Jailgames logo

This commit is contained in:
2026-03-28 02:40:08 +01:00
parent 40f22f78da
commit 639d2e98ad
5 changed files with 327 additions and 33 deletions

View File

@@ -1,11 +1,3 @@
require "fps"
require "fade"
require "game"
-- require "mapa"
-- require "scenes"
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
intro_wait=40
@@ -16,35 +8,35 @@ function intro_init()
intro_wait=400
surf.cls(16)
surf.target(logo)
local font_default = font.current()
font.current(font_sf)
surf.target(back)
surf.cls(16)
draw.text("INTRO_INIT",0,0,15)
draw.text("INTRO INIT",0,0,15)
font.current(font_default)
surf.target(0)
surf.source(logo)
draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height)
surf.source(back)
draw.surf(0,0,63,10,100,100,126,20)
-- surf.source(tiles)
fade.fadein()
print("INTRO INIT")
end
function intro_intro()
intro_wait=intro_wait-1
if intro_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then
intro_wait=1
game_update = intro_update
fade.fadeoutin()
end
end
function intro_update()
fps_print()
if key.press(key.ESCAPE) or pad.press(btnPause) then
game_init(true)
fade.fadeoutin()
elseif key.press(key.SPACE) then
intro_wait=1
end
game_init(true)
fade.fadeoutin()
end