22 lines
614 B
C++
22 lines
614 B
C++
#pragma once
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#include <stdint.h>
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#define GAMEPAD_TYPE_ANY 0
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#define GAMEPAD_TYPE_SINCLAIR_1 1
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#define GAMEPAD_TYPE_SINCLAIR_2 2
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#define GAMEPAD_TYPE_KEMPSTON 3
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#define GAMEPAD_TYPE_FULLER 4
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#define GAMEPAD_TYPE_CUSTOM 5
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namespace gamepad
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{
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uint8_t add(int32_t index, uint8_t type);
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void modify(int32_t index, uint8_t type);
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void remove(int32_t index);
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void buttonDown(int32_t index, uint8_t button);
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void buttonUp(int32_t index, uint8_t button);
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uint8_t getNumGamepads();
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uint8_t getGamepadType(uint8_t index);
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void setGamepadType(uint8_t index, uint8_t type);
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} |