- [NEW] Opció per a parar execució al acabar de carregar una cinta. - [NEW] Opció per a parar l'execució al trobar una instrucció del Z80 no vàlida - [NEW] Savestate del Fernando Martin, per a provar més ràpid. - [NEW] Treballant en el sistema d'anàlisi visual del codi
258 lines
7.1 KiB
C++
258 lines
7.1 KiB
C++
#include "zx_screen.h"
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#include "z80.h"
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#include "zx_ula.h"
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#include <SDL2/SDL.h>
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#include "zx_tape.h"
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namespace zxscreen
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{
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uint32_t palette[16] = {
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0x000000, 0x000080, 0x800000, 0x800080, 0x008000, 0x008080, 0x808000, 0x808080,
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0x000000, 0x0000FF, 0xFF0000, 0xFF00FF, 0x00FF00, 0x00FFFF, 0xFFFF00, 0xFFFFFF
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};
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SDL_Window *win = nullptr;
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SDL_Renderer *ren = nullptr;
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SDL_Texture *tex = nullptr;
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uint8_t zoom = 1;
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bool fullscreen = false;
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int fullscreen_scale = 1;
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SDL_Rect dest_rect;
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uint32_t time=0;
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uint32_t t_screen = 0;
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uint8_t t_flash = 0;
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bool flash = false;
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int pixels_draw = 0;
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uint16_t pixel_addr[69888];
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uint16_t color_addr[69888];
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uint8_t zx_pixels[352*296];
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uint8_t *ptr_pixel = zx_pixels;
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void create_tables()
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{
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uint32_t count = 0;
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uint16_t *ptr_pixel = pixel_addr;
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uint16_t *ptr_color = color_addr;
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// vsync
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for (int i=0; i<224*16;++i) { *(ptr_pixel++) = 0; *(ptr_color++) = 0; }
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// Upper border
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for (int i=0; i<48;++i) {
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// hsync
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for (int j=0;j<48;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 0; }
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//border
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for (int j=0;j<176;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 1; count+=2; }
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}
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// scanlines
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for (uint8_t y=0; y<192; ++y)
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{
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// hsync
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for (int j=0;j<48;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 0; }
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// Left border
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for (int j=0;j<24;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 1; count+=2; }
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// Actual screen
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for (uint8_t x=0;x<32;++x)
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{
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uint16_t color = 0x5800 + x + (y>>3)*32;
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uint16_t address = 0x4000 | (x&0x1f) | ((y&0x7)<<8) | ((y&0x38)<<2) | ((y&0xc0)<<5);
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for (int i=7;i>0;i-=2)
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{
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*(ptr_pixel++) = (address & 0x1FFF) | (i << 13);
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*(ptr_color++) = color;
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count+=2;
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}
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}
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// Right border
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for (int j=0;j<24;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 1; count+=2; }
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}
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// Lower border
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for (int i=0; i<56;++i) {
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// hsync
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for (int j=0;j<48;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 0; }
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//border
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for (int j=0;j<176;++j) { *(ptr_pixel++) = 0; *(ptr_color++) = 1; count+=2; }
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}
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//printf("COUNT: %i\n", count);
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}
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void reinit()
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{
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if (tex) SDL_DestroyTexture(tex);
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if (ren) SDL_DestroyRenderer(ren);
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if (win) SDL_DestroyWindow(win);
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const int z = fullscreen ? 1 : zoom;
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win = SDL_CreateWindow("ZX Spectrum Screen", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 352*z, 296*z, fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN);
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 352, 296);
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if (fullscreen)
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{
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int w, h;
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SDL_GetWindowSize(win, &w, &h);
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fullscreen_scale = h/296;
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dest_rect.w = 352 * fullscreen_scale;
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dest_rect.h = 296 * fullscreen_scale;
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dest_rect.x = (w - dest_rect.w)/2;
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dest_rect.y = (h - dest_rect.h)/2;
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}
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else
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{
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dest_rect.x = dest_rect.y = 0;
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dest_rect.w = 352 * zoom;
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dest_rect.h = 296 * zoom;
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}
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redraw();
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}
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void init()
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{
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create_tables();
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reinit();
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}
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void refresh(const uint32_t dt)
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{
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const uint8_t* memory = z80::getMem();
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const uint8_t border_color = zx_ula::get_border_color();
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for (int i=0;i<dt;++i)
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{
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if (color_addr[t_screen] != 0)
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{
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if (color_addr[t_screen] == 1)
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{
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*(ptr_pixel++) = border_color;
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*(ptr_pixel++) = border_color;
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//pixels_draw+=2;
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}
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else
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{
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uint8_t color = memory[color_addr[t_screen]];
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uint8_t c1 = color&0x7, c2 = (color>>3)&0x7;
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if ((color&0x80) && flash) { c1=c2; c2=color&0x7; }
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if ((color&0x40)) { c1 |= 0x8; c2 |= 0x8; }
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uint16_t address = (0x4000) | (pixel_addr[t_screen]&0x1FFF);
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uint8_t mask = 1 << (pixel_addr[t_screen]>>13);
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uint8_t block = memory[address];
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*(ptr_pixel++)=(block&mask) ? c1 : c2;
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mask>>=1;
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*(ptr_pixel++)=(block&mask) ? c1 : c2;
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}
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pixels_draw+=2;
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}
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t_screen++;
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/*if (pixels_draw>352*296)
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{
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printf("PIXELS OVERFLOW: %i\n", pixels_draw);
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}*/
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if (t_screen>=69888) {
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//printf("PIXELS DRAWN: %i\n", pixels_draw);
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pixels_draw=0;
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t_flash++;
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if (t_flash==16) { t_flash=0; flash = !flash; }
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t_screen=0;
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ptr_pixel = zx_pixels;
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redraw();
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//while (SDL_GetTicks()-time < 20) {}
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//time = SDL_GetTicks();
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z80::interrupt();
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}
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}
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}
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void fullrefresh()
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{
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t_screen = 0;
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refresh(69888);
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}
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void redraw(const bool present)
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{
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if (zx_tape::getplaying() && zx_tape::getOption(ZXTAPE_OPTION_FAST_LOAD)) return;
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Uint32* pixels;
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int pitch;
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SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch);
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for (int i=0; i<352*296;++i) *(pixels++) = palette[zx_pixels[i]];
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SDL_UnlockTexture(tex);
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if (fullscreen)
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{
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SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
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SDL_RenderClear(ren);
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}
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// Pintem la textura a pantalla
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SDL_RenderCopy(ren, tex, NULL, &dest_rect);
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if (present)
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SDL_RenderPresent(ren);
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else
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{
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SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(ren, 0, 0, 0, 128);
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SDL_Rect rect {0,0,352*zoom,296*zoom};
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if (fullscreen) SDL_GetWindowSize(win, &rect.w, &rect.h);
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SDL_RenderFillRect(ren, &rect);
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}
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}
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void present()
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{
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SDL_RenderPresent(ren);
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}
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void setZoom(const int value)
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{
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if (value < 1) return;
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SDL_DisplayMode dm;
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SDL_GetCurrentDisplayMode(0, &dm);
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if (352*value > dm.w) return;
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if (296*value > dm.h) return;
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zoom = value;
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reinit();
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}
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void incZoom()
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{
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setZoom(zoom+1);
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}
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void decZoom()
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{
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setZoom(zoom-1);
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}
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void toggleFullscreen()
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{
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fullscreen = !fullscreen;
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reinit();
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}
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const bool getFullscreen()
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{
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return fullscreen;
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}
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SDL_Renderer *getrenderer()
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{
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return ren;
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}
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}
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