[WIP] Treballant en el jefe. Almenys ja no explota, algo es algo
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.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@ release/*
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*.exe
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*.dll
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*.xcf
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desktop.ini
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mini
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mini_debug
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data-old
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@@ -160,7 +160,7 @@ function imp.new(_hab,_x,_y)
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actions={no_action=0, up=1, down=2, left=4, right=8, jump=16, shot=32, super=64},
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moods={stop=0, chase=1, avoid=2, neutral=4},
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mood=0, --anterior fight_mode
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timers={mood=150,target=150, shot=25, super=200, flip_wait=50}, --anterior *_cooldown
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timers={mood=150,target=150, shot=2500, super=20000, flip_wait=50}, --anterior *_cooldown
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move_types={free=0, pattern=1, super=2},
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move_type=1, -- anterior movement_type
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paths={}, -- Llista de "camins" a fer des d'un hot_point
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@@ -173,6 +173,9 @@ function imp.new(_hab,_x,_y)
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hot_points={}, -- llista de punts del mapa on anar
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step_length=1,
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falling = 0,
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action_event="", -- Event d'acció que ha passat
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jump_height=0,
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max_jump_height=24,
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-- funcions
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next_frame = imp.staying_next_frame, -- funcio de seleccio del frame
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choose_mood = imp.choose_mood,
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@@ -188,6 +191,7 @@ function imp.new(_hab,_x,_y)
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pattern_movement = imp.pattern_movement,
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next_action = imp.next_action,
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pattern_next_action = imp.pattern_next_action,
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pattern_action = imp.pattern_action,
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moure = imp.state_normal,
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controller_input = imp.controller_input,
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reduce_timers = imp.reduce_timers,
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@@ -198,10 +202,12 @@ function imp.new(_hab,_x,_y)
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pattern_next_target = imp.pattern_next_target,
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super_next_target = imp.super_next_target,
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pattern_recovery = imp.pattern_recovery,
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pattern_get_next_path = imp.pattern_get_next_path,
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do_jump = imp.do_jump,
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land = imp.land,
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shot = imp.shot,
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_moure=imp._moure, -- temporal debug
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advance=imp.advance,
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_moure=imp._moure, -- temporal debug
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}
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end
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@@ -272,10 +278,14 @@ function imp:update_hit()
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end
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function imp:update_normal()
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self:reduce_timers()
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print("-------------------------------------------------")
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print("")
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if self.pattern.target then print("TARGET= "..self.pattern.target) end
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if self.pattern.target then print("ACTIONS= "..#self.pattern.actions) end
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--self:reduce_timers()
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-- Ajustar mood (emocions)
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self:choose_mood()
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--self:choose_mood()
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-- analisis
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self:analyze_env()
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@@ -289,10 +299,10 @@ function imp:update_normal()
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self:moure()
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-- Logica per a selecció de frame
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self:next_frame()
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--self:next_frame()
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-- colisions en personatges
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self:colisions()
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--self:colisions()
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end
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-- imp.next_frame()
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@@ -448,13 +458,13 @@ if DEBUG_FN_NAME then print("reset_target_timer") end
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end
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function imp:pattern_get_next_path()
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if DEBUG_FN_NAME then print("pattern_get_next_path") end
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if not DEBUG_FN_NAME then print("pattern_get_next_path") end
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-- obtindre uno dels possibles camins des del target en el que està
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-- Si el camí s'ha acabat estarà en el punt self.path.target
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local next_path_idx = math.random(#self.paths[self.path.target])
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local next_path_idx = math.random(#self.paths[self.pattern.target])
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self.path = self.paths[self.path.target][next_path_idx]
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self.path_point = 1
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self.pattern = self.paths[self.pattern.target][next_path_idx]
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self.pattern_point = 1
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end
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function imp:create_hot_points() --OK
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@@ -599,8 +609,8 @@ if DEBUG_FN_NAME then print("fight") end
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self:load_pattern_paths()
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self.target = self.hot_points[6]
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self.pattern = {next=6, actions={{action="right",event="target"}}}
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self.pattern = {target=6, actions={{action="right",event="target"}}}
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print("imp2.lua -> #self.pattern.actions= "..#self.pattern.actions)
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self.shot_target = abad
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self.mood=self.moods.chase
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@@ -41,14 +41,16 @@ function imp:next_action()
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next_action = self.actions.shot
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end
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end
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print("next_action= "..next_action.." == "..self.actions.no_action)
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if next_action==self.actions.no_action then
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if self.move_type==self.move_types.free then
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-- msg_print(10,20,"FREE",true)
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next_action = self:free_next_action()
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elseif self.move_type==self.move_types.pattern then
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-- msg_print(10,20,"PATTERN "..self.action_event,true)
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print("imp_action.lua -> next_action -> pattern")
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next_action=self:pattern_next_action()
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print("imp_action.lua -> next_action -> pattern => "..next_action)
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elseif self.move_type==self.move_types.super then
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-- msg_print(10,20,"SUPER "..self.action_event,true)
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end
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@@ -110,21 +112,23 @@ end
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function imp:pattern_next_action()
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if DEBUG_FN_NAME then print("pattern_next_action") end
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print("self.pattern_point= ".. self.pattern_point)
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local pattern_event = self.pattern.actions[self.pattern_point].event
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print("imp_action.lua -> pattern_next_action -> "..self.action_event.."~="..pattern_event)
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-- Si no s'ha donat l'event mantindre el moviment
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if self.action_event~=pattern_event then
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action = self.actions[self.pattern.actions[self.pattern_point].action]
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else
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-- Si s'ha donat l'event avançar el punter del path
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-- Si no queden accions carregar el següent path
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if self.pattern_point<#self.pattern.actions then
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self:pattern_get_next_path()
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self.pattern_point = 0
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end
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-- En el path
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self.pattern_point = self.pattern_point + 1
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-- Si no queden accions carregar el següent path
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print(self.pattern_point..">#"..#self.pattern.actions)
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if self.pattern_point>#self.pattern.actions then
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self:pattern_get_next_path()
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end
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print("-self.pattern_point= ".. self.pattern_point)
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action = self:pattern_action()
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end
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self.action_event = ""; -- Action_event processat
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@@ -132,8 +136,13 @@ if DEBUG_FN_NAME then print("pattern_next_action") end
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end
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function imp:pattern_action()
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if DEBUG_FN_NAME then print("pattern_action") end
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return self.actions[self.path.actions[self.pattern_point].action]
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if not DEBUG_FN_NAME then print("pattern_action") end
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local idx = self.pattern_point
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print(idx)
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local pattern_action = self.pattern.actions[idx]
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local curr_action = pattern_action.action
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local next_action = self.actions[curr_action]
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return next_action
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end
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@@ -66,11 +66,6 @@ function imp:pattern_recovery() -- OK
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return self.actions[self.path.actions[1].action]
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end
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function imp:pattern_next_target()
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if DEBUG_FN_NAME then print("pattern_next_target") end
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self.target = self.hot_points[self.path.next]
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end
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-------------------------------
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-- imp.controller_input()
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--
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@@ -79,14 +74,13 @@ end
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function imp:controller_input()
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if DEBUG_FN_NAME then print("controller_input") end
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print(self.action)
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--To Do: JumpFWD
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if self.action == self.actions.right or self.action == self.actions.left then
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self.movement = self.action
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-- self.moure=imp.state_walking
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self:_moure(imp.state_walking, "state_walking (movement)")
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elseif self.action == self.actions.jump then
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-- self:do_jump()
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self:do_jump()
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elseif self.action == "jumpfwd" then
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-- self:do_jump(true)
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elseif self.action == self.actions.shot then
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@@ -40,4 +40,11 @@ if DEBUG_FN_NAME then print("free_next_target") end
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---- ... ara s'intenta tornar al moviment per patró
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self:pattern_recovery()
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end
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function imp:pattern_next_target()
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if not DEBUG_FN_NAME then print("pattern_next_target") end
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local next_target = self.hot_points[self.pattern.target]
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print(next_target.id)
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self.target = next_target
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end
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