Files
z80/gamepad.h

22 lines
614 B
C++

#pragma once
#include <stdint.h>
#define GAMEPAD_TYPE_ANY 0
#define GAMEPAD_TYPE_SINCLAIR_1 1
#define GAMEPAD_TYPE_SINCLAIR_2 2
#define GAMEPAD_TYPE_KEMPSTON 3
#define GAMEPAD_TYPE_FULLER 4
#define GAMEPAD_TYPE_CUSTOM 5
namespace gamepad
{
uint8_t add(int32_t index, uint8_t type);
void modify(int32_t index, uint8_t type);
void remove(int32_t index);
void buttonDown(int32_t index, uint8_t button);
void buttonUp(int32_t index, uint8_t button);
uint8_t getNumGamepads();
uint8_t getGamepadType(uint8_t index);
void setGamepadType(uint8_t index, uint8_t type);
}