[WIP] Treballant en el jefe. Pattern recovery
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@@ -248,8 +248,10 @@ if DEBUG_FN_NAME then print_dbg("fight") end
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self:create_hot_points()
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self:load_pattern_paths()
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self.pattern.manual_target = self.pattern.node[6]
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self.pattern.manual_path = {target=6, actions={{action="right",event="target"}}}
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local node = 6
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local path = {target=6, actions={{action="right",event="target"}}}
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self.pattern:add_manual_target ( node, path )
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-- self.pattern.recovery = imp.pattern_recovery
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self.shot_target = abad
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@@ -452,6 +454,59 @@ if DEBUG_FN_NAME then print_dbg("pattern_movement") end
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-- print("Pattern")
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end
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function imp:pattern_recovery() -- OK
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-- print("Pattern recovery")
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self:pattern_movement() -- Canviar a moviment per patró
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-- Situar-se en el mapa respecte als punts de recuperació (els tres punts del pis)
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local x_after_4 = false
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local x_after_5 = false
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local x_after_6 = false
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local y_upper_4 = false
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local y_upper_5 = false
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local y_upper_6 = false
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if self.pattern.node[4].x<self.x then x_after_4 = true end
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if self.pattern.node[5].x<self.x then x_after_5 = true end
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if self.pattern.node[6].x<self.x then x_after_6 = true end
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-- Comparar en el punt dels peus
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if self.pattern.node[4].y>self.y+self.h then y_upper_4 = true end
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if self.pattern.node[5].y>self.y+self.h then y_upper_5 = true end
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if self.pattern.node[6].y>self.y+self.h then y_upper_6 = true end
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local node = 0
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local path = {}
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-- Seleccionar les instruccions segons la posicio
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if not y_upper_5 then
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-- target 5
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node = 5
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if not x_after_5 then
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-- right target
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path = {target=5, actions={{action="right",event="target"}}}
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else
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-- left target
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path = {target=5, actions={{action="left",event="target"}}}
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end
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else
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if x_after_5 then
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--target 4
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node = 4
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-- left target
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path = {target=4, actions={{action="left",event="target"}}}
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else
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--target 6
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node = 6
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-- right target
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path = {target=6, actions={{action="right",event="target"}}}
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end
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end
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self.pattern:add_manual_target ( node, path )
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-- Tornar l'acció a fer
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-- return self.actions[self.path.actions[1].action]
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end
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-------------------------------------------------------------------
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-- // ACTION
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function imp:next_action()
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@@ -464,6 +519,10 @@ function imp:next_action()
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-- Resta d'accions
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if next_action==self.actions.no_action then
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if self.timers.target<=0 then
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self:pattern_recovery()
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self:reset_timer("target")
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end
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if self.move_type==self.move_types.free then
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-- FREE
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-- next_action = self:free_next_action()
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@@ -34,7 +34,7 @@ function imp.new(_hab,_x,_y)
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step=0,
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moods={stop=0, chase=1, avoid=2, neutral=4},
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mood=0, --anterior fight_mode
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timers={mood=150,target=250, shot=100, super=200, flip_wait=50}, --anterior *_cooldown
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timers={mood=150,target=100, shot=100, super=200, flip_wait=50}, --anterior *_cooldown
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move_types={free=0, pattern=1, super=2},
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move_type=1, -- anterior movement_type
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actions={no_action=0, up=1, down=2, left=4, right=8, jump=16, shot=32, super=64, jumpfwd=128},
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@@ -74,6 +74,7 @@ function imp.new(_hab,_x,_y)
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check_action_event = imp.check_action_event,
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add_action_event = imp.add_action_event,
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shot = imp.shot,
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pattern_recovery = imp.pattern_recovery,
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-- debug
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_moure = imp._moure,
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_pause = false,
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@@ -172,6 +173,7 @@ function imp:update_normal()
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-- analisis
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self:analyze_env()
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self:update_action_events()
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if self.analisis.target_reached then self:reset_timer("target") end
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-- print_analisis()
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-- decisio
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@@ -17,12 +17,24 @@ function pattern.new()
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action = pattern.action,
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event = pattern.event,
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actions = pattern.actions,
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recovery = pattern.recovery,
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-- recovery = pattern.noop,
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draw = pattern.draw,
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collision = pattern.collision,
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add_manual_target = pattern.add_manual_target
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}
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end
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function pattern:add_manual_target ( node, path )
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self.manual_target = self.node[node]
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self.manual_path = path
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self.target_idx = 1
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self.action_idx = 1
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end
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function pattern:noop()
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print("NO OP")
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end
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function pattern:draw()
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local scr_x = 0
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local scr_y = 0
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@@ -179,10 +191,6 @@ function pattern:in_target( a )
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return self:collision( a )
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end
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function pattern:recovery( point, target)
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print_dbg("")
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end
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function pattern:collision( a )
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local b = self:target_node()
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return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x)
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