[WIP] Treballant en el jefe. Separat el 'motor' de moviment per patró

This commit is contained in:
2026-04-14 23:41:34 +02:00
parent d477988d10
commit 0c9c31dca2
4 changed files with 234 additions and 56 deletions

152
data/pattern.lua Normal file
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pattern={}
function pattern.new()
return {
node = {}, -- array de punts ( node[1] = punt1,... node[n] = puntN )
path = {}, -- array de camins entre nodes ( path[1] = { {target=2, actions={ {action="right", until="land"} ...} } ...} )
path_idx = 0, -- punter a path actiu (coincidix en el node)
target_idx = 1, -- punter a target actiu, no al número de target si no a l'index dins del path
action_idx = 1, -- punter a l'acció actual
manual_target = {},
manual_path = {},
next_action = pattern.next_action,
next_target = pattern.next_target,
in_target = pattern.in_target,
target = pattern.target,
target_node = pattern.target_node,
action = pattern.action,
event = pattern.event,
actions = pattern.actions,
recovery = pattern.recovery
}
end
-- Necessite saber quina estrategia aplicar abans de moure al següent target
-- ara aleatori
function pattern:origin()
return self.node[self.path_idx]
end
function pattern:origin_num ()
return self.path_idx
end
function pattern:set_path ( num )
self.path_idx = num
end
function pattern:get_path ( num )
return self.path[num]
end
-- [OK] Torna el id del target actual
-- function pattern:get_target ( )
-- return self.path[self.path_idx][target_idx].target
-- end
function pattern:target()
print("pattern:target 1")
if not empty_table(self.manual_path) then
print("pattern:target 2 a")
return self.manual_path.target
else
print("pattern:target 2 b")
return self.path[self.path_idx][self.target_idx].target
end
end
-- [OK] Torna la llista d'accions actual
-- function pattern:get_actions ( )
-- return self.path[self.path_idx][target_idx].actions
-- end
function pattern:actions()
if not empty_table(self.manual_path) then
return self.manual_path.actions
else
return self.path[self.path_idx][self.target_idx].actions
end
end
-- [OK] Torna l'acció actual
-- function pattern:get_action ( )
-- return self.path[self.path_idx][target_idx].actions[self.action_idx]
-- end
function pattern:action()
if not empty_table(self.manual_path) then
return self.manual_path.actions[self.action_idx].action
else
return self.path[self.path_idx][self.target_idx].actions[self.action_idx].action
end
end
-- [OK] Torna l'event actual
function pattern:event()
if not empty_table(self.manual_path) then
return self.manual_path.actions[self.action_idx].event
else
return self.path[self.path_idx][self.target_idx].actions[self.action_idx].event
end
end
-- [OK] Obtindre la següent acció a fer
-- function pattern:next()
-- self.action_idx = self.action_idx+1
-- if self.action_idx>#self.path[self.path_idx][self.target_idx].actions then
-- pattern:next_target() -- pasar per paràmetre o no
-- end
-- return pattern:action()
-- end
function pattern:next_action ( )
print("pattern:next_action 1")
local num_actions = 0
-- index a la següent acció
self.action_idx = self.action_idx+1
-- comprovar si no queden accions disponibles
if not empty_table(self.manual_path) then
num_actions = #self.manual_path.actions
else
num_actions = #self.path[self.path_idx][self.target_idx].actions
end
print("pattern:next_action 2")
if self.action_idx>num_actions then
-- avançar el target
self:next_target() -- pasar per paràmetre o no
end
print("pattern:next_action 3")
-- Tornar l'acció
return self:action()
end
-- [OK] Canvia al següent target segons el path o al que se li pase
function pattern:next_target( target )
print("pattern:next_target 1")
target = target or self:target()
print("pattern:next_target 2")
-- Si hi ha una entrada manual eliminar-la
if not empty_table(self.manual_path) then
self.manual_path = {}
self.manual_target = {}
end
print("pattern:next_target 3")
-- target id
self.path_idx = target
-- tindre en compte l'estrategia per a triar el següent target des del path actual per ara aleatori
self.target_idx = math.random(#self.path[self.path_idx])
self.action_idx = 1
print("pattern:next_target 4")
end
-- [OK] Torna el node del target actual
function pattern:target_node()
return self.node[self:target()]
end
-- Comprova si point ha arribat al target (Afegir precissio per si volem que estiga nomes tocar, dins o abans d'eixir?)
function pattern:in_target( area )
return collision( area, self:target_node() )
end
function pattern:recovery( point, target)
end