[NEW] Triggers per event
This commit is contained in:
@@ -21,6 +21,7 @@ require "bar_meter"
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require "stage1"
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require "remote_view"
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require "dialeg"
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require "trigger_event"
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local DEBUG = false
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@@ -217,6 +218,7 @@ function world_update()
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-- switches.update()
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warp.update_all()
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trigger_event.update()
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dialeg.update()
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end
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@@ -223,40 +223,40 @@ function premiere.update_falling()
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end
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end
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function premiere.healer_init()
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if premiere.update==premiere.update_healer then return true end
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premiere.hab = 54
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premiere.x = 2
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premiere.y = 3
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local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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premiere.x=world_x
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premiere.y=world_y
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premiere.health_wait = 100
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premiere.update = premiere.update_healer
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end
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function premiere.update_healer()
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-- Esperar mentres dona la vida
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if premiere.health_wait>0 and premiere.health_wait<100 then
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premiere.health_wait = premiere.health_wait - 1
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else
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premiere.x = premiere.x+1
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end
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-- Lloc de pausa
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local hab, tx, ty = coords.world_to_tile(premiere.x, premiere.y)
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if hab == 55 and tx==0 and ty==3 and premiere.health_wait==100 then
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-- 55 (0,3)
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table.insert(
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dialegs,
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{ actor1=premiere,
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actor2=abad,
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distancia=500,
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direccio = "",
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enabled=true,
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text="Tenne! Io t'achudo. Figo!"
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}
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)
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premiere.health_wait = premiere.health_wait - 1
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end
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end
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-- function premiere.healer_init()
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-- if premiere.update==premiere.update_healer then return true end
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-- premiere.hab = 54
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-- premiere.x = 2
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-- premiere.y = 3
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-- local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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-- premiere.x=world_x
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-- premiere.y=world_y
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-- premiere.health_wait = 100
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-- premiere.update = premiere.update_healer
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-- end
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--
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-- function premiere.update_healer()
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-- -- Esperar mentres dona la vida
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-- if premiere.health_wait>0 and premiere.health_wait<100 then
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-- premiere.health_wait = premiere.health_wait - 1
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-- else
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-- premiere.x = premiere.x+1
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-- end
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--
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-- -- Lloc de pausa
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-- local hab, tx, ty = coords.world_to_tile(premiere.x, premiere.y)
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-- if hab == 55 and tx==0 and ty==3 and premiere.health_wait==100 then
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-- -- 55 (0,3)
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-- table.insert(
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-- dialegs,
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-- { actor1=premiere,
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-- actor2=abad,
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-- distancia=500,
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-- direccio = "",
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-- enabled=true,
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-- text="Tenne! Io t'achudo. Figo!"
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-- }
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-- )
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-- premiere.health_wait = premiere.health_wait - 1
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-- end
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-- end
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@@ -173,10 +173,10 @@ end
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function stages.stage1_update()
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-- print("stage1_update")
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fireball.update()
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if (abad.energia<=abad.max_energia/2) then
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-- Requeriment: tindre mitja clau
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premiere.healer_init()
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end
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-- if (abad.energia<=abad.max_energia/2) then
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-- -- Requeriment: tindre mitja clau
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-- premiere.healer_init()
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-- end
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end
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function stages.stage1_draw_back()
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@@ -212,6 +212,7 @@ function stages.stage1_boss()
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boss.reason=""
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boss.enabled=true
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boss:fight()
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trigger_event.new("Premiere Boss 1",premiere_boss1_trigger)
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end
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end
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93
data/trigger_event.lua
Normal file
93
data/trigger_event.lua
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@@ -0,0 +1,93 @@
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trigger_event = {
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list = {},
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}
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function trigger_event.new ( _name, _trigger_func )
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table.insert( trigger_event.list, {
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name = _name,
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trigger = _trigger_func,
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enabled = true,
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running = false
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})
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end
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function trigger_event.update ()
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for _,t in ipairs(trigger_event.list) do
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if t.enabled and not t.running then
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t.running = t.trigger()
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end
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end
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end
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function trigger_event.disable(_name)
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for _,t in ipairs(trigger_event.list) do
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if t.name == _name then
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print("Disabled trigger ".._name)
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t.running = false
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t.enabled = false
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end
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end
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end
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-- PREMIERE HEALER - BOSS 1 TRIGGER
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function premiere_boss1_trigger()
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print(abad.objects.clau_premiere)
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if stages.boss_loaded and
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abad.objects.clau_premiere~=nil and
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abad.energia<=abad.max_energia/2
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then
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premiere_healer_init()
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return true
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end
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return false
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end
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function premiere_healer_init()
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if premiere.update==premiere_update_healer then return true end
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premiere.from_hab = premiere.hab
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premiere.from_x = premiere.x
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premiere.from_y = premiere.y
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premiere.from_update = premiere.update
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-- Moure a premiere al Boss stage
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premiere.hab = 54
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premiere.x = 2
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premiere.y = 3
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local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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premiere.x=world_x
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premiere.y=world_y
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premiere.health_wait = 100
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premiere.update = premiere_update_healer
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end
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function premiere_update_healer()
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-- Esperar mentres dona la vida
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if premiere.health_wait>0 and premiere.health_wait<100 then
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premiere.health_wait = premiere.health_wait - 1
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else
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premiere.x = premiere.x+1
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end
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-- Lloc de pausa
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local hab, tx, ty = coords.world_to_tile(premiere.x, premiere.y)
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if hab == 55 and tx==0 and ty==3 and premiere.health_wait==100 then
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-- 55 (0,3)
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table.insert(
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dialegs,
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{ actor1=premiere,
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actor2=abad,
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distancia=500,
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direccio = "",
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enabled=true,
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text="Tenne! Io t'achudo. Figo!"
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}
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)
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premiere.health_wait = premiere.health_wait - 1
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elseif hab >= 56 then
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-- Restaurar a Premiere
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trigger_event.disable("Premiere Boss 1")
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premiere.hab = premiere.from_hab
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premiere.x = premiere.from_x
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premiere.y = premiere.from_y
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premiere.update = premiere.from_update
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end
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end
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