Files
z80/gamepad.h

16 lines
403 B
C++

#pragma once
#include <stdint.h>
#define GAMEPAD_TYPE_ANY 0
#define GAMEPAD_TYPE_SINCLAIR_1 1
#define GAMEPAD_TYPE_SINCLAIR_2 2
#define GAMEPAD_TYPE_KEMPSTON 3
#define GAMEPAD_TYPE_FULLER 4
namespace gamepad
{
void add(int32_t index, uint8_t type);
void remove(int32_t index);
void buttonDown(int32_t index, uint8_t button);
void buttonUp(int32_t index, uint8_t button);
}