forked from JailDoctor/cacaus
Corregida la pantalla de Game Over
This commit is contained in:
@@ -4,7 +4,7 @@ function dead.start()
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dead.count=0
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dead.pos={}
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dead.vel={}
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for i=1,128 do
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for i=1,128*o2aX do
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dead.pos[i]=0
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dead.vel[i]=(200+math.random(0,399))/400
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end
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@@ -12,30 +12,33 @@ function dead.start()
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end
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function dead.update()
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font.current(font_sf)
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dead.count=dead.count+1
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for i=1,128 do
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if dead.pos[i]<96 then
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for i=1,128*o2aX do
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if dead.pos[i]<96*o2aX then
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dead.pos[i]=dead.pos[i]+dead.vel[i]
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draw.vline(i-1,0,dead.pos[i],16)
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end
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end
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local text_x = 44*o2aX
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local text_y = 40*o2aX
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if dead.count>50 then
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if dead.count>130 then
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draw.text("GAME OVER",44,40,2)
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draw.text("GAME OVER",text_x,text_y,2)
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elseif dead.count>120 then
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draw.text("GAME OVE",44,40,2)
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draw.text("GAME OVE",text_x,text_y,2)
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elseif dead.count>110 then
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draw.text("GAME OV",44,40,2)
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draw.text("GAME OV",text_x,text_y,2)
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elseif dead.count>100 then
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draw.text("GAME O",44,40,2)
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draw.text("GAME O",text_x,text_y,2)
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elseif dead.count>90 then
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draw.text("GAME",44,40,2)
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draw.text("GAME",text_x,text_y,2)
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elseif dead.count>80 then
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draw.text("GAM",44,40,2)
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draw.text("GAM",text_x,text_y,2)
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elseif dead.count>70 then
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draw.text("GA",44,40,2)
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draw.text("GA",text_x,text_y,2)
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elseif dead.count>60 then
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draw.text("G",44,40,2)
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draw.text("G",text_x,text_y,2)
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end
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end
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