JailDoctor
  • Joined on 2021-01-31
JailDoctor pushed to master at JailDoctor/thepool 2024-07-01 13:01:03 +02:00
16623cd1de - [NEW] Implementat el flag SPECIAL en l'editor
JailDoctor pushed to master at JailDoctor/thepool 2024-07-01 12:43:04 +02:00
e6539f4989 - [NEW] Nou cicle d'animació de 3 frames (0,1,2)
JailDoctor pushed to master at JailDoctor/thepool 2024-07-01 11:52:15 +02:00
69c1424e34 - Gràfics de les parts i de les habilitats fets.
JailDoctor pushed to master at JailDoctor/thepool 2024-07-01 06:28:45 +02:00
0dc2205079 - Definició preparada
JailDoctor commented on issue JailDoctor/shaders#1 2024-06-30 17:13:49 +02:00
[nuevo] Posibilidad de usar shaders de retroarch

Clar que se fer shaders. Scanlines simples son... això, simples de fer. I, com ja te vaig dir, tampoc feia falta anar-se'n a shaders per a fer-ho. Però com ja he dit, ja li pegaré una mirada.

JailDoctor commented on issue JailDoctor/shaders#2 2024-06-30 16:19:08 +02:00
[nuevo] render a un SDL_Rect

mmm, el rectangle, tal qual estàn les coses, esperaría coordenades de finestra, no les virtuals. O siga, no es lo mateix estar a zoom 2x, que 3x, etc... Es això un problema?

JailDoctor commented on issue JailDoctor/shaders#1 2024-06-30 15:53:39 +02:00
[nuevo] Posibilidad de usar shaders de retroarch

Val, açò quan me puga sentar en calma, que pa fer això he de complicar prou més el codi. A més, els shaders de retroarch esperen molta informació que ara no tenim. S'ha de pensar si val la…

JailDoctor commented on issue JailDoctor/shaders#2 2024-06-30 15:51:34 +02:00
[nuevo] render a un SDL_Rect

vols especificar el SDL_Rect cada vegada que renderitzes (o siga, en el shader::render(SDL_Rect *rect)?

O al inicialitzar (o siga, const bool shader::init(SDL_Window* win, SDL_Texture*…

JailDoctor pushed to master at JailDoctor/aee 2024-06-28 11:13:07 +02:00
7e5318c501 - S'ha llevat la carpeta ".vscode" i la merdeta que estava dins
JailDoctor pushed to master at JailDoctor/shaders 2024-06-28 10:08:58 +02:00
6208cc814f - Tot separadet en una mòdul. Vore algo de instruccions en jshader.h
JailDoctor pushed to master at JailDoctor/shaders 2024-06-27 18:38:39 +02:00
16d8d5c5b5 - Provant el shader crt-pi
JailDoctor pushed to master at JailDoctor/shaders 2024-06-27 13:59:02 +02:00
37a9e981a5 - Afegits un montó de shaders, pa provar
JailDoctor pushed to master at JailDoctor/shaders 2024-06-27 12:22:01 +02:00
6afca2f2a6 - [FIX] glViewport() s'ha de fixar quan estem treballant contra la pantalla, al final
JailDoctor pushed to master at JailDoctor/shaders 2024-06-27 09:03:21 +02:00
0efbe28bd6 - Afegit makefile basic per a windows i linux
JailDoctor created branch master in JailDoctor/shaders 2024-06-27 08:51:32 +02:00
JailDoctor pushed to master at JailDoctor/shaders 2024-06-27 08:51:32 +02:00
31af39b61b - First glorious commit
JailDoctor created repository JailDoctor/shaders 2024-06-27 08:50:23 +02:00
JailDoctor pushed to master at JailDoctor/thepool 2024-06-25 07:03:10 +02:00
ed2fcef9e1 -Aalgún gràfic més
JailDoctor pushed to master at JailDoctor/thepool 2024-06-22 20:36:39 +02:00
df5dcb50dd - Grafics de nevera
JailDoctor pushed to master at JailDoctor/thepool 2024-06-22 18:31:28 +02:00
f17b7eca7b - [FIX] Les plantilles d'actor no se podien actualitzar
753a0c4b3a - Gràfics del barril i del yonki
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