Files
X2_cacaus/data/gota.lua

91 lines
2.6 KiB
Lua

local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gota_gif_col = 7
gota_gif_row = 0
gota={}
function gota.new(_hab,_x,_y,_freq)
return {hab=_hab,ix=_x,iy=_y,x=_x,y=_y,freq=_freq,cx=0,dx=0,dy=0,wait=0,step=0,hit=gota.hit,update=gota.update_normal, draw=gota.draw_normal,bb={x=2,y=0,w=4,h=6}}
end
function gota:draw_normal()
-- draw.surf(112,0,8,8,self.x,self.y)
local x = gota_gif_col*cw
local y = gota_gif_row*ch
local cw= 8*o2aX
local ch= 8*o2aX
draw.surf(x,y,cw,ch,self.x*o2aX,self.y*o2aX)
end
function gota:update_normal()
self.wait=self.wait+1
if self.wait==6 then
self.wait=0
self.step=self.step+1
if self.step > self.freq then
self.y=self.y+4
if check_tile(self.hab,self.x+2,self.y+2)>=tiletype.block then
self.update=gota.update_splash
self.draw=gota.draw_splash
self.cx=self.x+2
self.dx=0
self.dy=-4
if self.hab==abad.hab then sound.play(audio_low) end
end
else
--self.flip=not self.flip
end
if self.hab==abad.hab then
if aabb(abad,self) then
abad_hurt(1)
self.update=gota.update_splash
self.draw=gota.draw_splash
self.cx=self.x+2
self.dx=0
self.dy=-4
end
end
end
end
function gota:hit()
end
function gota:draw_splash()
draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 2*o2aX, 16)
draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 1*o2aX, 11)
draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 2*o2aX, 16)
draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 1*o2aX, 11)
draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 2*o2aX, 16)
draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 1*o2aX, 11)
draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 2*o2aX, 16)
draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 1*o2aX, 11)
end
function gota:update_splash()
self.wait=self.wait+1
if self.wait==3 then
self.wait=0
self.dx=self.dx-2
self.x=self.cx+self.dx
self.y=self.y+self.dy
self.dy=self.dy+1
if self.y>48 then
self.step=0
self.update=gota.update_normal
self.draw=gota.draw_normal
self.x=self.ix
self.y=self.iy
end
end
end