_color() { return border_color; }
uint8_t get_ear() { return ear; }
void set_ear(const uint8_t val) { ear = val; }
#define SAMPLING_FREQ 44100
#define AUDIO_BUFFER_SIZE 2048
float cycles_per_sample;
SDL_AudioDeviceID sdlAudioDevice;
uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
uint16_t sound_pos=0;
uint16_t t_sound=0;
void sound_init()
{
SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
sound_enable();
}
void sound_enable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void sound_disable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 1);
}
void sound_update(const uint8_t dt)
{
t_sound += dt;
if (t_sound>=cycles_per_sample) {
t_sound-=cycles_per_sample;
sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = ear*128;
}
if (sound_pos>=1000) {
SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
sound_pos = 0;
while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
}
}
const int getKey(const char key)
{
for (int i=0; i<40; ++i) if (key_to_keyboard[i] == key) return i;
return 0;
}
void keydown(const char key)
{
virtual_keyboard[getKey(key)] = 1;
}
void keyup(const char key)
{
virtual_keyboard[getKey(key)] = 0;
}
}