[NEW] Afegit Intro per a sel·leccionar en el menú
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+9
-9
@@ -420,22 +420,22 @@ function abad_state_normal()
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abad_make_safe()
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if controller:check("right") then
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abad.update=abad_state_walking
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abad.flip=false
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elseif controller:check("up") and abad_in_stairs() then
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if controller:check("up") and abad_in_stairs() then
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abad.update=abad_state_stairs
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elseif controller:check("left") then
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abad.update=abad_state_walking
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abad.flip=true
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elseif controller:check("jump") then
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abad_do_jump()
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elseif controller:check("down") then
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if abad_in_stairs() then
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abad.update=abad_state_stairs
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else
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abad.update=abad_state_crouch
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end
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elseif controller:check("right") then
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abad.update=abad_state_walking
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abad.flip=false
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elseif controller:check("left") then
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abad.update=abad_state_walking
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abad.flip=true
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elseif controller:check("jump") then
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abad_do_jump()
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--elseif btn(KEY_Z) then
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-- abad.respawning=240
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elseif controller:check("shoot") then
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+1
-1
@@ -18,7 +18,7 @@ function opcions_draw()
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end
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function opcions_update()
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if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then
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if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) or key.press(key.RETURN) then
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if menu_sel==0 then
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music.enabled(not music.enabled())
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if music.enabled() then music.play(audio_main_song) end
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+1
-1
@@ -148,7 +148,7 @@ function title_menu_draw()
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end
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function title_menu_update()
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if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then
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if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) or key.press(key.RETURN) then
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title_end()
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elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then
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menu_sel=menu_sel+1
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