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X2_cacaus/data/cacau.lua

47 lines
1.1 KiB
Lua

local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cacau={hab=-1,x=0,y=0,wait=0,flip=false,bb={x=0,y=0,w=4,h=4}}
function cacau.init(_hab,_x,_y,_flip)
if cacau.hab ~= -1 then return end
cacau.hab=_hab
cacau.x=_x
cacau.y=_y
cacau.flip=_flip
end
function cacau.draw()
draw.circf(cacau.x*o2aX,cacau.y*o2aX,2*o2aX,16)
draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,2*o2aX,16)
draw.circf(cacau.x*o2aX,cacau.y*o2aX,1*o2aX,6)
draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,1*o2aX,6)
end
function cacau.update()
if cacau.hab == -1 then return end
cacau.wait=cacau.wait+1
if cacau.wait==3 then
cacau.wait=0
if cacau.x>96 then
cacau.hab=-1
return
elseif check_tile(cacau.hab,cacau.x,cacau.y)<tiletype.block then
if cacau.flip then
cacau.x=cacau.x-4
else
cacau.x=cacau.x+4
end
if cacau.x<-4 then
cacau.hab=-1
return
end
else
cacau.hab=-1
return
end
end
end